
Kingdom Karnage is a cross-platform, animated combat, trading card game. It's available to play on PC, Android, and Apple iOS.
Modeled estimate, not a reported figure. How we estimate →
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Below lies the reasons I personally would not recommend KK. More grind than Rise of Mythos. P2W card shop on the company website. Hard to believe but probably more P2W than ROM. Grind and Grind to get normal lvl1 cards only. Not a rewarding experience to say the least. No population, have to join discord for matchmaking. Special Reference to lvl26, which has been especially designed to drain your wallet, since the opposing deck has cards twice the lvl of your own. At lvl 25->26 campaign might as well make a boss that requires you credit card details. Think of lvl 26 as the toll station :).
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Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've seen this game a year ago when it was very early in development and it made a huge progress, with upcoming updates that i'm looking forward to. As of today it's a nice looking, very balanced and enjoyable game. Bear in mind that it's a blockchain game, meaning you own your cards and you can sell them to other players on enjin marketplace, and the fact is Kingdom Karnage is one of the best blockchain games you can find nowadays. By playing you get lots of free cards that you can sell or upgrade. All in all I'm impressed and pleasantly surprised. Very recommened
Please note at the time of writing (October 2020) that Kingdom Karnage (KK) is in open Beta. This means not all features are yet finished, there are occasional performance issues and the player base is still growing. This can mean there is currently sometimes a bit of an annoying wait for things like PvP. The game (even in Beta) is cross platform, available in steam, via a browser and an android app (IOS promised in the future). The game play is simple to learn but hard to master. The player builds a deck of up to 30 cards from varying rarities (Legendary, Epic, Rare, Uncommon and Common) which he takes into battle. Each Legendary and Epic card type is limited to one per deck ensuring your opponent cannot just stack their deck full of Legendary cards. Other card ranks can have up to 3 of each type per deck. Any 2 card duplicates can be permanently sacrificed to level up their namesake (2 x level 1 human champion = 1 x level 2 champion for example). At the start of the game, each player is dealt 3 cards from their deck, and an additional one each turn (up to 7 in their hand). Each card has a countdown timer which reduces by 1 each turn. The timer value is assigned by rarity (Legendary cards have a much higher countdown than common cards for example) and the player may play as many cards in their had that have a countdown timer that has reached zero. As cards are played, troops are summoned which are NPC controlled but act in a predefined way according to the game mechanic and any special "abilities" they have. As the player knows how they will act (Number of spaces they can travel, which direction they attack in etc) there is a great deal of strategy. The aim of the game is to get your troops to reach across the field to attack the opponent’s hero character. If you reduce your opponent’s hero to zero health, you are victorious. In addition to the base campaign (which is already 120 levels, with another 80 levels coming soon) there are various other game modes including PvP, Dungeons (up to 3 players), Challenge modes and King of Karnage; there is plenty to do. Kingdom Karnage assets are forged on the Enjin blockchain and the game itself is an Enjin multiverse game (If you don’t know what this is please google it and have your mind blown). It is not essential to have a crypto currency wallet to play, but I thoroughly advise you get one (Official Enjin wallet is recommended) to maximise what you get out of the game. Without one you would not be able to participate in cross game promotions like the recent multi game cyborg quest which KK was a part of along with about 5/6 other multiverse games. Participants were awarded a cyborg NFT token which recently retails at between $30 and $40 of enjin coin and no doubt will only increase in value. Currently blockchain transactions are fairly limited due to ethereum gas prices but this issue is expected to resolve with the release of Enjin's efinity solution before the end of 2020. If you play this game as crypto player, I highly advise you pick up a “Pioneer” card from the Enjin marketplace. This card acts as the Multiverse Founders Token (MFT) for the game unlocking a quest to claim a monthly reward. Using store prices, the first 3 months rewards were already worth $65 meaning this token provides insane value! All players are welcome to the telegram community (t.me/KingdomKarnage) and this provides a fantastic place to form dungeon/PvP groups. There are lots of helpful players like myself who are happy to help starting players and the dev is a regular whom ensures any comments that warrant one are responded to. The dev is incredibly well thought of by the community and is incredibly forward thinking, open to receiving ideas, feedback and even criticism. Any issues with the game are dealt with swiftly and there is a roadmap published which is already being chipped away at. The dev has already confirmed there will be new races added to the game, surprises not on the road map and cross collaborations with other games - Personally I can’t wait to see what he comes up with! KK is already a worthy addition to the Enjin Multiverse family and is only going to get better with increased player base. What are you waiting for? Get over to the Kepithor store and get yourself a Catacomb dungeon key while they are for still for sale (Only 5000 will ever be available).
