
Keep Her Safe is a survival shooting game. Gather resources, fortify your base, and withstand zombie hordes to keep the rocket project alive and bring an end to the acid rain apocalypse. Besides the hard life in wasteland, you can also chill up with friends in different multiplayer gameplays.
Modeled estimate, not a reported figure. How we estimate →
About
A strange acid rain carrying an unknown virus fell for seven days and seven nights.
Humanity vanished.
The cities fell.
The dead began to walk.
But the animals survived.
And some of them evolved.
Now, as one of the few intelligent survivors left in the wasteland, you'll fight to protect civilization's final hope: an unfinished rocket project capable of ending the acid rain catastrophe once and for all.
But before that day comes...
You'll have to survive.
Construct defensive structures to strengthen your base against increasingly dangerous threats.
The Energy Core keeps your base running and powers civilization's last hope. Defend it from relentless zombie hordes at all costs.
Hire mercenaries to strengthen your base defenses or accompany you on expeditions and battles.
Fight your way through the wasteland, complete missions, and endure a world devastated by acid rain and the undead.
Explore dangerous ruins, defeat zombies, and bring valuable resources back to your base. Every expedition helps you survive another day.
Chill with friends in different multiplayer gameplay after a hard fight in the wasteland.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 407 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
喷火器清小怪真的很解压,火焰扫过去的反馈特别直接。不过弹药消耗要是再友好一点就好了,不然刚爽没多久就得开始省着用了,产出还是有点麻烦的。
喷火器一出,尸潮直接变烧烤摊,想到昭和米国物语的人体烧烤hhhh
玩到最后,我的评价是“好玩,但还没长大”。它已经有清楚的核心循环,也有一两个让人记住的创意,比如把搜来的枪装进防御塔;同时,重复度、敌人设计、操作便捷性和内容规模都在提醒你这是一个仍需扩展的版本。现在适合轻松玩,未来能不能变成更完整的作品,就看后续更新了。
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Languages: English, Simplified Chinese, French, German, Spanish - Spain, Russian, Japanese, Traditional Chinese
Hours played at review time, across 407 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我觉得它有点像把几种熟悉的游戏元素放进同一个盒子里:搜刮负责提供目标,基地升级负责提供成长,尸潮负责制造压力,联机足球负责把气氛彻底带歪。融合得不算深,却足够新鲜,至少不是一眼就能猜到的模板。
这款游戏最危险的敌人不是丧尸,而是“再搜点就回家”的念头。背包满了还想再比对比对哪些不值钱的扔了,尸潮快来了还在清理背包,最后经常抱着一堆破烂狼狈冲回基地。搜刮手感确实做得很容易让人上瘾。
我本来只想买个便宜的搜打撤代餐,结果被基地建设留住了。看着最开始寒酸的几座塔,慢慢补成一圈完整防线,尸潮来时不用自己一直开枪,也有一种“终于养大了”的感觉。
我最满意的不是画风,也不是塔防,而是死亡惩罚。身上的装备不会全掉,之前的进度也不会被一波尸潮抹掉,所以可以放心去试新武器、冲新区域。这种“输了也能继续玩”的设计很适合我这种手残党。
建议优先改三个地方:第一,增加小地图;第二,简化装备信息展示;第三,让玩家能在基地界面直接调整建筑。现在很多时间不是花在打怪,而是花在找路、看属性和来回挪塔上。
这游戏有一种很奇妙的反差:一边在荒野里和丧尸拼命,一边在和朋友穿着装备踢球。逻辑上完全说不通,娱乐效果倒是拉满。联机小游戏不算深,但拿来活跃气氛很合格。
有几个设计挺有潜力,但现在只做了一半。比如佣兵,理论上可以发展成编队、技能和职业系统,实际目前更像一个会跟着你走的额外火力点(而且还很呆);再比如防御塔,装枪很有趣,但枪械差异还没真正转化成策略。
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Where this game's players are, estimated from review languages.
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