
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
The most addicting tower defense game returns in an all-new prequel adventure - welcome to Kingdom Rush Origins! Kingdom Rush Origins is the third installment of the award-winning Kingdom Rush saga, loved by millions and earning accolades from gamers and critics around the globe. Take a trip back to the beginning, before Vez’nan ever thought to threaten the kingdom with the gem of power, and experience even more of the lightning-fast, exceptionally captivating gameplay that made the franchise a cornerstone of essential tower defense games. In this exciting prequel, command your elven army and defend mystical lands from sea serpents, evil sorcerers, and wave after wave of gnoll tribesmen, all with the help of brand-spankin’ new towers, heroes, and spells to fend off every last baddie. Kingdom Rush Origins packs in a treasure trove of new content and features while keeping the signature look that millions have come to love. Re-enter the world of Kingdom Rush: visit mysterious elven forests, magical faery realms and even floating ruins of an ancient metropolis! Unleash the power of the elves with brand new towers and troops! Elf Archers, Mystic Mages, Stone Druids and the Elven Infantry make up the backbone of your army. Discover new specialized tower upgrades with over 18 abilities! Vanquish your enemies with elven marksmen, runed bears, magic-wielding wizards, and even giant animated trees. Take up arms against new enemies and engage in epic boss battles! Face hordes of Gnolls, giant spiders, and the terrible Twilight army. Master and upgrade legendary heroes and their awesome powers and spells! Rain lightning, summon reinforcements, and use each hero’s unique power to obliterate scores of enemies! Immerse yourself in hours of gameplay, with three difficulty modes for the newbs and veterans alike. Play different game modes - Classic, Iron, and Heroic - and prove your mettle as a master tactician. Study your enemies and your towers with an in-game encyclopedia.
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Aug 24 → 0/day in the week after.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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