
King of the Streets is a 2D fighter inspired by the 80s/90s arcade classics. All characters are based on real world people and places around Aotearoa New Zealand.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
King of the Streets is relatively simple 2D fighter that has tons of potential, looks nice, and needs an additional year of beta-testing and tweaks. I want you to know that even though this is a 'do not recommend' and a large part of the review is negative, I actively want to see more work from the developer. The reasons I got this game are (almost) all reasons worth getting if you share them: aesthetically speaking, this is a game about a sorely under-represented, and oftentimes, misrepresented culture and people. 3D models may not be everyone's cup of tea but I genuinely love the way this game looks, especially the backgrounds and the old school CRT filter. This game also has a great OST that's perfect for a fighting game. Conceptually, there's some genuinely good ideas that, with fine tuning, would make an easy and fun little fighting game for anyone to get into. So, that's the good. I like the way it looks, and I love what it is, conceptually. The other reason I got this game is that I love supporting indie fighting game devs. It's a tough genre to design for. Unfortunately, KotS is lacking in all the areas that matter for gameplay. Just a quick list of simple cons: -There is no support for arcade sticks, or at least not a TES+ which I know a lot of people have and use for fighting games. - Combo counter is broken and will pretty much tell you everything is a combo (eg. Sweeny f.HK into itself over and over again is counted as a combo. It is not, it is a very slow jumping overhead.) -There really isn't enough hit stun to make most things a combo, even though this game has a cancel system that I rather like (rapid fire lights to make a light>medium chain, and heavies have thier own dedicated button, so in /theory/ characters should be able to do LMH>Whatever. But... they can't. Because there's not enough hitstun) -Command Grabs can circumnavigate this problem /sort of/, but most characters don't have them. B-PAC is a great example of demonstrating this, because he can do 2LK5LK>Command Grab, and since there's not enough hit stun off of the 5LK cancel on hit, he just gets the command grab for free. Same for block stun, really. B-PAC rocks. + (I'm gonna sneak a positive in here, because B-PAC also has a OTG grab AND a crouch grab shining wizard, and i genuinely feel like his stuff looks cool as hell. He's a great example of what this game COULD be if the game were mechanically tightened up) -In general I'm not a fan of whiff canceling in 2D games, but I could accept it in this if it were implemented properly. I rarely see any game implement properly, though, and this is another one. -/+? There's glimpses of quality of life that i really appreciate—like the fact that training mode shows hitboxs, for example. It's really shocking, if I'm being honest, to see such a player friendly polish in this random part of a game otherwise missing them. - Crouching hitboxs are QUITE short, and end up making many special moves and normals whiff. Since overheads also don't have enough hitstun to lead to combos, and the damage is quite low on individual pokes, there isn't... a ton of reason not to crouch the majority of the time. There's more, but I think you get the gist. I have a feeling $20 is way too steep for most people given the problems outlined above (compare this to, say, the polish of Punch Planet, which is still in Early Access, made only by three people, and still quite complete when compared to KotS) but I also hope people continue to support the developer (particularly in feedback!) because I want to see this game's style, and the mechanically parts of it that work well, developed further. In short, I bet Field Magic's next game, or next big update, will be great. Or, at least, I think they /can be./
Ata mārie, Wake up and support your locals. This game doesn't work on Hitbox (under X360 profile) properly, so can't play much. This game looks mint. Chur, B Someone definitely got an Excellence for making this game.
“It stinks in here because Victor is the ♥♥♥♥!” 10/10 also it has Ramón’s swag walk from King of Fighters. This game is funny as hell. Next time you pull up to a local, take this with you. It’s a blast.
King of the Streets fearlessly barrows concepts explored in several old school fighting games. The King of Fighters, Street Fighter and the Mortal Kombat series all appear to have a great amount of influence on this gritty indie fighter. There also seems to be a lot of inspiration pulled from the real life bare knuckle brawls, as fights meet bloody conclusions end in close up finishers of final blows decorated in gruesome x-ray footage of bone shattering skeletal destruction. Fans of east coast hip-hop are likely to fall in love with many of the gangster rap themed characters like Sikeone and JB The War Villain. The art style presents some mildly life like fighters that are stylized with subtle touches of surreal movement. Think of those adult action figure models that you see people purchasing at anime conventions. Fighters also move and animate in a way that reminds me of the graphics engine used in the older arcade versions of Killer Instinct. The games takes place in an urbanized- hood like universe, set in a darkly portrayed version of New Zealand. This is all accompanied by a banging soundtrack that'll be sure to get you in the mood to throw hands. KoTS also includes plenty of replay value to keep you chugging past the first run of its single player modes. Little details include: having the ability to unlock hidden characters after beating the arcade mode on a specific difficulty level, ( A game feature first popularized in the Tekken series). stage fatalities referencing the 2D Mortal Kombat games, bonus stages pulled right from the Street Fighter II handbook, and a final boss that can only be challenged after you tackle the arcade mode on hard difficulty. The game utilizes a fighting system thats straight out of a Neo Geo arcade cabinet with main attacks mapped to a traditional four button layout. Ironically, however, the games most self evident flaw is in its controls. For one, theres a troublesome amount of input lag that permeates throughout the execution of combos and special moves. The fighting system is also lacking in valuable offensive techniques, like say for example the parry system from Street Fighter III. Outside of blocking, I found there wasn't much else I could do in order to fend off a juggernaut sized combo from my opponent. I found myself being able to overlook this problem once discovered the subtle variety in the characters fighting styles. I found it refreshing to see that no two characters fought the same. The combo system feels a bit ridiculous however, due mainly in part of the fact that any attack that you follow through with after your initial opening strike will register as a combo. As you'd expect this opens up the door for some button mashing. Thankfully the games saving grace can be found in the diversity of its character roster. With each fighter holding a decent amount of specialized chain combos, finishing moves, and tactical abilities, you're likely to find yourself spending a good weekend mastering the many intricacies of a single character. Ultimately, despite its highly notable flaws, I found myself enjoying the hell out of King of the Streets. This game has a lot of heart. I'd love to see expansions and sequels
Churr to the whanau, this game goes 'rewa hard! You aint ready for the B-pacalypse! REWA HARD!!!
Old school fighting game with plenty of unlockable characters and stages. First time in a while I played a fighting game where you actually had to unlock the characters instead of buying a season pass. The graphics are pre rendered like the old Killer Instinct. So anyone should be able to run it. The main issue with the game is that controller support is buggy. Game was abandoned by the developer so whatever bugs are there will not be fixed. Can no longer recommend.
Fun and easy to get into. The vibes of this game are immaculate.
Well, after 45 minutes playing it, my advise is mixed. Spend a good time and as any other game like this I think it needs more hours playing it... So my opinion might be a little bit wrong. But on start, only 6 fighters is poor to me ( I read in comments there are fighters they might be unlocked) but on start, it seems really poor... I'll try to unlock'em... But the game itself is really good after all. If I spent 45 minutes playing it the first time, it means the game is good enough. If it was not, I would have stopped it 10 minutes after...We always say 1st opinion is the good one, so I think it's good ! Just hope I won't be disappointed after 3 hours playing it.
King of the Streets
Ce jeu est vraiment très cool ! Le combat est simple et efficace, les musiques et l'ambiance sont top ! Un bon trip retro nostalgique
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