
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $2K — a different platform, not this one.
Overview JUMPALA is a fast-paced competitive game that's all about strategy, superpowers, sabotage, and stage control. Jump on platforms to turn them your color and collect points before reaching the top. Build your Special Meter to activate your character's special moves and gain the advantage. And whatever you do, don't fall off the stage! The core mechanics are simple to learn, but hard to master. Each game is a test of skill and strategy as you try to outscore and outlive your opponents. Game Features 4-player competitive action. Compete with your friends in fast-paced free for alls, or team up in 2v2 matches. No friends? Go up against challenging CPUs, or compete against others in online 1v1s. Easy to learn, tough to master. If you want to be the best, you'll have to plan your routes, practice your timing, and perfect your positioning—all while being mindful of your opponents. A wide variety of stages. Each stage has unique features and hazards to watch out for. Original set of characters. Each character has their own unique abilities and playstyle.
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $1.99−80% | 15ratings | 66% | — | not modelled |
| $1.99−80% | 55reviews | 75% | — | $2K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 351 | 86% | $6.25 | |
| — | 222 | 68% | $4.39 | |
| — | 12 | 72% | $19.99 | |
| — | 28 | 78% | $4.99 | |
| — | 139 | 84% | $7.99 | |
| — | 10 | 90% | $9.99 |