
Klang is an innovative take on traditional rhythm games that pushes the genre beyond pressing buttons to tempo into a world of fast-paced exploration, platforming and combat.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Norwegian*languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
You know how a rhythm-based game basically makes all your body feel in sync with beats? This one just doesn't .. I expected to be trained into the rhythm like a mindless pet, instead after an hour the game still feels clumsy and I need a lot of conscious thought to even make it through basic jump-scenes. Not a fan, refunding :(
péssimo game, não faz sentido os comandos as musicas são ruins e as mecanicas piores ainda. não tem nada do que parece ser. plataforma e ritmo rápido é bagunçado e mal formulado. fica um jogo de dar game over todo tempo e vc nem sabe motivo.
From the few minutes I played, the game really poorly matches us the audio with the gameplay, which is really bad for a "rhythm game". Refunded. Good idea, poor execution.
Developer increase the second game price %900 for türkiye. I can’t recommend a game from a developer way too greedy.
I loved this game, but at the same time were a few things that made it a bit frustrating and less enjoyable. -------------------------------------------------- I played the demo for Klang 2 and had a blast with it so I decided to give this one a go. The 60 Hz thing was weird on starting up the game, but whatever. I adjusted my monitor settings, not a big deal. This game has great music and is a very visually pleasing game, love the color palettes. Also loved the gameplay, very unique rhythm game with some cool platforming mixed in. I really liked the traditional level map rather than just a list of songs to select from and the boss fights were cool, too! It's pretty challenging coordinating all the different moves you're supposed to do and there's A LOT that you need to multitask/keep track of. Overall I enjoyed playing through it! Now what made me like the game less (it'd be a perfect game to me if these didn't exist): 1. The spotlights gimmick - the hit-box cone is massive and causes insta-death. Make the cones way smaller or better just get rid of them. 2. The diagonal hits, get rid of those too. Using the right joystick was so janky to get the beats. I was happy during the sections where it kept it limited to the four directions A B X Y. (also tried keyboard controls and while felt smoother for inputs, it is even worse for diagonals having to hit two keys at once) 3. The attacks/beats don't always line up too well, mainly in the platforming sections so it felt a little awkward at times trying to get the attacks in. 4. Nightmare mode - I'm on the fence about the way it was done. I like the challenge, but while the tracks are sped up the movement speed of the character is kept the same so it makes some of the platforming levels not line up at all. Despite the bit of jank it has, it's still a very unique and fun rhythm-platformer game. When I played the demo of the second game none of these issues seemed to exist. I also really like the changes made to the rhythm inputs (real time aiming feedback with left joystick while pressing the X button at the right times in sync with the beats). Klang 2 Demo was great and can't wait for the full version to be released! If you don't mind a bit of jank and frustration, then you'll enjoy Klang!
Neither the rhythm nor the platforming parts are particularly good or original, and they don't mix that well together. The game has a huge difficulty spike in its second level (as showcased in the linked video, at 8:30). Now I don't mind a good challenge, but the timing here is ridiculously hard, not enjoyable to execute (as I had runs where I felt I did everything perfectly and still couldn't make it in time to the end of the section), and it's just suddenly way too difficult as compared to what was previously encountered in the levels. For a good platformer that has great rhythm components mixed into its design, I highly recommend 140. http://www.youtube.com/watch?v=NhWD01nhdSY&t=8m30s
The game states that its a rhythm game but many of the stages follow more of a "read and reaction" gameplay rather than keeping a beat or rhythm. If you are looking for a toe tapping beat game you'll find very little of that here.
[h1] This one is worth checking out! Music platformer with fighting mechanics, smashing buttons to the rhythm is surprisingly fun. Also platform elements where you have to jump or wall jump between platforms at the right moment made decent workout for my thumbs. Performing directional but also diagonal counters using the right stick and left stick for movement. Jumping is done with left trigger, makes me trigger happy! What I like the most about this one is that story is somehow well introduced while playing. Somewhat original and full of surprises. [/h1]
高難易度アクション好きな人向け ・ノリノリビーツとネオンピカピカなステージを走り回りながら アクションステージを進んだり、道中でゲージが溜まったらスティックをそちらの方向に押すことで 攻撃するアクションバトルがある ・アクションバトルでもステージの中を移動しながらダメージを避けたりするので総じて難易度は高め ・言語依存はしゃべらないのであまりない ・ステージクリア型で、各エリアからランクあげるために再度挑戦可能
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Killing Time (Classic) | $27.5K | 109 | 72% | $9.99 |
| Space Rangers: Quest | $27.5K | 116 | 56% | $9.99 |
| Swirl W@tch | $27.5K | 59 | 100% | $14.99 |
| Skybreakers | $27.5K | 700 | 77% | $2.24 |
| Worshippers | $27.5K | 105 | 79% | $9.99 |
| BIT.TRIP VOID | $27.5K | 98 | 79% | $9.99 |