
A lewd Visual-Novel about Futas on an open island
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
where is part 2?
This is a fantastic game with beautiful art. While it is indeed an adult game it far surpasses the standards of what an adult game is. I recommend playing with a significant other and voice acting all the characters yourselves, its been a wonderful time.
No apocalypse. No doom and gloom. No grinding management slog. Just a fun game with a playful attitude. Refreshing and worth every penny.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 39 reviews with recorded playtime.
Bought it on itchio about a year ago, just got it here to support the dev.
The game was a lot of fun! Not your average visual novel game, it's more than that! There's a lot more freedom in the game to explore more but it's a short story. The game is a little buggy tho... but despite the bugs and short story: 9/10
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Played since there were builds on the web, so it's a fantastic experience all things considered. However there are a few technical problems like interacting with Gloria in the church causing an error or a message about a missing background for a scene but they don't make the game unplayable by any means as far as I'm aware. What I liked the most were many of the interactions involving the protagonist and the world she's in. I would enjoy seeing more like this in the future.
Juicy Futa is a niche, adult-oriented narrative game that places its emphasis squarely on character interaction, relationship building, and player-driven progression rather than traditional gameplay challenges. Developed and published by Juicy Eliot, the game positions itself as a hybrid between a visual novel and a light life-simulation experience, offering an open-ended structure where the player’s choices and time management shape how the story unfolds. From the outset, it is clear that the title is designed for a specific audience, leaning into mature themes while framing them within a stylized and intentionally distinctive presentation. The player steps into the role of Eliot, a protagonist who finds themselves stranded on a tropical island after an unusual time-travel mishap. This premise serves as a narrative anchor rather than a complex plot engine, giving the player a reason to explore the island and interact with its inhabitants. The setting is divided into multiple locations that can be visited throughout the day, and progression is governed by a simple calendar and time system. Each day offers opportunities to engage with characters, trigger events, and slowly uncover more of the island’s routines and personalities. This structure encourages a relaxed pace, allowing players to move through the game at their own rhythm rather than pushing them toward a fixed ending. The core of Juicy Futa lies in its relationship systems. The island is populated by a large cast of characters, each with their own schedules, preferences, and relationship meters that track things like trust, affection, and attraction. Conversations, choices, and repeated interactions gradually influence these values, unlocking new dialogue and scenes over time. The game rewards attentiveness and consistency, as understanding when and where to meet characters and how to respond to them becomes key to seeing more of their personal storylines. This creates a sense of agency, as progress feels tied directly to player decisions rather than arbitrary unlocks. Gameplay mechanics are intentionally simple, focusing on menu navigation, dialogue selection, and light exploration rather than complex systems. There is no emphasis on difficulty or challenge in the traditional sense; instead, engagement comes from curiosity and experimentation. Players are encouraged to revisit locations at different times of day, try alternative dialogue paths, and manage their schedule efficiently to see how the island’s dynamics change. While this approach limits mechanical depth, it aligns with the game’s focus on narrative and atmosphere, keeping the experience accessible and low-pressure. Visually, Juicy Futa adopts a striking black-and-white art style that sets it apart from many other adult visual novels. Character illustrations are bold and expressive, and the restrained color palette gives the game a stylized, almost noir-like tone despite its tropical setting. This artistic choice helps create a consistent mood and lends the game a sense of identity beyond its subject matter. Accompanying audio elements, including background music and ambient sounds, are understated but effective, reinforcing the laid-back island atmosphere without drawing too much attention to themselves. The game also includes a gallery and achievement system, allowing players to revisit unlocked scenes and track their overall progress. These features cater to completion-oriented players who enjoy exploring every available interaction and outcome. Replay value largely comes from pursuing different character routes or experimenting with alternative choices, as there is no single “correct” way to experience the story. However, players uninterested in replays or character-driven content may find the experience relatively brief once their preferred paths are complete. Overall, Juicy Futa is a focused and unapologetically niche title that prioritizes character relationships, player choice, and mood over complex mechanics or expansive storytelling. Its strength lies in how it blends a relaxed simulation structure with a distinctive visual style and a wide cast of characters, offering a personalized experience shaped by the player’s curiosity and decisions. While it will not appeal to those seeking traditional gameplay depth or broad mainstream themes, it succeeds within its intended scope as a narrative-driven adult game built around interaction, atmosphere, and gradual discovery. Rating: 7/10
I was pleasantly surprised by how good this game is. The art is fantastic, I honestly didn't realize it was going to be a visual novel at first. Animation is great as well. There are 5 endings and honestly the best ending is pretty easy to get, I got it on my first try. If I had one complaint about the game it's that certain actions take the entire day for no real reason. Like why does catching 2 characters in a scene use up the entire day? I didn't even join in. All in all very good game, cute little story and interactions. Pretty quick to get through and very easy to get the good endings.
