
The King & Queen have passed, now it is time for you to assume the burden of the crown. Kingdom Quest is a management game where you will need to create and collect the resources to develop your kingdom and raise an army to send out on quests for fame and fortune.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Kingdom Quest is a bit of a time waster here and there. It has a lot of micro-managing and you need the game open for anything to upgrade or gather. Certainly not for everyone and I have my gripes. [b]UI[/b] - Only one resolution. Why not more? Sometimes I actually like these type of games at 1280x720 or resize them whilst playing other games. - Enabling fullscreen resets after checking it. [b]Gameplay[/b] - No real tutorial besides an objective system. Didn't take me long to understand how the game works, but a bit of an introduction would be nice. - Pressing ESC always goes back to the main menu without a "are you sure" prompt. - Cannot access settings while in the game scene. - I found the chat a bit tedious when the messages disappear and the text has too much space between messages. - There's a speed up option. Not sure if this is intended but it seems redundant in a game like this since it feels cheaty. - Cannot put workers to work (as far as I could see). You have to constantly go to Forest->Farm->Mine->Merchant->Rinse&Repeat yourself to do anything. Speed up option can be removed and if you put workers to do the gathering, that'd be a plus and on-track to "Idler" status. - Closing the game and reopening doesn't calculate progress and you're left with the progress you closed the game on. - 5+ hours for the first upgrade? Oookkayyy. That was a fast wall to hit. Edit due to response: I'm aware how workers work, but it's very counterproductive how the logic behind it interferes with the "Idler" tag.
A fiddly clicker with less to do than most clickers.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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