
A thrilling story-driven action RPG, with a rich open world, set in 15th century Medieval Europe. Experience the ultimate medieval adventure - through the eyes of young Henry - as you embark on a journey of epic proportions.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 144.5Kreviews | 94% | — | $189.5M |
| $94.89 | 45.9Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3462 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10/10
Very good game, can definitely recommend. Has some flaws and lazy writing every now and then, but I enjoyed my time spent here very much. Nice improvement over the 1st one.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $189.7M | 1.6M | 97% | $9.99 | |
| $187.3M | 99.6K | 84% | $49.99 | |
| $184.6M | 184.7K | 96% | $48.99 | |
| $197.7M | 114.8K | 84% | $69.99 | |
| $197.8M | 139.7K | 86% | $49.99 | |
| $178.8M | 157.9K | 89% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $69.2M | 24.3K | 87% | $69.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #10, worst US #83 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 90.14/day in the week to Aug 18 → 124.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, French*, German*, Spanish - Spain*, Czech*, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese +3 more
| $69.99 |
| 12.9Kratings |
| 84% |
| — |
| not modelled |
| $59.99 | — | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I feel quite hungry
The great adventure of Indro and his old and new friends. I love that the game mechanics got better in some aspects than they were in the first game: you don't need to learn how to read which makes it easier to gain skills from skillbooks, combat system feels more spectacular with more combos and new weapons (with beautiful models) and so on. Yeah you need to learn how to fight from the beginning but I thinks that is more interesting than be overpowered... It is really cool how devs made some quests as random encounters when you see some people arguing and you can interrupt them to investigate why they have a quarrel. So despite the quests that you can see on the map you can also find "hidden" quests during your travels. Many of the quests are long-playing so you may bump into consequences of your choices later. Also want to mention one of the coolest collaboration with Balatro that gives you thematic equipment!!! https://steamcommunity.com/sharedfiles/filedetails/?id=3769075541 I love that there is an accent on Indro's past that he was a son of a blacksmith so he learnt something from his father and now you can smite your own weapons by using recipies. It is great and relaxing and also may help you to get some groschens. And the main storyline... I was pleasantly surprised by the overall quality of storytelling and especially cutscenes that were made on a high level. There are many bright characters with their own background and personality. Cutscenes of big combats were really shocking and made my blood boil. https://steamcommunity.com/sharedfiles/filedetails/?id=3764882647 The world itself looks great and make you feel both cozy and endangered, visuals are amazing and world building is ok too. You will find different places not only through the map but also during world exploration something will definitely catch your eye and you decide to investigate it:) The game takes place in two historical regions: Trosky and Kutná Hora. Both looks great with Czech architecture patterns of that century. https://steamcommunity.com/sharedfiles/filedetails/?id=3775727340 https://steamcommunity.com/sharedfiles/filedetails/?id=3764766767 There are tons of details and interactions not only in the world but also in dialogues with characters and their behaviour when you interrogate them which is really cool. Also I fell in love with dice minigame:3 Unfortunately there is a fly in the ointment. The "fly" here are actually some bugs: from critical like non-starting script that make you reload your saves which was like once and some minor bugs of the camera or bots AI which were more common. They don't really spoil the impression of the game but still they occur. Overall the game is great and it was a better experience for me than the first part!
He robado unos 10000 groschen al herrero y al molinero y ahora no puedo continuar la historia. 10/10
喜欢的很喜欢,游戏是好游戏但还是看人
предложение поцеловать Птачека было неожиданным
10/10 , поцеловался с птачеком , сжег целую деревню , отомстил деду в доспехах , лучшая рпг игра
I tried to get into the game. Spent 15 hours trying to get into it. Couldn't do it. The whole quest and social system feels like its built on sand- ready to crumble/bug out at any moment. This feeling proved accurate during a rescue mission quest which mysteriously solved itself while I was bumbling about, lost in the woods. I don't know if it was set to solve itself after a timer, or if it was a bug. That's the other thing that I didn't like, was the fact that I had no idea where to go for any of the quests. I had to keep a hawk's eye on my map constantly to make sure that I was going in the right direction, and couldn't actually look around the world, which is the game's most redeeming aspect. The environment is gorgeous and detailed, and runs smooth as butter. It's just a shame that the game systems suck so much it's not fun to do anything in it. The combat was also a huge slog, and did absolutely not feel good. I typically prefer faster-paced action RPGs nowadays, but I am well versed in the first person genre, having grown up in the Elder Scrolls series. By comparison, the combat in this game is at the bottom. The rage-quit moment for me was after spending more than an hour trying over and over again to take out a bandit camp with about 4 opponents in it. I finally got all four of them (the last bandit ran away and made me chase him halfway across the valley.) Then, I go back, loot the camp, find a bunch of goodies, and spend the next half hour outfitting myself in all the spoils of war. I switch my outfit to something non-combatant; to stroll into town with style after a hard fight. Just as I'm about to head out and turn in my quest objective, a random bowman appears and pulls me off my horse. I can't fight back, since I changed out of my combat gear, and he proceeds to kill me and send me back to my save point just before entering the bandit camp- an hour and a half ago. I'm not wasting anymore time on this game. Give it a shot if you want a slow slog through medieval history, and you have the time to spare... and don't mind janky game systems.
Sana GOTY vermeyenin ecdadini sikeyim ya bir oyun daha geliyormus seriye sabirsizlikla bekliyorum
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.