I am now tearing the silk handkerchief with which I wiped my tears, howling with laughter. Greetings to the animators who horribly misunderstood their anatomy classes. Our dark philosophy evaporated the moment we matched three gems in a row, my friends. This is the pixelated manifestation of the motto "you can never have too much of a good thing"... Pure lust, pure phallus, pure laughter! Yes, my little sweethearts, after all those schizophrenic depressions, bloody frosts, and cannibals, we have arrived at the ultimate punchline! This must be exactly what they call the Divine Comedy; my stomach aches from giggling in front of the screen! Set aside the dark aesthetic, that solemn melancholy and whatnot; this is tailor-made for putting your brain completely on idle and dying of laughter while saying, "What on earth is this?!" Our Japanese brethren have played so frivolously with the boundaries of biology that our girls are... exceedingly blessed! The story? Who cares? The gameplay? Merely clicking. I find it exceptionally ironic that my entire cool, uncanny persona is completely leveled by this exaggerated and absurd carnival popping up on the screen. It seems sometimes one escapes their deepest sorrows through such cheap, goofy, and boundless monstrosities. Just look at this view "popping out" of my Steam account! But let us put this giggling aside for a second and briefly touch upon the philosophy of the matter, my otaku brethren. What is the modern human's unquenchable obsession with this biological impossibility, these synthetic freaks of nature they call 'futa'? In truth, this fetishism is not merely an overflow of lust; it is a concrete manifestation of the late-capitalist era and digital loneliness. The wretched modern individual, crushed between the ruthless cogs of consumer culture and stripped of their agency in life by economic depressions, can no longer be satisfied with the "ordinary" reality offered by human nature. Jean Baudrillard would turn in his grave; this is the reinvention of sexuality, drenched in the sauce of hyper-reality. Escaping the suffocating weight of gender codes, the mind takes refuge in the fantasy of uniting the elegant, aesthetic allure of the female with the most primal symbol of domination—that certain appendage—in a single body. The contemporary human, feeling incomplete, inadequate, and practically castrated by the system in their daily life, numbs their existential dread in these isolated fetish pits of the virtual world by worshiping an absolute 'goddess' figure that harbors both masculine and feminine power. So you see, what lies behind those pixels is not just horniness (okay, okay, there is horniness too, you little rascals!), but the very massive, desperate, and profoundly lonely scream of the modern age. Yeeess... Now that we've done our deep psychoanalysis, let's get to our "in short" segment. In short; if you can brave the "Sister, what is wrong with you?" looks from your friends who see this in your Steam library, by all means, buy it. Mocking one's own seriousness is the most delicious thing one can do in this gloomy life. Now let me get over this fit of laughter and return to striking my melancholic poet pose, lest I ruin my edgy vibe. Don't forget to lock your door while playing, kiddos. By the way, don't mind my jokes. The game has a depth you wouldn't expect from it. If you are a visual novel lover, it also has a "length" that will highly "satisfy" you. Hahahahahaayay! I am so hilarious!!! 9/10 Velhasıl... Pür-şehvet, pür-pipi, pür-kahkaha!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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