
Cook or be cooked! In this cosmic deck-building roguelike, ingredients crash, merge, and react in chaotic ways. As the witch chef of Stewpendous Spoons, craft the perfect stew, master strategic combos, and satisfy bizarre patrons, before you end up in the cauldron yourself!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Sep 11 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You are the one and only witch chef of Stewpendous Spoons, an intergalactic restaurant like no other. Standing before the legendary Cosmic Cauldron, your mission is to serve the most delectable stews to a host of bizarre extraterrestrial patrons. But beware, failure is not an option. If your dishes don’t satisfy... You might just become the next ingredient!
🔥 Deck-Building Roguelike Cooking System
Each dish is a high-stakes gamble! With 20 different ingredients dropping into the cauldron every run, watch them collide and combine in unexpected ways to rack up points. Every cooking session introduces new ingredients, pushing you to build a strategic deck and create powerful synergies.
🌌 Cosmic Cooking Challenges
Brace yourself for an intergalactic kitchen frenzy! The ingredients won’t just sit still. They’ll tumble, crash, and react in chaotic ways. Hit the target score quickly to earn bonus rewards like Cauldron Expansions and powerful Cosmic Relics that enhance your cooking prowess.
🧙♀️ A Whimsical Witch’s Tale
Your restaurant attracts customers from the farthest corners of the universe, eldritch beings with impossible demands and unrelenting appetites. If you fail to meet their expectations... well, let’s just say the consequences are cosmic-scale catastrophes.
✨ Charming 2D Cosmic Pixel Art
Immerse yourself in a hand-drawn pixel-art world that’s both cute and mysterious! Every detail, from animated ingredients to enchanting space backgrounds, brings your cosmic kitchen to life.
🍲 Ingredient Drop & Interaction
Ingredients fall randomly into the cauldron, bouncing, merging, and triggering unpredictable reactions. Adapt on the fly, strategize your deck, and make every dish a masterpiece.
🍽️ Strategic Deck-Building
Collect ingredients and craft your unique deck. With a vast array of ingredient types and properties, experimenting with different combinations is key to achieving high scores and mastering the art of cosmic cuisine.
🏆 Rewards & Upgrades
Meet your goals to unlock cauldron upgrades and rare relics that amplify ingredient interactions. Discover faster, more efficient ways to cook and dominate the interstellar culinary scene!
Are you ready to cook up the universe’s most legendary stew? Don't forget to wishlist our game!
Engagement
Reviews
Themes across 330 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
пойдёт
コズミッククリア済み。 道中でしっかり火力が出せていればショップで利用できるコインがザクザク手に入るうえ、他ゲーよりデッキの削除の機会も多く理想のデッキを組みやすい。 また、レリック(宇宙的遺物)のパワーの高さのわりにリロールが安いので、気兼ねなくビルドを構築できる。 道中のイベントにおいても回避不能なものは殆どなく、不必要なイベントは全スルーでOK。 やや呪いカードが重めだが、呪いの数によってバフがかかるレリックが強力な為そこまで取り返しのつかないものではない。 ドットなどの絵作りも良く、長時間のプレイに耐えうる。また、他ゲーよりも理不尽さが少なく、デッキ構築ローグライク初心者の方でも安心して勧められる。 あえて不満を挙げるのならば、これまでのプレイ履歴などが見られないのでクリア時に撮れるスクリーンショットしか残るものがないということ。実装求む。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +2 more
Hours played at review time, across 330 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
você vai jogando e nem percebe quando clica em começar outra run, muito viciante
気にーなったのでプレイ。 運要素多めがゆえにビルドが決まったときのドパがすごい。
目前的完成度来说,不推荐。好玩的部分demo已经给了。完整版给的新东西并没有多少新机制。看起来花样很多,实际思路是固定的,末盘都是吞噬者大火收汁。游戏体验差的原因很大程度是这个游戏的资源分配方式。随机是真随机,并不会参考玩家实际已有的材料,没有倾斜。随机池也是按照游戏进度更新,也就是说后期材料前期拿不到,前期材料过了某个节点也就不会出现了,这对于部分构筑来说就只能去抽卡包碰运气。再加上这游戏莫名其妙的碰撞物理导致材料掉出锅、卡在锅盖里,就很难评。跟缺乏局外养成,人物经验解锁更多素材污染卡池比,本地化翻译让人看不懂效果,强化过的材料外观上跟普通材料没有视觉区别,都是小问题了。我都怀疑内部测试是开着开发者模式调出必要材料玩的上限,没有自己从头真玩几把随机局碰一碰下限。
Fun
Alright beat the game and all I really have to say is....thats it? Pro - It is exactly what it looks like you drop balls that have effects on eachother trying to make a combo to take you to the end - Pretty large amount of combonations ((Not really great when you try to build something up and rng screws you.)) Cons - The story is so paper thin it does not really feel like it should be there at all, none of the patrons care who you are just "FEED ME OR DIE" the few "friendly" folks who visit her are giving her cursed items or unloading junk to mess with your combo and sometimes you can just say "no thanks" other times they pop in say "hey gunna throw a wrench in your build" - Some combos are just dead ends unless you get lucky and sometimes you will have a nice one just for the key ones to fly out of the pot. - When you lose you will have to deal with a non skipable fade out that will ask title screen or restart at that point it should just take you to the title screen right away or just right to the start of a new round, it is a small thing but being insulted over something bouncing out of my control or just somehow pushing out the side wall of the cauldron, found myself at X4 skipping the same repeated lines. -In all it feels the story is slapped on the art style is nice though you really will see everything pretty fast, if this is your kind of game nice, I just kept running into dead ends that introduced more combos to mess with me, finally won and it was just...not a feeling of pride or excited to have bested anything...I got lucky and then waited for a payoff....nothing go replay it again....huh? No real end just back to the loop you go your character just as unhappy as before maybe even more so.
相当差劲的游戏体验,卡池过大没有什么定向检索,还会针对卡组进行vip定制封锁
我说在差评里评论游戏攻略 是不是代表不想做修改的意思
[h1]"재미는 있지만 깊이가 얕다"[/h1] 아트도 귀엽고, 게임 방식도 첨에는 꽤나 흥미롭게 하는 장르의 게임이지만, 점차 할수록 같은거 반복에, 파고들기형 요소가 부족함이 아쉬워요. 특정 덱빌딩이 너무 강해서, 다른 빌드를 깍는게 더 아쉽기도 하고, 이런 장르 특징인 [h2]"해금할수록 겜이 어려워짐"[/h2] 이런 점 보완했으면 좋겠는데 아직은 크게 뭐가 없어서 아쉽네요 그치만 아트도 귀엽고 첨에 하면 재미있게 즐길수 있어서 추천 드림
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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