
A base-building, Roguelike Action/Turn-based Strategy (RATS) game, in a forest invaded by a million Rats. As the powerful Spirit of Vengeance, you must save the adorable Villagers! Explore a randomly generated world, expand your village, and exterminate the Rats!
Modeled estimate, not a reported figure. How we estimate →
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About
The Rats are invading the forest, and you are the SPIRIT OF VENGEANCE! Your objective is simple: EXPLORE the valley, EXPLOIT its resources, EXPAND your village, and EXTERMINATE the endless horde of Rats!


You are a powerful Spirit of Vengeance, capable of cutting down thousands of Rats with your magical powers. But you cannot do this alone: you will need to harvest resources to construct buildings and recruit a variety of allies, in order to defeat the enemy and achieve victory!


Explore a randomly generated world! Each time you start a new game, you will discover a unique combination of powers, resources, enemies, buildings and allies. Build up your village then protect the villagers from the forces of the mighty Rat King! The rogue-lite nature of the game ensures that your options and challenges are always interesting and constantly evolving.


Save the innocent animals of the forest and rally them to your cause! Adorable bunnies, mice, cats, dogs, pigs, stags, bears, monkeys, birds and more: each and every one is lovingly hand-drawn and brought to life by Nerdook in his signature cute & colorful style.

