
Dash, slash, and relive the golden age of couch co-op! Kemono Heroes blends run ‘n gun action with fast-paced ninja combat and 16-bit arcade vibes. Play solo or team up with friends for a wild adventure full of unlockable weapons, epic battles, and nonstop fun!
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About
Imagine the thrill of classic arcade nights—blazing through levels, side by side with your friends, dodging, slashing, and unleashing chaos on screen.

Kemono Heroes brings back that magic, blending run ‘n gun mayhem with fast-paced ninja action and fluffy, badass warriors straight out of a 16-bit dream!

⚔️ Go solo and test your skills with three difficulty levels, or grab up to three friends and take on the adventure together, just like the old days, same screen, same energy, same unforgettable moments.
From the creators of A Hole New World, this is our love letter to classic co-op gaming. We went from 8-bit to a full-on 16-bit arcade experience, packed with 4 unique heroes, unlockable weapons, and non-stop action.

Run 'n Slash 'n Gun! Lightning-fast action that keeps you on your toes.
1-4 player local co-op! Play alone or with friends—teamwork is key!
Gorgeous 16-bit pixel art! A visual feast straight from the golden era.
4 distinct heroes! Each with their own special skills and style.
4 worlds, 3 stages each! Different biomes, new enemies, fresh challenges.
Unlockable weapons and powers! Upgrade your arsenal as you fight.
Tons of action and pure, unfiltered fun!
Get ready to dash, slash, and relive the golden age of arcade co-op with Kemono Heroes! 🕹️🐾 Are you in?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Korean, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Una experiencia muy divertida jugándolo tanto a cuatro jugares con Remote Play Together como en solitario. Muy buenos los apartados artísticos, sonoro y jugable, recuerda mucho a esos juegos de las máquinas arcade. Tan solo como observación, que no tiene por qué ser negativa, no le he encontrado mucha utilidad a la habilidad del zorro Fudemaru.
Very cool game! Nice graphics but quite difficult! I liked the music too! :)
Una MARAVILLA. Me ha sorprendido mucho, tanto a nivel gráfico como técnico. Los controles son muy intuitivos y la posibilidad de usar diferentes mandos es un acierto. La dificultad es la justa. Sin ser excesivamente díficil para no terminar frustrado ni demasiado fácil para resultar aburrido. Y los enemigos, basados en los Yokais japoneses, logran trasladarte a esa cultura y sacarte una sonrisa con sus diseños. Todo un acierto haberlo comprado.
Kemono Heroes es un entretenido juego arcade pixelado, un juego que junto a otros que ya hemos analizado, demuestran que la “Edad Dorada de los Videojuegos” ha resurgido y está más viva que nunca Reseña completa aquí: https://errekgamer.com/2025/03/31/analisis-kemono-heroes/
[reseña sin spoilers] No tenía ninguna expectativa con el juego en si, pero me sorprendió super gratamente.. literal es una "carta de amor" a los plataformeros de la época de los 16bits.. Es de esos jueguitos en donde el efecto "nostalgia" está aplicada de forma justa y precisa, lindos sprites, buenísima banda sonora, jugabilidad 10 de 10.. En cuanto al juego en si, imagina un megamanX o hasta un marioworld ambientado en un japón feudal cartoon en donde encarnas a 4 espíritus en forma animal.
