
JC2-MP is a project to bring multiplayer to Just Cause 2 in all of its magnificent glory. Imagine the chaos of normal Just Cause 2, then extending it out to dozens, hundreds, and even thousands of players.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
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Stats
Languages: English*, French*, German*, Italian*, Spanish - Spain*, Polish, Russian*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Siempre es bueno volver a visitar Panau. Recomiendo este juego solo despues de haber jugado el juego base. Algunos logros parecen dificiles de conseguir como por ejemplo el de reunir 20 personas en Mile High Club, pero una vez que se consigue en base a la cooperación de otros players, el sentimiento es muy gratificante.
Just Cause 2 gerek çevrim içi modu olsun gerek hikaye modu olsun fevkalade bir oyun. Fakat çevrim içi versiyonunda bir süre sonra mide bulandırıyor. 2 saat oynadıktan sonra başımın ağrıdığını ve oyunu kapatıp yatmak istediğimi fark ettim. Yani öyle birkaç saat geçirmek için makul bir oyun.
iyi ki varsın
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
免费DLC 正当防卫 2:多人模组 JC2-MP 是一款为《正当防卫 2》打造多人联机玩法的自制项目,完整还原原作的狂野乐趣。 试想原作自由混乱的开放世界玩法,再拓展至数十、数百乃至上千名玩家同屏混战。
Não tem nada para fazer, os servidores mortos sem ninguem, as platinas são extremamente exigentes pedindo contatos com desenvolvedores. Recomendo só o normal e finja que esse mod nunca existiu
Es full Freeroam si acuerdan muchos amigos para jugarlo seguramente es un cago de risa por las posibilidades que ofrece, fuera de eso el 90% del tiempo no hay nadie en los servidores.
имба
топчик!!
lüftfen bu oyunu oynayın
Amazing Game just spent an hour alone in Multiplayer it was Fun lol
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.