
All character and weapon classes have unique skills which allow players to customize they're gameplay by mixing and matching those different classes. By bridging these interesting game concepts, the Katana Inu game will deliver a pc-gaming experience unlike anything before.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $5.8K | 25 | 80% | $9.99 | |
| approximately $2.1K | 5 | 100% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| approximately $0 | 39 | 67% | Free | |
| approximately $0 | 9 | 44% | Free |