[h1][b]授人以勇不如兽人有勇,梦回GBA时代的清版动作游戏佳品[/b][/h1] 时光总因其已流逝而鎏金,古董在未连城时可能也只是寻常物什,就像传统的16位机黄金时代,被称为黄金,不止是因为那段岁月里游戏还没有膨胀到异化、也没有过分的圈钱跑路,更是因为,那段时间是最容易和小伙伴一起跻身一机,共同玩耍的时光。 对于《Kemono Heroes》(兽人英雄)而言,其做到了对于十六位机像素风格的良好复现,更是近乎完美地呈现了一个优秀清版动作游戏应该具有什么特质,以及如何产出[b]既符合剧情设定、又有机制特色[/b]的怪物与关卡。 [h2][b]清版动作侧:基于直觉反馈的节奏感[/b][/h2] 清版动作游戏(比如说本作本作侧重的卷轴跑酷带横版射击/格斗玩法,越说越魂斗罗了)的核心,大多都是迎合玩家的直觉进行反应操作,海量的小怪都不难击退,因此击破后易获得的金币以及补给都能给到即时且强烈的正向反馈。 在本作中,四种动物的基础操作时一样的,三连近击完成农夫三拳、无限手里剑可以进行远程激发、一些关卡辅助跑酷以及消除障碍的道具、冲刺拳以及二段跳,让玩家既好上手又能觉得这些技能组极有机动性。 但是每一个动物也有其特性,比如说我觉得最好用的飞鼠(鼯鼠),它能够像《天天酷跑》的滑翔技能一样进行跳后的惯性滑行,延展了跑酷容错,并有所谓的丝滑手感。 而且这种角色差异化确实驱动了重玩价值,设有三档难度,简单难度适合战斗苦手但也绝不是无脑的宝宝巴士,而且在这类清版游戏中,特长的差异也会代表每一关解题思路的变化,比如说向上跳跃的关卡中,飞鼠纵横云端,可谓快哉。 [h2][b]怪物设计侧:完成场景生态的妥帖布置[/b][/h2] 游戏虽呈关卡制设计,但是每关的生态不同,甚至连欲考校的主要目标也不一样,如果第一关需要玩家熟悉基础的跑打机制、那么第二关不仅需要玩家完成更为复杂的锥刺躲避,还得规避一些周期循环的强行石化。第三关的最有意趣,不仅将横板的推移变成了纵向的跳跃,而且增加了可被炸弹击穿的墙壁,让玩家自己在摧毁中完成攀援的路线设计。 关卡的多元并不意味着怪物的复杂,我始终认为,传统而且有趣的清版玩法中,我的看法恰恰相反:优秀的怪物设计,应该具备单一且极度明确的职能。具第二关的日式和风恐怖关卡而言,是采用了[b]的怪物设计,在我们的视野中,只会看到漂浮的幽灵,以及周身遍布的漆红唐伞灯笼,开始人畜无害,但是随着幽灵钻入这些物件,它们就会变成不同机制的怪物,纵跳追击的伞妖配合密集弹幕的灯笼火焰,总会让玩家无处可躲[/b],甚至连奖励宝箱都会复生。 它们都会采用比较单一的近身以及攻击,所以玩家的对敌方针只有一点——熟能生巧,另外,第一关的棕榈怪是最适合刷钱的,因为它会果上生果无限蔓延,而掉落金币的结算可以是海量的。可见[b]游戏并不是为了为难玩家而设计,而是想要让玩家体验到真正有趣且差分的设计。[/b] 怪物的单一化是为了更好的同屏组合,唐伞妖怪和灯笼怪的组合是一例。而且BOSS战的设计在三种难度下对于玩家的考验皆有不同,建议先从简单打起,反正要试试四个英雄,渐进难度最为合理。 [h2][b]除了怪物的关卡设计侧:空间设计与弱肉鸽感的商店升级[/b][/h2] 为了完成这部游戏的演出,如果说怪物是乐谱上的音符,那么关卡就是整首乐曲的骨架。本关卡设计完美遵循了“起、承、转、结”的经典结构。 起:一个动作游戏应该有的平台设计、地形障碍以及不同材质的地面绝大部分多元化了玩家的跑酷法子,在BOSS战时候还能削减战斗空间(比如说第二关的边缘坠落)。 承:由于关卡渐难,玩家可以在每一小关的关底商人处购买物件(复活币最实用),升级武器或是增加技能球(Q释放,比如说飞鼠可以开展一个全屏秒杀),而游戏毕竟不是无脑的割草,武器的升级每一关都有上线,这样玩家可以节制可持续地享受升级威能带来的快感。 转:机制一点点解锁,并且通过关卡机制倒逼玩家去熟悉新机制,比如说向上攀援的钩锁以及轰炸碎方块的炸药,功能性道具的加入让游戏不止是一个简单的快战游戏,机制上的平衡以及渐次解锁一定是用心设计及过的。 合:为了让玩家感触剧情整体性,游戏的通关不是难事,以至于我游玩全程觉得会有一种任天堂派对游戏的感觉——无论是男女老少,无论是一人游玩还是四人瘫坐沙发热座联机,总能在按下键盘/握住手柄的那一刻感受到快乐。而且游戏永远遵循了思考→操作→正反馈的定式,让这场冒险复古温馨的同时,有趣从不过时。 [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
Want to relive the days of 16-bit classics ? Then read on. Kemono Heroes (KH) looks and plays just like most of the megadrive and SNES games you may have already played, run, jump, dash, shoot, slash and so on, what makes KH a bit different is its up to 4 players local co-op, either on keys or gamepad, something that wasn't that common back in the 16-bit days. For the purpose of this review, I only played single player. You start off by selecting a hero from a choice of different animals, Fox, Monkey and a few others, they each have their own unique style and special skills, its not long before you're straight into the action, jumping platforms, slashing enemies, collecting, good old fashion retro