
Jump. Die. Repeat. A brutally hard one-button platformer where every jump could be your last. How hard could a one-button game really be? Well buckle up, because you’re about to enter the Jumpocalypse.
Modeled estimate, not a reported figure. How we estimate →
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About
Help Jumpo survive the Jumpocalypse in this tight precision platformer where timing is everything. Leap through floating ruins as the world collapses around you in this high-octane challenge where each jump could be your last.
Master tight, satisfying jumps with perfect timing to navigate collapsing platforms and deadly hazards.
Narrowly escape 4 apocalyptic environments packed with danger from every angle.
100+ handcrafted levels designed to test your precision and reflexes.
Discover mega-bounces, teleportation puzzles, freeze tokens, and the long-rumored triple jump (gasp!).
Can you jump your way through the Jumpocalypse and become the legend who out-jumped the end of the world?
Perfect for fans of Celeste, Super Meat Boy, and any game that rewards crisp, precise platforming with a side of chaotic fun.
Ready to jump? The Jumpocalypse is here!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
The game is genuinely super fun! It takes a minute to get used to the timing and physics, but once it clicks it clicks. very pleasantly surprised, would definitely recommend :)
Singlehandedly cured my depression. This game takes me back to the good old days of playing flash games in the computer lab while i was supposed to be doing my lessons in Type to Learn 3, but this game has a real challenge to it! with level design that rivals Fever Meme in terms of 'Gotcha!' this game is sure to keep you busy for hours! it took me 30 seconds to learn!
I know the guys who made this game. They're good people and even better gamers. Buy their first game and support two real ones, it's $5, you won't regret it - Love you, Gnagi Bros!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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