
RTS, but the soldiers will act automatically: Each soldier has different characteristics/attribute values/action methods. Choose the appropriate soldiers and buildings according to the battlefield situation, and destroy the opponent's castle only through your strategy rather than operation!
Modeled estimate, not a reported figure. How we estimate →
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About
RTS, but the recruited soldiers will act automatically:
Each soldier has different characteristics/attribute values/action methods. As the lord of the castle, the player chooses the appropriate soldiers and buildings, manages the economy/defense/attack, and destroys the opponent's castle only through your strategy rather than operation!
Choose the map you want to play: different terrain, map size, resource richness, distance between camps, etc. will bring different gaming experiences.
You can freely adjust the difficulty: simply suppress the enemy, fight evenly, or take on the most difficult challenge.
Play the campaign alone/two-player on-screen battle/LAN online battle, try to destroy castles everywhere in different modes, and win the castle war!
Special Thanks for Pixel Art <Tiny Swords> UwU
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, Italian, German, Spanish - Spain, Russian, Turkish, Japanese, Dutch, Portuguese - Portugal, Korean
Reviews
有点玩不懂,战士为啥要去砍树;即时战略吧,微操是一点没有;塔防对冲吧,又不够简洁爽快--总体融合的不美,初体验没有感受到策略技巧趣味性。整体改进方向,可以参考部落冲突,王国保卫战之类的。小厂商还是要关爱鼓励的,加油。非质量好评要素--云存档,成就请添加。
品鉴了一番 目前游戏做的不够完善 未来也不算可期 首先新手教程的引导缺失 另一个是RTS类操作的缺失 以及英雄你也不知道有什么加成或者效果 小人的智能优先也很奇怪 以及各种杂七杂八的问题 比如多个城堡是否金币速度会叠加之类的 完全都是不理解 以及兵种等级和提升关系 游戏内并没有什么科技树能攀 就导致无尽打到后面300到400的时候没有办法继续下去 家里要么金币爆掉了 要么就是莫名其妙的被一下烧串 而且木材这个资源几乎用途不多 几张地图来说 金矿 肉 树 都还算能接受 但是建筑物和兵种太少 只能说是半成品阶段 后期游玩体验不佳
没引导+比较一般的UI交互。 玩法还可以,表现上需要再下点功夫,能看出程序和策划应该是尽力了。
简洁明快的自走棋塔防,直接搞经济爆兵推塔。有很多地形和难度选项。 建议在兵种介绍前面加上兵种名字,比如第一种叫民兵,不然升级的时候描述的可能有点怪,升级士兵,会以为第一种是农民,其实也能反抗。 再再再次吐槽国产游戏默认英文界面启动。 我首启动默认是背景音乐静音。直到我退出游戏前发现游戏是有BGM的。 我玩了大半局之后才发现左下角是按钮,可以翻页。强烈建议增加凹凸按钮样式。 我没有意识到人口,感觉人口满了之后还能继续造兵凭空扣钱,后来发现有建造列队,建议在列队加动画表现。 并且在列队加点击取消建造单位,并退钱。 四周的浮木我以为能建造扩建地形,似乎不是,有点误导性。 说我买到了比建筑高4级的哥布林,但是我没找到他,建议市场买的能有不同特征区分。 总的来说尚可,还有打磨空间。
玩法跟皇室战争差不多, 不熟悉的完全可以哪里亮点哪里,金币买兵种,木材搞建筑,肉肉这玩意太牛了,可以给建筑加经验,给兵种加血,还能刷出高等级兵种。 难度个人感觉一般,有单人战役,就是打完选继续有概率没返回界面,卡在那里。还有就是建筑限定兵种上来还是只有一个,得把线推过去才能建筑。还有好多效果没显示出来,摸黑过河的。
游戏不错,数值方面可能还需要优化一下,希望增加一个功能,能显示对应兵种当前有多少个。不然混战起来实在是看不清该补哪个兵。
한글 없었지만 나쁘지 않았음 굳이 한글없어도 누구다 다 9개 섬을 다 꺨수있을정도 일단 스타크래프트 해본사람이면 아주 쉬운게임 무지성 일꾼들 러쉬 갈때 있는거 빼면 괜찮았음 폭탄러쉬사기임 ㅇㅇ
Great PVP
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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