
Kerker is a procedurally generated dungeon crawler FPS roguelike that challenges the player with its varying cast of enemies, exclusive weapons and different dungeon types. Fight your way to riches by slaying foes, obtaining/combining unique abilities and finding forgotten treasures.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its a pretty fun game to spend some time, i will keep up with the future updates to this game :)
devs ponganle soundtrack de fondo pq me da miedo sin musica
Simple and fun, you had a vision and it you brought it to life. The gameplay loop is classic round based combat with level bosses, speaking of, each boss has unique mechanics which makes combat engaging. Notes * The Normal difficulty ramps things up from 1 on Easy to 9 instead of 5, enemies attack a little too hard for this difficulty in my view. * Normal difficulty introduces ranged enemies which is a great change up from the melee only types on Easy. * Enemies often get stuck on chests or other objects at their spawn points, even the Easy level boss which made the fight more of a murder. * I didn't quite understand how the ability system or the weapon damage based on weapon type would change until after my second round. * The bomb boss took me a while to understand I could even kick the bombs back, even so, the timer on some of the bombs are really short, an extra 1-2 seconds would make the difference. * Gaining a new level doesn't seem to do anything. * Would make sense to have enemies drop gold, food, abilities etc? * The shield boss also took me some time to understand, some sort of indicator about the pillars would fast-track the fight mechanics. (similar to bomb boss) * Level design is extremely simple and not interesting to be in or look at, variance in level design/style would be welcomed. * The shop-keep area might benefit from having all items available in it, sword and shield were not available the second time I visited, would be good to include a shop-keep before a boss fight in case the level does not provide food for instance and you go into the fight about to die. * Full-screen + borderless mode would be appreciated. Overall this is a simple but quality game. Captured gameplay: https://youtu.be/E9kREyDpecI
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Decent small scale dungeon crawler. Would eat porkchops from a barrel again.
Fun game, the difficulty just feels right. Not too hard, not too easy, I love it c:
the thing i love about this game is that its simple,you can simply run it at night and have it not consume your pc battery's soul immediately,or you can play it while watching videos and all sorts of stuff,it just needs a little more fun and it would be the perfect game quite literally,lightweight,fun i have another complaint PLEASE PUT REBINDS ON THE GAME,my tab key is broken :( or atleast put the chest thing with the tab key to activate to X,it would be very helpful and there is alot of people out there with a tab key also broken
i love kerker
A simple first-person game where you dive into a procedurally generated dungeon. You fight goblins (I guess), break vases, grab some money, buy equipment, fight the boss, and that’s it. Then you do it all over again. Once you finish the last difficulty and beat all the challenges, there’s nothing else to do. Hopefully, the game will be updated soon.
3.8/5
its a nice game you may get bored of it but it does offer alot for a free game just hop on and try it at least
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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