Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Russian*, Indonesian*, Turkish*, Japanese*, Thai*, Swedish*, Simplified Chinese* +5 more
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 99reviews | 45% | — | $0 |
| Free | — | 70% | — | not modelled |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No se parece un buen juego pero se traba en entrada a la ciudad osea no entiendo que pasa una pena poco y nada probe y eso que los requisistos son superables a lo que exige esto... pero aun a si me da paja esperar 20 minutos para que se cargue el juego dejame....
For a long time I enjoyed this game. I didn't mind this game was P2W. All games as of this are P2W. And if you're F2P or very low spender, you need to find out some special ways to enjoys these game. And this game surely had the means to do so. All that, until the developers decided to destroy the game themselves. This game was already buggy and had gone obsolete in many aspects, as the newer games had refined those mechanics in proper ways. Only one edge they had - Ms. Ice Fog Mines, which allowed us to play one of the most critical aspect of the game at the chosen time of our individual selves' convenience. They removed that off the game completely, trying to make the game same as other games in the market. But obviously the other games are considerably superior to this game in every other aspect. Thus they killed the game themselves.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bon jeu mais pour s'en sortir il faut payer sinon on se fait continuellement attaquer par les autres, en exemple les chariots orange sont tout le temps attaquer et les bonne récompenses sont prise du coup je me donne même plus la peine de les lancer. Je pense que je ne vais pas jouer longtemps!
King of Avalon é um jogo bem padrão do gênero. Já aviso que sou suspeito pra falar, porque eu sou hater de jogos com interface ruim ou pior ainda, quando a interface até é aceitável, mas é completamente destruída por anúncios e pop-ups tentando te vender recursos o tempo todo, algo bem típico de mobile. Esse jogo cai exatamente nesse segundo caso. Faltam mecânicas básicas, como um simples botão decente pra controlar o zoom, o que é absurdo. E eu sei muito bem o motivo disso: é mais um jogo mobile tentando ocupar espaço na Steam sem praticamente nenhuma adaptação pro PC. O resultado é esse caos de interface, com ícones gigantes, tudo exagerado, e você tendo que ficar ajustando o zoom o tempo inteiro só pra conseguir interagir com estruturas diferentes. A proposta em si não tem nada de inovador, é o básico do básico do gênero. Eu até gosto desse tipo de jogo, por isso deixo claro que sou suspeito, mas algumas escolhas de design e mecânicas me afastam bastante. No fim, ainda recomendo testar porque é gratuito. Como todo jogo desse estilo, dinheiro vence esforço, dinheiro humilha esforço, dinheiro manda. Jogando bem casual, só pelo rolê, dá pra brincar. Agora, se aparecer alguém que coloca dinheiro… como diria o cara do Todo Mundo em Pânico: corre p-i-r-a-n-h-a, corre.
Ah, King of Avalon, where I learned the hard way that dragons don't make great babysitters for medieval children. Who knew? 10/10 would burn my kingdom down again.
bardzo wciagająca, a jeśli trafisz na dobry sojusz nawrawde jest super
阿瓦隆之王,非常经典的一款国产氪金战略游戏,很多年前就玩过国服,steam上是国际服。只要钱到位就能一直爽玩,推荐氪金党。我预算十万港币估计能玩到霸服,老外氪金党比较少,但人数规模和活跃度碾压国服。
Immersive medieval atmosphere, yet lackluster when compared to Clash of Clans' engaging strategy mechanics.
Мобильный мусор
Have bug in the last week they have done nothing about it been going on for a week?
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 26 | 54% | Free | |
| $0 | 36 | 42% | Free | |
| $0 | 477 | 57% | Free | |
| $0 | 0 | 62% | Free | |
| $108.3K | 241 | 66% | $14.99 | |
| $0 | 0 | — | Free |