
Complete fast turn-based battles in any order you like as you rise to the top in a psychic battle arena on the moon.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Pros- -Very funny writing -Snappy gameplay loop (no grinding whatsoever) -Parry timings are satisfying to hit -Some very cool units, with one in particular being extremely unique -Great soundtrack Cons- -Maps get pretty easy once you can deploy a full squad of 8. I played on standard not knowing what to expect, and now that I've finished I wholeheartedly recommend hard mode instead. -The enemy attack radius is very hard to see on dark floors -Your character often doesn't start within talking distance of the Stage select NPCs after completing a level Overall, I enjoyed it. Blasted through the whole game in a couple days, and have saved a few tracks from the OST.
Really good tactical turn base rpg. No need to grind, just pure skill required. I recommend it to anybody looking for a fun new game to play
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Hours played at review time, across 22 reviews with recorded playtime.
Juno 06 is a funny VN and good turn-based tactics game like Magellania, the first VN and game made by their dev. (I played Magellania on my old Steam account.) Its gameplay has some improvement over Magellania, especially after the grid-based movement update. The VN part of the game is also just as funny with enjoyable characters as the previous game.
Updated after sinking some more time into the game. Easy to jump into battles, nice art and music! Could use a restart battle option in pause menu and a couple improvements like that. Overall It's an pretty good Strategy/Tactical Rpg! Easy reccomend for anyone looking for more of this game genre. Consider me an fan so far of what this developer is cooking up!
Really fun game if you give it a chance. music is also top tier!
鉴于前作的水平 这次夏促直接5折买下 这作较于1代在画面上有巨大的进步 从俯视角的2D进化为横版纸片2.5D了大概 音乐还是维持在上作质量标准 游戏标题Juno06在游戏内是月球上的一个名为Altair组织建立的竞技场 这个组织会邀请各地的超能力者来Juno06打架赢得冠军获取奖品——满足你一个愿望 战斗系统在1代的基础上添加了Level机制 击杀目标后击杀者将上涨经验 若Level UP则将血量回满+数值提高 同样的敌方也享受这个机制 经验上涨也会比玩家快 每张地图的等级将会重制为1 习惯了上一作攻击范围 这作就会显得很别扭不方便 总体来说Juno06较为平庸 没有刚玩Magellania时的惊艳 美术和人物设计已经看疲劳了
you click on enemies and make their health go down
Space Fire Emblem with dolphin magic. I think the game is missing big tiddy. This is a plea for big tiddie.
cute and fun
[h1]tl;dr: 7/10[/h1] Overall, it's very similar to Magellania, which I covered in a previous review of mine, and would probably recommend over Juno 06. Due to the two games having almost identical presentation and gameplay, I won't be repeating what the previous review covered, and will be mostly focusing on what's new or changed. But all in all, there's some improvements, and some parts that don't work as well as Magellania did, resulting in something that's altogether a [i]bit[/i] below Magellania in terms of creativity and enjoyment. [h2]Graphics: 7/10[/h2] On par with Magellania. The backgrounds, sprite design, and UI are a [i]bit[/i] more polished, but not really to the point of being a cut above Magellania, and overall, I find the visual design less vibrant and memorable than Magellania's. But maybe I'm just not a big sci-fi guy. [h2]Sound Design: 7.5/10[/h2] Good quality music, and I was pleasantly surprised to see that even though there's obviously reuses, the game introduces new soundtracks even in the later stages. However, the tracks feel overall less memorable, and there's less of them that I found myself vibing with compared to Magellania. As for sound effects, they're the same as Magellania's, so not much to say here. [h2]Gameplay/Game Design: 7.5/10[/h2] Despite Juno 06 using exactly the same units, Badges, and mechanics (with some additions), compared to Magellania, there's some nice improvements and tweaks: units got rebalanced across the board, there's now a level-up system that adds a new dimension to battles, and Badges and units are both limited, making the gameplay overall tighter and more challenging. However, with that extra challenge, the game is more unforgiving, which can make it very frustrating when a battle goes catastrophically wrong because of a single miscalculation. So I'd say the game is really for players who like to be meticulous with their unit placement and actions, otherwise, I can see the game being easy to drop, which explains the low Achievement rates for the later parts of the game and postgame. Some mechanics can also behave oddly, like some Badges triggering in certain circumstances and others not, but I'd say those are quirks you get used to rather than outright game-breaking issues. The game could probably do with some fixes there, but hey, game design is hard and tiring. Overall, a more polished experience than Magellania, though nothing mind-blowing, and battles do get repetitive. [h2]Writing: 5.5/10[/h2] Definitely didn't feel the same spark as Magellania. The humor and quirkiness are still here, but I found the premise more nebulous, the characters weaker, and the plot more meandering. There's little cohesiveness, with characters going from one plot beat to the next kinda however they feel like, and mysteries and goals that offer little payoff due to how casually they get addressed. Characters feel underexplored, and narrative scenes feel like little more than skits to offer some set dressing in-between battles. It's a shame, but nothing egregious either. Just not a lot to get invested in. [h2]Conclusion: 7/10[/h2] Aside from the slight graphical upgrade and gameplay improvements, Juno 06 doesn't feel like much of a step-up from Magellania, which I'd recommend over it. I'd say only play Juno 06 if you enjoyed Magellania a lot and want more of it, or if you're a huge TRPG & sci-fi buff that doesn't mind a story that doesn't deliver much. I'd be tempted to give it 6.5 instead of 7, but that feels like it would be just a bit too harsh, especially for a game that's more or less a solo project.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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