
Kerker is a procedurally generated dungeon crawler FPS roguelike that challenges the player with its varying cast of enemies, exclusive weapons and different dungeon types. Fight your way to riches by slaying foes, obtaining/combining unique abilities and finding forgotten treasures.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
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Stats
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
nuh uh
its fine, especially for a devs first game (on steam atleast)
fisting
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
pretty okay played a couple of rounds and found a multitude of items overall solid rogue like
Simple roguelike, not much content but still fun
This is videogames
I RELLY LIKE THIS GAME BECAUSE IT HAS LOADS OF ENIMEIS TO FIGHT I THINK ITS A GOOD GAME YAY!
Um jogo com potencial, poderia ser quase um The Binding of Isaac 3D, mas tem muito trabalho pela frente. Um jogo 3D que vai gerando salas "aleatórias" e assim você vai derrotando criaturas e pegando itens e moedas. Explore todas salas, mate todos o inimigos ou o boss para avançar. A ideia é boa, na pratica também, mas falta diversidade. Diversidade de fase/cenários, itens, mas principalmente inimigos. Então o jogo acaba enjoando muito rápido do jeito que está, sempre o mesmo padrão de inimigos e boss, o cenário sempre o mesmo... Mas é de graça e da pra se divertir um pouco.
few more addition and i will accend while play this game
This game just tilted me and i like it.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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