
Just a Little Longer is a punishing top-down shooter with the staples of classic action horror games, with a brutal permadeath gambling twist: whenever you die in the recurring nightmare the game takes place in, your save file is instantly deleted.
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Just a Little Longer is a punishing top-down shooter with the staples of classic action horror games, with a brutal permadeath gambling twist: whenever you die in the recurring nightmare the game takes place in, your save file is instantly deleted. To combat this, you can choose to "wake up" at any point, instantly returning you to safety, but reverting the nightmare back to the beginning. However, inventory items, guns, upgrades, and shortcuts unlocked remain as they were before the awakening. The question is: do you play it safe and return to the safety of your bed, or do you keep going, trying to find the cause of the nightmare — and keep dreaming just a little longer?

Transient shades and terrible unknown creatures stalk the depths of the nightmare, and ammo to defeat these foes are scarce and vital. Upgrades throughout the game will make defeating these foes easier, as long as you are able to retain them by not dying, and witnessing these foes allows them to be researched upon waking.

A large connected game world that wraps back on itself with numerous shortcuts and methods of transportation to unlock. Unlocking these shortcuts is crucial to soften the impact of choosing to wake up. As soon as shortcuts are opened, they are never closed, making repeat ventures into the nightmare more and more efficient.

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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
It's like a mix of Dead By Daylight and Friday the 13th (the game) and Texas Chainsaw Massacre, made by the same guy that made that This Is Interesting game I wanted to be cool by posting this early review, and for now, it's a really unique game! I can't wait to get to 1 hour and 56 minutes to refund it! My $$$ will go to my black tar heroin production assembly line! UPDATED: After playing more of the game, and surpassing the third boss, I can update this review a bit more. The game has 2 problems for me, which they kinda fix themselves later on, but make the early game pretty frustating: 1.- If you decide to use your phone's light, it will quickly run out, and while you can still pull out your phone when it has no battery for a quick look at your surroundings, it unequips itself after half a second. And the game is really dark, and it came to a point where I had to play the game only at night IRL because any sunlight would make it so I could not see the where I was or where enemy were when I had to pull out my gun to shoot them. Later on, you get access to a renewable source of phone chargers so you can use your phone more. And I kind of got used, and even liked the experience of spotting an enemy near me, using my phone light to get a feel for my surroundings, pull out my gun and shoot blindly towards the enemy while moving away. Creates a pretty cool visual with the muzzle flash. 2.- You die a bit too quickly on some enemies or bosses (I would have appreciated some more i-frames between hits), where when I realized I'm dying I try to hit ESC to wake up, screen to wake up pops up, try to hit SPACEBAR to select WAKE UP, but just a few milliseconds too late and I just lost my early game savefile. This happened to me a few times because some enemies do insane damage, like certain smiling enemy, and I have a special problem where my ESC key sometimes does not register input. There's a health upgrade but it's hidden behind a puzzle I glossed over my first two hours. I would have appreciated finding this health upgrade sooner because I feel it solves problem nº2 perfectly, and returns the WAKE UP from a panic button to a "I cannot win this fight, I need to reset" button. If you play this game, I recommend you figure out how to get this upgrade; some handsome guy posted a guide that HINTS you towards this upgrade without giving the solution so that's pretty cool. Lastly, I have a nitpick about how if you're standing next to a top wall, your bullets will collide with the wall and be wasted, and it's pretty hard to notice this the first few times so you will end up wasting a magazine before you realise this. Now for the good part: The story is pretty interesting, and every bit of normal information it gives does not feel cryptic, you can usually understand the normal event sequences and notes you find around, which explain the meaning of the dream segments. For now I quite like it!. I feel dread booting up the game because the threat of losing your save file is very real, and while if your save file is deleted you usually learn a lot and can double or triple the speed in which you complete that section, it still feels like you just lost forever those 30 minutes. I like this, by the way. Gives the horror game a horrific feel. The gameplay is pretty unique, I have not played a game with these shootings mechanics, unless my memory is betraying me, and the unreliable nature of your gun, with the spread, the unknown health of some enemies, and the janky control of RPGMaker engine, really makes you feel like shooting in a dream. I feel relieved when the enemy falls down, and feel the dread for wasting those missed bullets. The puzzles and their solutions sometimes can be a bit hard to find because problem nº1 disencouraging phone usage and thus, limiting your vision, but the solutions themselves I found to be within reason and interesting. I have not looked at gameplay online so I don't know how easy it is to find the solution outside of the game if you're stuck, but I have not gotten stuck on my end, and you can always create a discussion post to get help from other players. Overall, I think this game really captures what is like to play a TRUE indie game, made by a guy that clearly loves videogames, and you can feel the game design fight through the RPGmaker engine to deliver a really unique experience. Scott please brigthen the game just a smidge this review was dope cmooon mannnnn
I'm bad. Play the game. I can't beat it because I cant figure out what the hell to do after one point, and I broke the game somehow. Good luck!
very cool very sexy
I haven't played that much yet but I love it so far, just cryptic enough to my taste. Since I suck at keyboard gaming, I don't have the reflex to hit ESC and WakeUp, this is what killed me on my first playthough. Don't know if it's intended that the controller is almost 100% supported or if it wasn't supposed to be at all, but the controller is detected and can do 95% of the controls. But that last 5% is important, it's printing, switching from light to gun and shooting lol Game is too much fun to not get over the hate I feel towards keyboard gaming tho. Good one mister Jund, good one.
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