fun. Platforming is fairly straightforward, you eventually unlock a grappling hook which again is simple to use, think bionic commando and you wouldn't be far wrong. The game may start off fairly easy but soon the difficulty ramps up with lots of tricky traps, loads of enemies to kill or dodge, while also avoiding the traps, fortunately you have a health bar and even falling into fire doesn't kill you, something that wasn't common with the 16-bit days, it was often one hit or fall off a ledge and you had to restart, with KH its far more forgiving and this makes the games a lot more fun. You eventually get to a boss fight, one appeared very randomly, half way through a level, none of them I faced so far posed much of a challenge, I assume with solo play they would much tougher, they weren't and I didn't die once. later levels get much tougher though with more tricky jumping, more traps, lots more enemies, I also tried keyboard (off stream) and found it far too fiddly, I highly recommend each player uses a gamepad. During each level you will find a merchant, stock is limited to healing and weapon re-fills, I would have liked some new weapons or more magic, maybe this comes later on. Graphics and animation on KH are very retro, pixel art style and really suit the game, sound is limited to the usual sound effects of hits, explosions, coin collecting, typical arcade game style sounds, there is some music but for the purpose of streaming I turned it down and didn't really notice it. I think KH will not only appeal to retro gaming fans but also anyone looking for a fun, charming platformer you can either play solo or with friends and family. GamerPauly Says... Get Ya Money Out!
Es divertido y muy bonito
I really really enjoyed the visuals and sounds in this one! Loved the gameplay too!
[h2]《被嚴重低估的多人橫版動作遊戲》[/h2] 在看見選擇角色後發出的投幣音效時,我就明白這是一款情懷做得很足的懷舊街機遊戲。 遊玩結束後直到現在,仍然是意猶未盡。 [b]●遊戲時長[/b] 遊戲約為3個小時左右,一貫道無關卡選擇制,可存檔。 遊戲一共有4個章節,每個章節有3個關卡。比較讓人詬病的是這4個章節需要跑兩次流程,但是第2次內容會有些許不同,還是很值得一玩的。 [b]●戰鬥機制[/b] 本作在操作方面上限較大,除了基本普攻以外還可以投擲四面八方苦無與鉤索攻擊,還有廣範圍的超能力法術。 遊戲還附加衝刺,在地上為滑鏟,在空中則是快速踩踏,踩到怪物頭上可以連打,玩連踩真的是爽到飛起。 [b]●角色強化[/b] 本作還有提供商店為玩家強化自身,除了強化攻擊、苦無以外還有最大HP與超能力能量諸如此類的,強化方面很多元,增加玩家殺怪賺錢的慾望。 [b]●關卡難度[/b] 本人是與家人一起遊玩普通難度的,體驗下來關卡難度算是合理。 遊戲中間有穿插一些跳跳樂,難度不大而且不會太臭長,沒有破壞玩家的遊戲體驗。 比較讓人晦氣的是時常會有無限再生的空中燈籠怪,遠程攻擊而且傷害不低,時常會被這怪物折磨的懷疑人生。 [b]●Boss戰[/b] 這是我認為本作最為可惜的地方,關卡就已經夠少了,Boss數量還不多。 而且Boss設計上不太有什麼記憶點,沒有什麼給人印象深刻地設計,算是中規中矩吧。 [b]■結尾[/b] OK,這款遊戲的評論就寫到這裡。 我真的很喜歡這款遊戲,像素風美術優秀、音樂也是非常動聽,如果還有機會我很期待貴開放商下一款作品。 現在多人聯機的遊戲已經不多了,還在開發這類型遊戲的人都簡直是慈善機構了,現在真的是看到一款珍惜一款。 向努力開發好遊戲的開發商致敬。
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