Kingdom Karnage, ortalama TCG deneyiminiz değil. Bu Sıra Tabanlı, Animasyonlu Savaş, Çapraz Platform Oyununda savaşın. Destenizi seçin, grup kampanyalarını fethedin, ödüller için zindanları keşfedin ve PvP'nin ihtişamının tadını çıkarın.
병사를 소환해 싸우자 보유한 병사를 라인에 소환합니다. 소환된 병사는 이동을 하면서 적을 마주하면 전투를 진행하고 최종적으로 적 플레이어의 체력을 0으로 만들면 승리하죠. 병사는 소환포인트, 체력, 공격력이 존재하며, 카드를 드로우한 뒤 소환 포인트가 0이 되어야 소환할 수 있습니다. 공격 범위 내 적을 공격하여 체력을 감소시킬 수 있는데 병사마다 특수한 능력을 보유한 경우도 있죠. 물리 공격에는 체력 미감소 등등. 문제라면.... 일부러 그렇게 설계한건지 모르겠지만 초반 캠페인 플레이가 너무너무너무 지루하고 재미가 없다는 점. 초기에는 캠페인만 진행할 수 있는데 이 캠페인이 튜토리얼 역할도 동시에 수행하기에 플레이할 수 있는 범위가 너무나도 좁습니다. 그렇다고 전투가 스피드있어서 빠르게 진행할 수 있는 것도 아니고..... 움직이고 싸우고 대기... 움직이고 싸우고 대기.... 이것이 계속해서 반복되니 지루하고 흥미가 파사삭하고 사라져버리죠. 다른 콘텐츠 플레이를 기대하면서 진행하기에는..... 언제 오픈될지 알 수가 없으니.... 아쉬운 점 -너무나 지루한 캠페인 플레이 ( 베타라서 다른거 막아둔건가?)
[h1]Before I played Kingdom Karnage, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
huge game, nice marketplace
[quote][b]Warning: Third Party Account[/b] This game required you to create a third party "Kepithor Studios" account... there's no valid reason for this in a PC game when SteamWorks is available. This is often done to harvest private data and profile you, with potential sale and transmission of your private data to third parties. The developers will probably argue that you can trust them, but if they were trustworthy they wouldn't demand you create a third party account. This represents a considerable risk to gamers due to the privacy and security implications of developers that wish to bypass Steam and harvest user data. Remember, sometimes if the product is free, YOU are the product.[/quote] [quote][b][url=https://en.wikipedia.org/wiki/Microtransaction]Warning: Microtransaction infested mobile app![/url][/b] This game was infested with a toxic mobile app style cash shop. You will be prompted to and expected to give money to the developers through this cash shop to buy in-game goods so you can play the game.[/quote] Kingdom Karnage was one of thousands of nasty mobile apps infesting the "free" section of Steam, but it's not really free. There was only a superficial "game" here. This garbage CCG was so greedily monetised they even tried letting you "rent" cards instead of letting you just buy them so you can P2W. But there's good news, wonderful news, in fact. The developer realized what they are doing by scamming gammers is wrong, so they pulled the plug. I'm giving them the benefit of the doubt and suggesting that's the reason, anyway. I'm pretty sure hell will freeze over before Valve bans all these toxic mobile app cash shop games from Steam. So it's up to us gamers to warn each other about these things. So really, the mobile app "game" was just a veneer, a thin skin wrapped around a nasty, predatory mobile app cash shop. Thus, the true purpose of this mobile app is to get you to hand your credit card details to the greedy mobile devs so you can buy stuff in the nasty cash shop... it shouldn't be considered a real game because it's a mobile app cash harvester, and has no place in your game library. Putting that toxic mobile app monetisation aside... this is a mobile app. I didn't spend thousands on a gaming PC so I could pretend it's an iPhone, and I don't think you did either... this kind of mobile app has no place in your Steam library. Bearing in mind that free games don't add +1 to your game collector count, if you could get a key for this game somehow, it still wouldn't be worth it, the developer pulled the plug. And that's a good thing.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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