An action-packed blend of the base-building and strategy genres.
A procedurally-generated world to explore in each game.
A lot of Rats to kill in many satisfying ways. Seriously, there are a lot of Rats.
Dozens of powers to choose from: upgrade each one of them to kill even more Rats!
Intuitive controls, supporting keyboard, mouse, or controller: it's your choice!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Spain, Malay
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fun and addictive, not perfect but very fun and worth the money. As an aside. did have horrible frame rate but turning antialiasing or the narrator off fixed it.
轻量化的肉鸽小游戏,基地建设与战斗在同一张地图进行,售价不高,可以买来打发时间
好玩,爱玩!
Not worth 11 dollars, I enjoyed the demo and wanted more and regretted it. Skill issue on my part but there are better roguelites with more content for same price.
I just finished blue ribboning this game and I can say its a fun tower defense! There's a lot of variety in what you can focus on to defend your village and the spirit tree system always gives you something to look forward to after every run, really solid overall. My only current gripe with the game is that bonfire stacking with any fast-shooting weapon, alongside minion buildings (Mercenary/Nomand Camps, Cultists, Etc) is VERY strong and overshadows a lot of the other options available to the player, animal choices don't really effect how you play if your always going to go for a bonfire, that isn't to say I think the bonfire should be nerfed, its more along the lines of every other defensive option offered to the player needs a buff to help them scale into the late-game like how the bonfire does.
挺刺激的,建筑种类能更多就好了,还有村民有更多特性和任务管理系统就更好了
《消灭百万鼠鼠》是一款结合动作和策略的独特作品。玩家在游戏中扮演一位复仇之魂,通过招募背井离乡的村民来收集资源、重建村庄、招募盟友,最终消灭源源不断袭来的老鼠和鼠王,游戏结合了近年来较为流行的类幸存者以及塔防的玩法,适合喜欢休闲策略的玩家。 游戏的核心玩法十分简单,主要就是在随机生成的森林世界中探索,收集资源,建造建筑物,并招募各种盟友来对抗老鼠大军,各种资源都是通过建筑自动收集,因此操作性也并不算强,而且每次游戏的地图、资源、事件和盟友都是随机生成的,这使得游戏具有较高的重玩性。 至于战斗方面,玩家需要操控主角复仇之魂使用各种能力剿灭老鼠,每次升级都会获得不同的武器能力,同时还可以招募各有特色的盟友,能够提供不同的战斗支持。游戏中提供了数十种不同的力量和攻击方式,玩家可以根据自己的喜好和策略进行选择。 在画风上,游戏采用了可爱简洁的画风,但是色彩饱和度有些较高了,看久了会觉得比较累,而且弹幕区分度不高,很容易看错而受伤。不过搭配欢快的主题曲和丰富的音效,营造出轻松有趣的游戏氛围。 游戏中有多种可爱的动物角色,如兔子、猫、狗、猪、鹿等,每种动物都有其独特的外观和能力。玩家可以招募这些动物加入自己的阵营,共同对抗老鼠。而且基于类幸存者的玩法确保了每次游戏的挑战都是独特且不断发展变化的,增加了游戏的策略性和趣味性。 不过游戏目前缺点也比较明显,那就是尽管游戏的随机生成机制增加了重玩性,但整体内容深度和复杂性相对较低。对于一些追求深度策略和复杂机制的玩家来说,可能会觉得游戏稍显简单,内容也难说丰富。 所以综合体验来说本作只能说是一款适合休闲玩家的动作策略游戏,其可爱的画风、轻松的音乐和丰富的随机元素使其成为一款轻松有趣的游戏,虽然游戏在内容深度和优化方面存在一些不足,但仍然值得一试。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
目前我不知为何无法快速回城,除去传送门石板全解锁,游玩体验还行,但平衡性不是很好,召唤流必须要佣兵的金钱换属性强度一般,塔防要黄巫师加雷云石板强度低下这两个还要看动物,但篝火只要两季度不到过渡经济暴击一升冬季无敌如果BOSS没锁血能秒,但是水井却是几乎无用,总体评价中上但有BUG不能完美收集
I'll give it a positive review more as an incentive to Nerdook. Like many others here, I've played his games since Kongregate times (and probably have literally played ALL of his games; from Kong to Steam), I've always thought and still think that he's one of the most creative indie devs out there who isn't afraid to try different things. So I'll give that "free credit" to him. My criticisms, though, are also pretty much in line with many others: the game is fun, it has a lot of potential, but so many rough edges that detracts from the FUN you could have. Yes, it is a roguelike game and as such randomness is a thing. I understand that. But RNG plays a big role here, sometimes making the game totally unbalanced. When I think that I'm having a good run, there's a freaking huge @ss wave, right beside my city that simply overwhelms my defenses. Very frustrating. Actually "having a good run" is already hard enough because some upgrades aren't as good as the others. And some are simply a necessity (gold, food and wood, basically). Talking about resources: food is by far the most essential resource. And yet on two seasons you suffer from a food shortage... Why? Also why all bosses have two stages? Why sometimes bosses can have physical AND magical resistance??? They just become some boring damage sponges. Even the metaprogression doesn't seem to affect much. I have the tree fully upgraded and still more often than not do not reach Winter. (the game doesn't say anything about that, but I guess that for every time you do defeat the Rat King the game gets a bit tougher? Only that would explain I the game still feels "challenging" even with the Tree fully upgraded) Enemies scale WAY more than you do. How come my main character has an allegedly 3500dps and suffers to kill normal enemies? How much do those rats scale each wave, for god's sake???? The good thing is that those balancing issues can be addressed and I deeply hope that they do. There's all the Nerdook charm here, it "only" needs a better implementation. EDIT: after having played more and about to get all the achievements, I'll update some of my complaints: 1) Food is definitely on the low side. You should get twice the food. It's not uncommon to build many houses and none of them give you food upgrade, leaving you with inevitable shortage (not to mention that both Autumn and Winter makes your hard earned food production suffer a shortage); 2) Wood also should be easier to get. It stars off ok, but as the buildings get more expensive and you need more wood, you have to wait several days to build one thing; 3) Because wood and food are on the short side and they are the most important resources, you end up not exploring the whole game. There are buildings I've never used because I simply can't afford; 4) I take back the thing about "the game getting harder after each win". In fact it just a matter to know what works best. (those fire and water upgrades are a must!) 5) In the end my biggest issue is that after you know what works best, the game becomes a bit cookie-cutter. I still believe that if some balancing was done, the game could even be a bit longer so you could build more things and explore the game further. In the end I recommend the game more now than when I first wrote the reviews. But it's easy to understand why some people might get frustrated.
永远记住一句话,金角 银边 铁中间,能靠边靠边,能靠角靠角,少一个方向防守就简单很多
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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