
A chill incremental strategy game where you restore souls, build a Faith economy, automate your realm, and rebirth for permanent progress before corruption takes over.
Modeled estimate, not a reported figure. How we estimate →
About
Karma Keepers is a chill incremental strategy game about restoring wandering souls, building a Faith economy, and tuning a realm that gets busier as it grows.
You start collecting Faith from Totems, restore souls before corruption reaches them, and choose the upgrades that open new jobs. Over time, more of the routine work can be automated, but the realm still needs your decisions when pressure builds.
Restore Lost Souls into Keepers, then spawn the roles your realm needs next. Some feed your economy. Some keep resources moving. Some defend the realm when things go wrong.
Use Prayers and Extractors to move Faith and Aether through Totems.
Use Recollectors to gather loose Faith before it fades.
Use Keeper Warriors, Evangelists, and Sacred Walkers to fight, restore, and stabilize souls under pressure.
Build a setup that keeps Faith flowing, stands up to Corruption Waves, and moves more souls toward becoming Eternals.
Corruption Waves reduce the Karma of every soul in your realm. If a Lost Soul falls too low, it becomes a Shadow. If an Incursion begins, Shadows enter the realm and start breaking the setup you were relying on.
You can intervene and help, unlock better roles, improve your Totems, or push upgrades that make the next wave easier to survive. A calm realm can become a problem fast if you ignore the timer.
Collected Faith becomes Karma through your realm's Influence. Fill the Karma Bar to earn Ascension Points and push toward the next tier.
Higher Karma tiers bring Demon Incursions. Demons arrive with shields and block further progress until you deal with them. Break their shields, defeat them, and open the next stretch of the run.
Blessings improve the current realm: better Faith value, stronger Totems, new Keeper roles, safer Incursions, and more automation.
Miracles are larger upgrades bought with Aether. They unlock new upgrade branches and improve whole systems at once.
Divine Rebirth ends the current realm, keeps your Ascension Points, and lets you buy permanent Ascension Upgrades before starting again with a stronger foundation.
Karma Keepers is for players who enjoy upgrade trees, resource loops, automation, and watching small systems grow into a self-running setup.
Expect a calm loop with pressure spikes: guide souls, shore up weak spots before Corruption Waves, break Demon gates, and rebirth into a stronger realm.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Juego el cual te engancha desde el primer momento. Y cuanto más tiempo pasa, mas adictivo es debido a su avance. Muy recomendado
It's fine. Watching your little guys wandering around is kind of fun, and when your cursor size is big enough it's fun to see big swathes of shadows get sent to the Karma Realm at once. In the later parts when the pace picks up it really gets flowing. And the developer is pretty responsive, when I asked for an accessibility feature it was added within a few days of release. That said: It's not an idle game, it's highly active, and even once you have automation set up you're still doing a lot of active play and that never really stops. But the automation is pretty unclear on how to do it and there's very little control over your little guys. When you have 1 totem that's not a big deal, but when you have 8 and half your totems don't have any collectors because they're all packed together on the others, it gets frustrating. Additionally, the prestige mechanic really feels like a trap, by the time you have enough points to get any real benefit from them, you'd be better off just sticking it out to the end of the run. A run is 3ish hours, even spending a bunch of time kind of flailing. I don't feel a need to do another one. So it's fine. I think it's absolutely fine for a five buck incremental, and I don't regret the time spent. While I did get this for free from a Reddit giveaway, I wouldn't feel bad spending five bucks on it. There's better incrementals, but there's a LOT of worse ones as well.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I enjoyed the game but finished it in 2.3h without needing to prestige once. I'm left with a feeling of too little, would recommend it if it was an early access or had more content.
Ну за эту цену убивалка времени норм +)
방치형 게임이라고 볼 수 없고, 클리커 게임 + 인크리멘탈 게임이라고 보면 됨. 게임 후반부에 프레임드랍이 존재하고, 타임어택 업적이 있어서 올업적 플레어는 비추천함. 1번 엔딩보고 나면 다음에 할 이유가 있을 정도로, 플래시 게임급 볼륨과 재미를 선사함
Small little incremental game. Sound effects are annoying and contrast greatly compared to the relaxing music. <10 hours to 100% achievements without super try harding. Worth the price for sure. Great to not think too hard and watch number go up.
One of the best idles I've played.
It's a pretty okay incremental game. Very active to start with, but gets more idle elements as you get further into it. It took me a while to figure out what I was doing to begin with, but once I figured out (roughly) how everything worked and built a self sustaining system it was pretty fun. It's well optimised, I got a chill few hours out of it, and the price is reasonable. I have some criticisms though: [spoiler]-I get why you'd want to delay shadow & damage waves towards the start, but later on they offer no danger whatsoever, and are in fact a big source of aether, at least for me. If anything I'd want the upgrade tree to make them happen more often -What's the point of aether totems? You get them too late in the game to offer any real value -Similarly a lot of upgrades seem to come about too far down in the tech tree. By the time you get them you're far enough in the game that it doesn't matter. Was just buying for the sake of buying after a certain point -Would be good to have some sort of toggle to instantly buy an upgrade. After the first couple rebirths, having to manually wait a couple seconds per upgrade to blast through like 80 upgrades at once took way longer than it needed to -Explanations of mechanics aren't great. You get a quick popup the first time you encounter something, then once you exit out of it you have no way to see it again, at least none I was able to find. Would be good to have some sort of menu to reread some of it - I completed it and still have no idea what prayers do -Would be good to have a way of disabling the timer in the bottom left[/spoiler]
An awesome clicker/idle. It is a clicker at first then you unlock idle mechanics. Simple but nice graphics and short. You can 100% the game in around 4 hours but it is only a few bucks. My only criticism is there is no "buy more" option (buying units has consequences). You get to a point where that consequence is minor and you need to buy a ton of units. Other than that, just a short wonderful game.
cute little concept, a full completion only takes like 2 hours though unless you're an achievement hunter. I liked managing these cultists overall though, locking your total upgrades behind a 2nd upgrade system adds an interesting layer of tactical choice when going through a run. If you only have X amount of upgrades to unlock (not counting their extra tiers), you have to start choosing what matters to your run. Some neat ideas here, nothing revolutionary. rides the line at 5/10, soft recommend. not bad, not particularly good either. It seems like I never got to explore the game's depth because it was over in 2 loops.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $5.3K | 48 | 75% | $2.99 | |
| $3.2K | 43 | 63% | $3.99 | |
| $994 | 9 | 67% | $2.99 | |
| $627 | 18 | 100% | $0.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7K | 58 | 97% | $8.39 | |
| $10.7K | 103 | 60% | $3.99 | |
| $10.7K | 71 | 58% | $5.99 | |
| $10.7K | 69 | 93% | $7.99 | |
| $10.7K | 217 | 96% | $1.99 | |
| $10.7K | 422 | 79% | $1.19 |