
What does "youth" mean to you? Is it a time in your life meant for having fun? For devoting yourself to a cause? For Yuu Tono, it's meant earning money and studying to build a brighter future for him and his family. But maybe the new (or maybe old?) friend who's come into his life will change that.
Modeled estimate, not a reported figure. How we estimate →
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About
Story
The protagonist, Yuu Tono, is a second-year at Kazami Academy.
He's at that age that falls right at the apex of one's youth and adolescence.
But..."Youth? Who cares about that? I'm busy with my part-time job."
He's a hyper-realist who devotes his youth to his part-time job.
He adeptly completes his schoolwork while spending every day at work earning money.
Hibiki, his childhood friend who refuses to stand by and watch and Riri, a classmate who looks up to Yuu as her master try to get him to join their clubs and change his life.
Hibiki encourages him to join the "Activity Collective," or "AcTive" for short, made up of lively girls with the slogan, "Let's enjoy our youth and have tons of fun at school!"
Riri encourages him to join the "Volunteer Collective," nicknamed the "NegaTive," made up of diligent girls with the slogan, "Let's devote our precious youths to making the world a better place."
Both clubs relentlessly try to recruit Yuu.
"I'm not interested in either. Youth isn't essential to me whatsoever."
Day after day, the girls refuse to leave Yuu alone, without any concern for what he wants...
Why in the world did things turn out this way?
"That much oughta be obvious."
"Get ready, Senpai. It's high time ya enjoyed your youth!"
Just what kind of "youth" awaits Yuu Tono?!
Characters






Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, English, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
补票
我也要去旅游
享受人生,尽情歌颂青春,理理线和橘花线王朝了
除去冲浪线实在玩不下去之外都还算过得去的水平(理理真的很可爱!!),最后的橘花线也使得对这个小恶魔学妹的好感加倍
第一次玩到这么无聊的gal,剧情纯日常白开水,打完一条线都已经折磨得受不了了
共同线比较无聊,玩到学妹脱衣服那块实在忍不住睡着了,醒来发现是被家里人给摇醒的,当着 学妹 脱衣服 的 屏幕
The True ending is tuff
SAGA推荐的作品之一,画面、音乐、剧情都不错。只有个别小问题,但是整体是瑕不掩瑜的。 全篇剧情以失去青春的男主重新绽放青春为主线,向前冲向终点。而大部分女主角的线路也很契合这个主线,很不错。美术也上乘,漂亮的漂亮,可爱的可爱。音乐风格也是绽放青春的轻快、欢快风格。 剧情上的问题主要是男主小姨关系感觉处理得很粗糙生硬——有的线结局了还没和解,有的线和解得也奇奇怪怪的明明共通线里感觉都水火不容。 响作为开局见到的女主,活力四射,保持乐观并且温柔,深爱着男主且默默付出,作为女一她一定对得起绽放青春四个字。她也有缺点,有时太野了(烟花火箭干人),也有时有女孩子纠结的一面。但正是这些优点和少量缺点让响更加丰富饱满,成为一个有血有肉能打的女一号。并且响在其他人的线里也作出了自己的选择和助攻,进一步丰富了她的人设。 理理也很棒,很典型的人设。但是相比响,我觉得还是差了一点——理理太美好,太完美了,没有缺点。但这是否也是一个缺点?现实里我也许能碰见响这样的女孩,但我一定见不到理理这种。理理的家教说实话我觉得有点...过了(志愿少就要挨叼),感觉这种性格也是这样养成的。 栞里也很有特色——和响、理理让男主绽放青春不同,这一条线是男主让社恐的栞里绽放青春——亦或许也是相互成就?不过不是女一女二,这条线有点后妈的意思,感觉没有发挥出来笔力,相互成就相互救赎表现出来的比较少,这一点跟里女主橘花比更明显。 学姐线个人观感就一般了,不知道是不是不太吃她颜的原因,剧情感觉写的也一般,没有其他女主乃至次要女主的含金量。 律很不错,虽然是次要女主,但把义妹的风格都展现了出来,可爱小大人(处理萝莉角色的常用手法)。不管是前期和响的推动,还是最后和生母的诀别。都处理得很好,很棒!我都以为要出那种老套忏悔+原谅甚至牢蜗特有的按头原谅剧情,谁知他说明生母依然不后悔出轨的选择,而男主依然不原谅生母,但依然还是跟她道别。太6了,独树一帜,这个剧情我会一直记下的。 橘花作为里女主,份量依然足够——巫女姐姐,响和男主的玩伴。角色人设的纠结和内心的心结也写了出来。第二次犹豫,第二次遗憾,为弥补遗憾救活男主,随后男主与橘花相恋,也知道橘花为何总是撮合自己和别人恋爱。得知真相后,男主放下心结全心全意帮助橘花苏醒,相互支撑,相互救赎的剧情能写好的不多,这就是其中一个。 (另:橘花和男主的年龄差距按照实际测算应该是7岁左右,SAGA应该自己也没太注意时间的设定。可移步G吧寻找分析帖)
因为金恋的原因,奔着隐藏角色来的,几条主要女主线剧情注水稍微有点严重,有点无聊了,好在最后橘花线也算是成功收回伏笔了,这个好评打给橘花
哭慘了,這不是單純的萌系遊戲🥹🥹🥹🥹
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Trends
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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