
Lost in the colossal labyrinth of Kind () Station, the protagonist uses scattered wayfinding signs to reach the transfer to the Rinkama Line. Decode the increasingly bizarre signage as you progress, and unravel the mysteries of Kind () Station.
Modeled estimate, not a reported figure. How we estimate →
About
After being shoved off a station platform by an unknown assailant, the protagonist awakens lost in a vast terminal known as “Kind () Station.” Relying on the myriad guidance signs scattered throughout the complex—and occasionally reflecting on fragments of their own past—they press onward toward a transfer to the Rinkama Line…
“Kind () Station” is a maze game built around the dual nature of station signage design—its “helpfulness” and its “confusing” qualities. This marks the second title from game & prototype studio Studio Hi.
Approximately 60 – 120 minutes
At any of the digital signage terminals scattered throughout Kind () Station, you can adjust the following settings:
Camera Shake
Camera Controls (Sensitivity, Normal / Reverse)
Field of View
Motion Blur
Volume
Quality (Performance Load)
All settings can be changed immediately after the opening sequence.
If you’re prone to 3D motion sickness, we recommend setting Camera Shake and Motion Blur to 0, and using a wider Field of View.
If you’re experiencing performance slowdowns, try setting Quality to 2. (You can also set it to 0–1, but doing so significantly reduces render lighting quality and may make some sections difficult to play.)
Press and hold the ESC key twice to exit the game.
Press and hold the 0 key twice for at least 10 seconds to reset your save data.
Streaming is welcome! For details, please refer to the guidelines on the official Studio Hi website.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Engagement
Reviews
Refund station
面白かった、、、 インディーズゲームってあまりやってこなかったけどはまりそう! 迷路が少し簡単すぎたのが残念ポイント だけど他は本当によかったです
リミナルスペースのウォーキングシミュレーションゲーム?と思っていたら、予想外にしっかりとしたストーリーがありました。 考察しがいのあるストーリーだったのでそういうゲームが好きな人にはとてもおすすめです。 全体的に前作よりもゲームとしてのクオリティが上がっていたように思います。 これからも楽しみにしています!!
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Hours played at review time, across 27 reviews with recorded playtime.
非常に面白かったです!
Brief and emotional, puzzles were just the right level of challenging for a very casual puzzle enjoyer like me who does okay with say Myst but not The Witness for example. Easy to loop through when you mess up and figure it out. A lot more emotional than I thought it was going to be, and I absolutely love the "two" endings back to back, it really feels like it pays off! Cons: the UI menu is fine once you find it, but the graphics options seem to be "chug your average computer with jank" or "the screen is basically black" being 50/50. Wish there was one more option as my older laptop did struggle a little and would freeze up every now and then! Otherwise a beautiful short story worth diving into.
世界観と細部の作り込み、ストーリーのクオリティとても素晴らしかったです。 重いところがあったので高めのpcスペックが必要かもしれません。
面白かったです!
very fun! lots of surprising mechanics, beautiful graphics and an interesting story. very neat presentation ideas. i love the weird interface choices like the pa announcement when you quit and the options screen being diegetic menus you only find now and again.
An extremely clever puzzle game cursed with a save system that made me quit the whole thing, because due to no-clipping or the screen going completely black sometimes if I switched windows to check notification or two, I was constantly losing progress and finally ragequitted it near the end. I guess I will never know what the Miracle Kid / Kinebo / En story's point was. Which is a heck of a shame, because it was eerie and promising and the liminal atmosphere, as well as testing me on how closely I can follow even the most insane instructions, was fun.
とても面白いかったです。ビックリさせる演出はないのですがリミナルスペースを一人であるかされている感じで進むのをためらいたくなるようなゲームでした。また、架空の物語なのですがしっかりベースは現実世界なんだなと思いました。 あと小ネタですが架空路線の駅名が首都圏に住んでると「ああこの路線モチーフだな」ってなる作りになってて良かったです。 システム面では設定、操作方法などすべてゲーム世界内で完結してて斬新だなと思いました。
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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