
KAGIDOKO is an experimental horror game where every jumpscare has a reason. Collect all keys, open all doors, and get out of that house... While being stalked by a pre-trained Deep Learning Gameplay AI.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean**languages with full audio support
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
First off, its not a bad game, its just super early in development. Now lets get to the actual review. I only played it on the easier difficulty (Due to time constraints), so I am unsure if anything is different other than a more difficult AI on the higher difficulty levels. Its a fantastic idea, and I like the use of an AI to change how the enemy works, and the graphics are obviously very good. However, that's really all the game has to offer. I will break down the gameplay really quickly for you. Walk around until you find a key, use said key on its corresponding coloured door, and repeat. It's very boring and dull. While you're walking around, the ghost will randomly attack you, and it is very obvious, as there is a music track that plays only when the ghost appears. When this happens, you need to be in the light and just look at it. It's very bland, and I know, it's an early access game, but it is not fleshed out at all. I didn't come across any bugs (that I know of) and it ran quite well. If I could give a neutral review, not positive nor negative, I would. It is a good concept, just not executed well. I would wait until it is out of Early Access and it gets more content, because it is *very* bare-bones right now. I give it a 5/10. Good concept, bad execution, it is boring. It could become a very good game in the future though, keep this one on your wishlist!
i poop pant
This is a very short, but cute little horror game. The capabilities of the AI are a bit overstated but it does genuinely try to hide from you which is pretty cool. There are a nice selection of difficulty options. The easiest you'll probably beat on your first or second try but the GIGACHAD difficulty with everything turned off will earn you the KAGIDOKO achievement if you can manage it (which I barely did). It's priced at a reasonable range and if you're looking for an hour to kill with some tense cat and mouse, I reckon it's worth it.
정말 재밌게 플레이했습니다. 처음에 귀신이 되게 귀엽게 생겼길래 방심했는데 점프스케어 당할때 비명 줫나 질렀습니다. 어두운 맵과 사운드가 합쳐져 상당히 무서웠고, 코너를 돌때마다 귀신이 있는지 확인하고 이동하거나 서랍을 열때 조금이라도 발소리가 들린다면 바로 뒤를 돌아봐야하는, 그런 심리적 압박감이 게임을 더 재밌고 스릴있게 만드는 것 같습니다. 굉장히 귀엽게 생긴 귀신이 나오기 때문에 공포감 자체는 다른 게임보다 낮아 저처럼 공포게임을 꺼려하는유저들도 걱정없이 즐길 수 있을 것 같고, 다른 공포게임처럼 무섭고 기괴하게 디자인된 귀신이 나오는 레벨이나 모드를 따로 추가 한다면 공포게임을 즐기는 유저분들 또한 재밌게 플레이 할 수 있을 것 같습니다. 솔직히 백룸 괴물이 코너에서 쳐다보고 있다? 오우쉣;;; 또한 이게임은 발소리, 웃음, 불끄는 소리 등 사운드가 주 요소다보니 꼭 헤드셋으로 플레이 하시는걸 추천드립니다. 총평하자면 4천원의 저렴한 가격으로 가볍게 즐길 수 있는 갓겜이라고 생각합니다!
공겜인데 귀여워요 ㅎ (진짜임)
인류는 아직 안전한듯 ㅋㅋ
생각보다 더 쫄면서 했습니다. 분위기 무섭네요..! 저렴해서 한번 사서 할만한 공포게임 같습니다. 종종 생각 날때마다 플레이 할 것 같네요.
I've only played it shortly so far, but it sure is fun enough for a modestly priced horror game. The AI does not seem that smart at easiest difficulty to me, it just goes poof everytime I look at it and everything is just cool. But it sure is crazy scary indeed in the harder ones, it just feels like a different game.
웃지마웃지마오지마오지마뛰지마뛰지마
I actually had a good time with this one for as simplistic as it is. Find keys, keep the lights on, unlock all the doors, avoid bad guy. What makes this game so different/unique is the AI controlling the enemy and consistently learns your play style. This thing waited on the other side of a door for me and scared me half to death! The little giggling noises it makes is so unnerving. The lighting with regards to how the enemy is just a silhouette until it enters the light was really well done too! Lots of replayability here with differing difficulties, different game mode adjustments (disable footsteps, for example), and potentially down the line some speedrunning!
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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