
In this Motion Control party game, turn volleyball into an act of defiance! Seize your Joy-Cons, dodge powerful attacks, and coordinate with your duo to defeat the "Anti-Fun" police. This game was created by students from the video game school ISART Digital as part of their final-year project.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Kinetic TwinZ is a student-made game created in around 40 days by ISART Digital students as part of their final-year project, giving them the opportunity to put their skills and learning into practice. We hope you enjoy the experience they have created for you!
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In an abandoned gym, turn volleyball into a revolution as rebellious twins: Smash, pass, dodge, and coordinate your actions to survive your encounter with the anti-fun police and push back against a world that wants to shut down fun... forever.
In a world where fun is forbidden, play the role of two rebellious teens who are determined to have a good time.
Passing the ball between both player charges it up! A fully charged ball will deal MAXIMUM damage to the boss!
Kinetic TwinZ requires Nintendo Switch Joy-Cons to play. The ideal experience uses the Switch's motion controls, but accessibility options are available for those who can't!
The initial set-up can be a little finicky, but the following advice should take you through any issues you might encounter:
On Windows:
Open Settings > Bluetooth & devices
Toggle Bluetooth on
If you have previously connected Joy-Cons:
Click on each Joy-con: (L) and (R)
Click "Remove"
This step is vital, as it is impossible to automatically or re-connect a disconnected Joy-Con on Windows.
Turn on your Joy-cons:
Press and hold the small, circular black button located in between SL and SR.
After 3 seconds the lights should start to flicker.
On Windows:
Add Device > Bluetooth > Joy-Con (L) and Joy-Con (R) individually
Open Steam
Click "Play"!
The whole team wishes you the best experience playing Kinetic TwinZ.
I'm having connection issues, lag or the motion controls aren't working
You might be too far away from your PC. Distance can cause lag or disconnection of Nintendo Switch Joy-Cons.
Disconnecting and reconnecting your Joy-Cons tends to fix most issues. We recommend updating your Bluetooth drivers for the smoothest experience.
Can I play with Nintendo Switch 2 Joy-Cons?
Sadly, no. Nintendo Switch 2 Joy-Cons won't connect to a PC via Bluetooth, contrary to the first generation Joy-Cons. If this becomes possible we would love to ensure compatibility!
I don't have Joy-Cons. Can I play with a keyboard?
Technically it is possible to replace two Joy-Cons with a keyboard and a controller. We don't recommend you play like this, but if you want to experience Kinetic TwinZ and don't have any Joy-Cons, you can! Please note that the pictogrammes and other in-game signs will not reflect this.
Genres
Stats
Languages: English*, French**languages with full audio support
Reviews
[h1] 没有Joy-Con,这排球你打不了♥ [/h1] 体感派对游戏,拿起Joy-Con跟朋友一起打排球,传几轮球蓄满能量,一记重扣砸在“反乐趣”警察脸上,确实比按键爽多了。体感操控带来的那种“我真的在扣球”的错觉,是手柄给不了的。 但门槛确实高,必须用Switch的Joy-Con,键盘手柄虽然能凑合,但体验打了折不说,图标都对不上。ISART DIGITAL的学生作品,体量不大。废弃体育馆里彩色双胞胎对灰色大机器人,视觉上那股叛逆劲儿也对味。 创意和手感都挺新鲜,但前提是你得有Joy-Con和愿意一起折腾的朋友。没这配置的话,这排球你根本打不了。 we need chinse!!! [h1] 知音难再逢,惜君方年老。 -- 秋夕听罗山人弹三峡流泉 岑参♥ [/h1]
Инди-экшен с элементами платформера и динамичными боями. Плюсы: Захватывающий геймплей — быстрые и динамичные сражения; Уникальная механика — управление двумя синхронизированными персонажами; Графика и дизайн уровней — яркие и креативные визуальные решения. Минусы: Высокий уровень сложности — может быть трудноосвояемой для новичков; Технические баги — возможны вылеты и недочёты; Ограниченное количество контента — игра может быстро закончиться. Итог: понравится любителям динамичных экшен-игр и платформеров. Уникальная механика управления двумя персонажами делает игру увлекательной, несмотря на возможные технические проблемы и ограниченное количество уровней.
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Concurrent players on Steam, sampled daily since tracking started.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.