
King Pins is a small scale real-time strategy game. Collect resources and expand your territory while defending your main unit: the king! If your king dies, you lose!
Modeled estimate, not a reported figure. How we estimate →
Media
About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Te entretiene un buen rato la campaña, con amigos es muy bueno
Game is absolutelly lovely, but it would be perfect to be able play it online with friends. </3
really love this game. i do wish that the controls were a bit less clunky/frustrating. theres literally no way to select a structure when theres a unit thats even near it, as that unit will be selected instead. a customization option for the select king and cycle units hotkeys would be nice, as would the option to have units deselect automatically upon being given a command. besides that, the ability to invite friends over steam would be nice. i know most of this review has been criticism of some sort or other, but i hope it was constructive. great game anyway, wish it got more love! (if only online multiplayer was a thing 🥺)
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Simple but fun game. I took me 21h to get all the achievements. It would seem is a dead game, but, either way I still recommend it for the price. PROS * Fun to play * Kind of original at some level * Cheap, your buying something for a few cents and you will enjoy some hours of fun, seems fair to me * No grinding to beat the game a 100% CONS * Dead game, 2 years since the last update. I don't think the studio is going back to this one * Poor guide, you have almost no info about units, so you basically need to build them and make trial and error to discover them * It's annoying not be able to click the unit you one when they are at the same spot, yes, you can cycle trough all of them, but that's quite slow for some situations. * Units pathfinding sometimes get broken, and for some reason, some units get pass the forests and some time they don't
100% completion under 9 hours incl time playing with my friend (which doesn't go towards achievements) Very good game for the low price and even better with friends so you can vs each other, I just wish it was online as well. There are some unbalanced strategies which I would like to be nerfed like towers should cost much more or shouldn't have the ability to push back enemy terrain because you can basically build into somebodies base and kill their units using the towers, so the game turns into a lot of just spamming towers whenever you can.
King Pins, developed and published by Sokpop Collective, is a compact real-time strategy game that distills the core pillars of the RTS genre into a streamlined, approachable format. True to Sokpop’s design philosophy, the game embraces minimalism in scope while retaining enough tactical depth to feel engaging rather than shallow. Instead of sprawling tech trees, massive armies, and hour-long campaigns, King Pins focuses on quick, self-contained matches built around territory control, resource gathering, and strategic positioning. The result is a fast-paced strategy experience that captures the spirit of classic RTS design without overwhelming players with complexity. At the center of each match is the king unit, a crucial figure whose survival determines victory or defeat. This mechanic immediately adds tension to every decision. While expanding territory and producing units are essential for building strength, the king must always be protected. Overextending too aggressively or leaving defensive lines exposed can result in a swift and decisive loss. This singular vulnerability creates a satisfying balance between offense and defense, forcing players to think carefully about positioning, timing, and resource allocation. The simplicity of the rule—lose your king and you lose the match—keeps the stakes clear and ever-present. Resource management plays a key role in progression throughout each game. Players must claim territory to increase income, construct buildings that generate units, and gradually expand their influence across procedurally generated maps. The map size and match length are intentionally modest, encouraging brisk games that often conclude within a manageable time frame. Despite the reduced scale, the interplay between expansion, defense, and timing creates dynamic scenarios. A well-timed push can collapse an opponent’s territory, while poor resource planning can leave armies underpowered at critical moments. King Pins features multiple playable factions, including humans, goblins, elves, and the undead. Each faction introduces distinct unit types and structural variations that slightly alter strategic approaches. While the differences are not as expansive as those found in larger RTS franchises, they are meaningful enough to encourage experimentation. Some factions may emphasize aggressive tactics, while others lend themselves to defensive or attritional strategies. Learning how each civilization operates adds replay value and creates subtle shifts in playstyle without burdening the player with excessive micromanagement. One of the game’s most appealing aspects is its local multiplayer support. Up to four players can compete in shared-screen matches, transforming King Pins into an accessible couch strategy experience. RTS games rarely prioritize local multiplayer in modern releases, making this feature particularly refreshing. The compact maps and streamlined mechanics lend themselves well to competitive sessions among friends, where quick decision-making and tactical gambits create chaotic and memorable moments. AI skirmish options also provide solo players with the opportunity to refine strategies or experiment with different factions. Visually, the game embraces a minimalist pixel art style that emphasizes clarity over spectacle. Units, buildings, and terrain elements are cleanly rendered and easily distinguishable, ensuring that players can quickly interpret battlefield information. The straightforward user interface supports this clarity, presenting necessary data without clutter. While the presentation lacks the polish or visual depth of larger-scale strategy games, it complements the game’s focused design. The aesthetic feels cohesive and deliberate rather than underdeveloped. The pacing of King Pins is one of its strongest attributes. By limiting the overall scale of matches, the game maintains consistent momentum. There are fewer prolonged stalemates or extended resource grinds; instead, matches escalate toward decisive outcomes. This condensed format makes the game particularly well-suited for short play sessions while still delivering the satisfaction of strategic planning and execution. It also lowers the barrier of entry for newcomers to the RTS genre, who may find larger titles intimidating. That said, the game’s minimalist approach can also be seen as a limitation. Players seeking deep technology trees, extensive campaign modes, or intricate economic systems may find King Pins comparatively light. The strategic options, while meaningful, do not approach the layered complexity of long-established RTS franchises. However, this simplicity is intentional and central to the game’s identity. Rather than competing with large-scale strategy epics, King Pins offers a distilled, accessible alternative. Ultimately, King Pins succeeds by embracing focus. It strips real-time strategy down to its essential elements—resource control, unit production, territorial expansion, and king protection—and delivers them in a compact, replayable package. Its local multiplayer support, faction variety, and procedurally generated maps add longevity without complicating the core design. For players who appreciate concise strategy experiences or want a quick but meaningful RTS session, King Pins offers a polished and engaging take on the genre that remains faithful to its minimalist ambitions. Rating: 6/10
awesome game
kingpins is a amazing game and i think it is the best sokpop game out there for multiplayer
Muy bueno, entra en el top five de juegos Sokpop. No tenia expectativa pero resulto una experiencia agradable y divertida en su medida. Recomendable.
Too slow and controls are confusing. Really nice graphics styles but that's about it. Don't bother.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Hitler My Friend | $3.1K | 112 | 81% | $0.99 |
| They Are Hundreds | $3.1K | 186 | 53% | $0.99 |
| Grid Ranger | $3.1K | 51 | 84% | $2.67 |
| Gravity Quest | $3.1K | 103 | 73% | $1.99 |
| Exertus | $3.1K | 304 | 85% | $0.55 |
| Energy Cycle | $3.1K | 293 | 69% | $2.99 |