
KIRO is an indie developed horror text adventure game that plays in real time while your player is controlled with text command inputs providing a unique intense experience that combines modern action game play with classic text adventure games.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
テキストベースアドベンチャーゲーム …私の記憶だと98(Windowsじゃないよ?)の頃に やったっきりなので懐かしい感じ walk right... stop... open chest... walk right ... stop ... pull lever... ストップをタイピングしないと 主人公が勝手に歩き続けちゃうマンなので ゆっくりプレイとかいうのは中々に難しい コマンドは 宙に浮いたおっさんの頭がコマンドアドバイスをくれるので安心? 対策しないで敵と遭遇すれば死 トゲっぽい奴にあるいて突っ込んでも死 という中々に虚弱体質主人公なので 丁寧にダンジョン攻略をしなければならない(気がする) 画面は赤と黒で統一されており そこもレトロ感とホラー味が感じられてよい 日本語未対応なので人を選ぶゲームだとは思うが タイピングに自信がある人、英語でも平気な人は 値段も手頃だしチャレンジしていてもいいかも?
KIRO is a short yet very fun horror text adventure that was only recently released. As the genre suggests, you need to type in commands in order to move, open doors, open chests, battle, etc. The game follows the adventure of a town hero, given the title of Kiro, on his quest to rid the crypt below the town of all evil. Exploration is key in this game as you are initially dropped off with nothing to defend yourself and nothing to navigate with. The game map operates on a 5x4 grid system and rewards exploration by placing a chest in every room. Each chest either contains a weapon, weapon ammo, or a map. The layout of the game is different every time you load it up, making for some great replayability. Fighting enemies is simple yet satisfying, although if you lack the necessary items for battle, running away into another room is always an option too. The main boss of the game makes for an exciting experience as you run from room to room avoiding it while searching for items. As far as audiovisuals go, this game is both aesthetically pleasing and also able to provide a nice atmosphere with it's great use of ambience. [spoiler]The ending song is also such a great song.[/spoiler] Ultimately, if you're looking for a great, yet short, horror adventure experience this is the game for you. For the price I'd definitely recommend it. I'm looking forward to see what the developer has next in store for this game or it's potential sequels.
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 24 reviews with recorded playtime.
I really enjoyed this game. It's quite engaging and no matter how many times I lose I will eventually come back to try to beat this game. The graphics and sound, as well as this unique control mechanic, greatly enrich the gameplay, making it more intense and challenging. All in all, this game is awesome and worth playing.
Ну и хрень.
What a little gem! Simple in design, elegant in execution. Explore a small grid of connected rooms - scavenging weapons and items to take on the great evil lurking within. The easiest games are when you don’t find the Maleficus until late in your exploration; but the most exhilarating game is when you find it early. Heart pounding as fast as your fingers on the keyboard, moving from room to room as the beast lurches after you, finding just enough items to defeat the lesser monsters in your way as you frantically flee, until you’ve scavenged enough to turn and fight.
A very fun and short 2d horror rouge-like. Definitely pick it up when you can, especially if you a fan of old text adventure games. Overall the unique art style and the twist on adding horror to the genre sets the game apart. The indie developer Blekoh did a really great job making this game on his own. So if you pick up the game, let the panic inducing katana swinging commence..
Its worth 3 dollars and is quite short but i enjoyed it for as long as it lasted
Easily would recommend. The text based commands were innovative and kept me watching what was around the corner with my next moves ready to be typed. I liked the narrator too, reminded me of d&d
I found myself quite engaged in game, it kept me on the edge of my seat. Control system is in part responsible for that, the other part is game aesthetics and art style which I adore. I got myself in such a rush while playing this game, almost all throughout. And even tho I keep messing up (i'm not really a good typer, lets leave it at that) I keep coming back to it. Its not frustrating to fail. Have fun and good luck, be nice you prick.
Here I will leave the cat, friends passing by can pet it and give it likes and prizes ⠀⠀⠀⠀⠀⠀⠀⠀⠀♡♡♡♡♡ /> フ | _ _ l /` ミ_xノ https://steamcommunity.com/groups/meowinima / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ_ヽ)__) \二つ
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| House Flipper | $65.8M | 110.8K | 94% | $24.99 |
| Soulmask | $22.2M | 22K | 77% | $29.99 |
| Tourist Bus Simulator | $3.3M | 3.5K | 66% | $29.99 |
| Occupy Mars: The Game | $3.2M | 2.7K | 69% | $29.99 |
| Emberward | $2.3M | 3.8K | 97% | $19.99 |
| NARUTO SHIPPUDEN: Ultimate Ninja STORM Revolution | $2.1M | 9K | 84% | $9.89 |