
King Pins is a small scale real-time strategy game. Collect resources and expand your territory while defending your main unit: the king! If your king dies, you lose!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bardzo dobra gra. Grafika przyjemna dla oka. Super gra się w kilka osób.
Te entretiene un buen rato la campaña, con amigos es muy bueno
Intro to Civ for kids! Start em young.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
King Pins, developed and published by Sokpop Collective, is a compact real-time strategy game that distills the core pillars of the RTS genre into a streamlined, approachable format. True to Sokpop’s design philosophy, the game embraces minimalism in scope while retaining enough tactical depth to feel engaging rather than shallow. Instead of sprawling tech trees, massive armies, and hour-long campaigns, King Pins focuses on quick, self-contained matches built around territory control, resource gathering, and strategic positioning. The result is a fast-paced strategy experience that captures the spirit of classic RTS design without overwhelming players with complexity. At the center of each match is the king unit, a crucial figure whose survival determines victory or defeat. This mechanic immediately adds tension to every decision. While expanding territory and producing units are essential for building strength, the king must always be protected. Overextending too aggressively or leaving defensive lines exposed can result in a swift and decisive loss. This singular vulnerability creates a satisfying balance between offense and defense, forcing players to think carefully about positioning, timing, and resource allocation. The simplicity of the rule—lose your king and you lose the match—keeps the stakes clear and ever-present. Resource management plays a key role in progression throughout each game. Players must claim territory to increase income, construct buildings that generate units, and gradually expand their influence across procedurally generated maps. The map size and match length are intentionally modest, encouraging brisk games that often conclude within a manageable time frame. Despite the reduced scale, the interplay between expansion, defense, and timing creates dynamic scenarios. A well-timed push can collapse an opponent’s territory, while poor resource planning can leave armies underpowered at critical moments. King Pins features multiple playable factions, including humans, goblins, elves, and the undead. Each faction introduces distinct unit types and structural variations that slightly alter strategic approaches. While the differences are not as expansive as those found in larger RTS franchises, they are meaningful enough to encourage experimentation. Some factions may emphasize aggressive tactics, while others lend themselves to defensive or attritional strategies. Learning how each civilization operates adds replay value and creates subtle shifts in playstyle without burdening the player with excessive micromanagement. One of the game’s most appealing aspects is its local multiplayer support. Up to four players can compete in shared-screen matches, transforming King Pins into an accessible couch strategy experience. RTS games rarely prioritize local multiplayer in modern releases, making this feature particularly refreshing. The compact maps and streamlined mechanics lend themselves well to competitive sessions among friends, where quick decision-making and tactical gambits create chaotic and memorable moments. AI skirmish options also provide solo players with the opportunity to refine strategies or experiment with different factions. Visually, the game embraces a minimalist pixel art style that emphasizes clarity over spectacle. Units, buildings, and terrain elements are cleanly rendered and easily distinguishable, ensuring that players can quickly interpret battlefield information. The straightforward user interface supports this clarity, presenting necessary data without clutter. While the presentation lacks the polish or visual depth of larger-scale strategy games, it complements the game’s focused design. The aesthetic feels cohesive and deliberate rather than underdeveloped. The pacing of King Pins is one of its strongest attributes. By limiting the overall scale of matches, the game maintains consistent momentum. There are fewer prolonged stalemates or extended resource grinds; instead, matches escalate toward decisive outcomes. This condensed format makes the game particularly well-suited for short play sessions while still delivering the satisfaction of strategic planning and execution. It also lowers the barrier of entry for newcomers to the RTS genre, who may find larger titles intimidating. That said, the game’s minimalist approach can also be seen as a limitation. Players seeking deep technology trees, extensive campaign modes, or intricate economic systems may find King Pins comparatively light. The strategic options, while meaningful, do not approach the layered complexity of long-established RTS franchises. However, this simplicity is intentional and central to the game’s identity. Rather than competing with large-scale strategy epics, King Pins offers a distilled, accessible alternative. Ultimately, King Pins succeeds by embracing focus. It strips real-time strategy down to its essential elements—resource control, unit production, territorial expansion, and king protection—and delivers them in a compact, replayable package. Its local multiplayer support, faction variety, and procedurally generated maps add longevity without complicating the core design. For players who appreciate concise strategy experiences or want a quick but meaningful RTS session, King Pins offers a polished and engaging take on the genre that remains faithful to its minimalist ambitions. Rating: 6/10
RTS simples e prático, bem fácil de se entender e dominar. Ele tem um excelente fator de rejogabilidade e uma IA relativamente divertida de batalhar na dificuldade mais agressiva, mas não esperta o suficiente para oferecer um perigo real.
Very fun game. Its small and doesnt have much features, but it is fun to play against friends. There are 4 different civilizations you can play, each with their own gimmick, their own buildings and their own units.
极简rts,意外的好玩
Muy bueno, entra en el top five de juegos Sokpop. No tenia expectativa pero resulto una experiencia agradable y divertida en su medida. Recomendable.
Le jeu est ok, il manque pas mal de contenu et l'ergonomie est pas top
kingpins is a amazing game and i think it is the best sokpop game out there for multiplayer
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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