
Jump and collect coins to upgrade your slime's jumping power! If the jumping power increases, you will be able to collect more and more coins! Remember! Your goal is to reach 1000 floor!
Most likely between $23 and $227. How we estimate →
Checked against 8 developer-reported gamesmedian error
Jump1000 has sold an estimated approximately 39 copies on Steam, for about approximately $76 in gross revenue.
About approximately 39 copies on Steam (mid estimate), modeled from its 1 reviews — low confidence. Not a figure the developer has reported.
About approximately $76 gross, most likely between approximately $23 and approximately $227 — roughly approximately $50 net to the developer after Steam's cut. Low confidence. How we estimate →
Trends
Steam followers (game-group members) tracked daily from when we started recording.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $168.9K | 41 | 34% | $199.99 | |
| approximately $50 | 1 | 100% | $1.99 | |
| approximately $0 | 0 | — | Free | |
| approximately $21.4M | 89.4K | 95% | $16.99 | |
| approximately $4.5M | 10.5K | 95% | $12.99 | |
| approximately $2.8M | 1.6K | 89% | $69.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $338 | 50 | 68% | $0.49 | |
| approximately $349 | 50 | 78% | $0.49 | |
| approximately $368 | 54 | 87% | $0.49 | |
| approximately $387 | 61 | 87% | $0.99 | |
| approximately $407 | 70 | 73% | $0.49 | |
| approximately $431 | 58 | 36% | $0.49 |