
Play as a legless Mimic whose only way to move is by blasting gold coins at the ground, using physical recoil to jump. The rule is simple: 1 jump costs 1 gold coin. Precisely control the force and angle of every leap. Finish in heavy debt, or reach the summit decently with your treasure intact.
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About

In Jump Broke, you play as a legless Mimic. To reach the summit, your only means of movement is to eject coins from your body. This is not just a platforming challenge, but a gamble with your wealth.
Due to your physiological limitations, you must blast coins toward the ground, using the physical recoil to launch yourself into the air.
1 Jump = 1 Coin: Regardless of the jump height, every action consumes exactly 1 coin in real-time.
Precise Control: The game supports variable jump heights based on how long you hold the button. Manage your inputs carefully with limited resources.
This is a highly challenging platformer:
Demanding Controls: Level design emphasizes mastery over jump timing, force, and precise angles.
Sunk Cost: Spikes and traps won’t charge you extra, but gravity will. Falling doesn't just waste the coins you spent to climb; a hard landing will make you spill your gold everywhere. Every mistake has a literal price.
Simple Pixel Art: The game features clean and straightforward pixel graphics.
Hand-drawn Frame-by-frame Animation: Actions such as jumping, soaring, and landing are all hand-drawn frame-by-frame to ensure clear and solid gameplay feedback.
Running out of coins won't end the game, but it will change "how" you reach the top:
Bankrupt Victory: You can keep jumping even with a zero balance, but your bill will enter a state of debt.
Profitable Clearance: Only the most skilled players can stand at the peak with remaining treasure under strict resource constraints.
Can you reach the summit with your dignity—and your wallet—intact?
Stats
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.