
It’s 2091 and megacorp Horzine has produced the ultimate army: an obedient horde of bioengineered monsters called zeds. Now, join the rebel group Nightfall in this co-op action/horror FPS that puts you and your teammates in a battle for the future of humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Sep 10 → 16.57/day in the week after.
About
It’s 2091. Join up with Nightfall, the last line of defense against megacorp Horzine’s inhuman army of monstrous zeds. The future is in your hands… if you can survive long enough to reach it.
Killing Floor 3 is the next installment in the legendary action/horror series. This intense FPS puts you in the boots of a Nightfall specialist joining forces with up to five teammates to battle waves of Zeds, earn dosh, unlock skills, and build the ultimate arsenal.


Assemble the ultimate zed extermination squad for frenzied 6-player co-op. You can also brave the battlefield alone in tense single-player mode.


Brace yourself for the most lethal zeds yet. Every enemy has been redesigned and retuned with smarter AI; making them faster, deadlier, and more strategic than ever.


From flamethrowers to shotguns to katanas, you’ll have an expansive arsenal at your disposal. Customize your own unique brand of bloodletting with hundreds of mods, gadgets, and skills to choose from.


Drop into a variety of treacherous hot zones where you’ll have to contain the further spread of the Outbreak. Thankfully, you can use the environment to your advantage by activating turrets, fans, and other devastating traps.


Our M.E.A.T. System returns to deliver even more realistic carnage. Featuring additional points of dismemberment and persistent blood, the game responds to your attacks with gruesome authenticity.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 16.5Kreviews | 47% | — | $17.6M |
| $59.99 | 10.4Kratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1710 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Играла во вторую часть, очень нравилась игра, решила купить ещё до офиц выхода, в итоге не могу даже с другом поиграть. Не можем вместе загрузиться, перепробовали все методы из интернета - ничего, ахуееная игра, за большие бабки где когда ты хочешь поиграть с другом тебе выдает "ошибка по неизвестной причине" , класс Если хотите вместе поиграть с друзьями, советую 2 часть, которая дешевле, но поиграть хотя бы можно будет, за меньшие деньги)
The only game I've genuinely regretted purchasing. Hoping for some kind of 2.0 major update to give it another shot.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.6M | 15.3K | 88% | $39.99 | |
| $17.5M | 114.9K | 78% | $9.99 | |
| $17.5M | 25.1K | 60% | $24.99 | |
| $17.7M | 29.4K | 50% | $19.99 | |
| $17.7M | 35.8K | 94% | $19.99 | |
| $17.4M | 26.1K | 88% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12K | 44 | 77% | $16.99 | |
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Every market we collect.
Reviews, worldwide (the counter carries no country): 30/day in the week to Jul 24 → 311/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Spanish - Latin America*, Traditional Chinese**languages with full audio support
| $39.99 |
| 1.3Kratings |
| 66% |
| — |
| not modelled |
| $39.99 | — | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Loading Simulator
Poor performance and constant crashes.
Shader compilation -> Shader compilation -> Shader compilation Dumbed down gameplay, Rng Gachaslop upgrade system & Horrendous optimisation
Just what were they thinking ohbyea corporate greed fails again lol
wow, just wow
Jestem mocno zażenowany jak gra od momentu premiery 24 lipca 2025 do dnia dzisiejszego jest niesamowicie popsuta w prostych aspektach technicznych. Nie rozumiem jak prosta rzecz, jak ładowanie ekranu z „ładowaniem/tworzeniem shaderów” sprawia mojemu komputerowi problemów z prawidłowym odpaleniem *taka ciekawostka mój komputer do słabych nie należy*. Cały czas zacina grę, już nie mówiąc o tym, jak długo trwa ładowanie tego procesu. Optymalizacja mimo łatek nie spełnia minimum wymogu, granie na minimalnych ustawieniach graficznych jest najsensowniejszą opcją, jeśli Gracz oczekuje płynnej rozgrywki albo opcjonalnie posiadaj bardzo mocny PC, który wady tej gry będzie ,,znosił na swoich barkach”. Nowa zawartość jest niby, ale jest dosyć podobnie zrobiony, jak na premierę, czyli mało lub niewystarczająco. Na wielki plus jest to, że starsze „Karnety Bojowe” które zostały zakupione pozostają w ekwipunku i czekają na zrobienie ich na 100%, nawet gdy jest aktualnie inny sezon. Podsumowując Killing Floor 3 na dzień dzisiejszy (6.06.2026) jest rozczarowaniem, rozgrywka jest okey, dużo brakuje kontentu(porównując do poprzednich części), grindowanie części do ulepszania broni, nie należy do przyjemnych, Optymalizacja jest fatalna i wymaga naprawdę konkretnych łatek, aby to miało sens. NIE POLECAM
don't play this, it will make you feel ill, cant even get past the main menu since season 3 because I cant click the button to exit the advertisement for season three. xD such a shame, like most titles nowadays, no content, no love and no more money from me
This game ended up being one of the most disappointing sequels I've played. It's just hot garbage. The first problem is performance. Both my friend and I had issues just getting the game to launch. The game kept freezing and loading for so long that I ended up walking away and doing something else while I waited. A game shouldn't be fighting you this hard before you've even started playing. The previous games were goofy, chaotic, and fun. They didn't take themselves too seriously, and that charm was a huge part of what made them memorable. It feels like the devs poured so much effort into these mission-based objectives that everything else suffered for it. The missions aren't even good! They're repetitive, boring, and feel more like window shopping than gameplay. It feels like a lot of development time was spent pushing the game in this direction, only for it to end up like a nothing burger. The guns aren't satisfying to use, none of the classes felt fun enough to stick with, and the whole game feels like a chore. It feels like the game changed things for the sake of changing them. This game is trying to be what the series once was, but it just can't make the cut. The first two games felt fresh and full of character. This one feels like stale chips.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.