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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a game that I usually only play when I have a little time to spare (like waiting water to boil, waiting a timer on the oven, etc) it can be relaxing... at the beginning. After some levels, difficulty starts really increasing, and that's why I only play it from time to time. Music is very soft and atmospheric, and visuals are okay and colorful. I recommend... but you need to have patience. It's a puzzle game.
Безумно красивая и завораживающая, а также умело расслабляющая игра. Спасибо разработчикам!
Залипательная головоломка,не грузит, разве что некоторые треки в игре, а в целом хорошая!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Traditional Chinese, Simplified Chinese, Korean, Portuguese - Portugal, Russian, Japanese +2 more
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Entertaining game with beautiful visuals and great soundtrack. It's a nice twist on the typical match 3 genre.
Neat puzzle game with really nice visuals. Not much else to saym I'm not a big puzzle person.
Beautiful and challenging puzzler. Great twist on the match 3 genre, with eye candy graphics and fantastic sound. Highly recommended.
A time killer for all of you venting from playing hard games. Noice music, eye-candy visuals, and new mechanic introduced in every level.
[h1][url=store.steampowered.com/app/766000/Kensh/]Kenshō[/url]'s rich and colorful presentation is the highlight of this simple zen puzzle game with limited options.[/h1] Line up 3 or more tiles of same type to obtain keys required to move on to the next level by displacing all grid tiles simultaneously in one of four directions. Special tiles with varied behaviors are added to the mix along the way to spice up the gameplay. With two types of puzzles, only one demands real strategic thinking while the other can often be achieved almost by luck or accident. In fact many times it is easier to obtain subsequent keys simply by filling the grid randomly and restarting the level with a fresh grid, as each key obtained remains. This no death penalty is both a bonus and a malus. It makes the game overall much easier and relaxing but it unfortunately also has the side effect of making it a little boring. It is as if the development team could not figure out a proper way to fine-tune their game mechanics precisely and resorted to a compromise. Secondary door puzzles seen in between each world are actually more satisfying to complete than the main game mode. While door puzzles don't vary much in style, each new world introduces one new mechanic that combines with previous ones, usually with increased difficulty. [h1]Positive[/h1] [list] [*] Great soundtrack, mood and visual ambiance [*] Good controller support has been added since launch [*] Zen, no time limit, no death, very relaxing [*] Strange abstract narrative segments in between each main level add to the mystery of this imaginative world [/list] [h1]Negative[/h1] [list] [*] Unfulfilled gameplay potential [*] Lack of challenge leaves the main game mode somewhat unsatisfying half the time [*] Best enjoyed in short occasional installments rather than one long session [/list] Despite the fact that I constantly felt an itch to play something else every 2 levels or so, I did enjoy the game's peaceful vibes and original ideas. I hope that developer 52's next game offers tighter and more fine-tuned gameplay mechanics in the same style.
作为只有十关的小游戏,过场有必要做成这样么,而且完全看不出过场是在讲什么...
Es un juego aburrido donde tienes que mover los cuadrados para hacer 3 en raya(o más) y te van poniendo cada vez mas complicaciones. No le veo la gracia por ningún lado.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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