
A RPG game that involves killing monsters, bosses, and completing the main quest line as well as the secondary quest line
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Canavarları ve patronları öldürmeyi ve ana görev serisinin yanı sıra ikincil görev serisini tamamlamayı içeren bir RPG oyunu
Very straightforward RPG game which takes about 5 hours to finish. The gameplay is linear without any side quests (you just follow the main story quest line) and the RPG part is rather basic (permanent party, no elements, no buffs and statuses etc.), so I would say this game is actually perfect for kids as their first RPG (and of course everyone else who is fine with simple RPG game). Although the game is listed as finished (and story wise it really is finished), I recommend you to think about it as an early access game - several maps are very basic and there are some bugs as well, but as you can see from the patches, author works on finishing and fixing these things. Generally, for the most enjoyable experience and to avoid possible problems, I recomend to follow the instructions from the quests and do not enter the areas where the quest does not send you yet. Another problem you may encounter is delay between when you choose Save and when the window with saved games appears - it takes so long that on my first save I thought the game crashed - but just wait and the window will appear (I have not seen this problem in any other RPG Maker game). And regarding saving one more warning - letting Steam to upgrade the game to patch 0.2 wiped all my saved slots, so until you finish your game, it is wise not to upgrade. Overall, I liked the game - the story is good (although you will have to wait for it until about 70 % of the game, when the gameplay slightly changes), art and music is nice, there is great feeling of progress as you play and it is generally apparent that author gave the game lots of time and love. If you like simple RPG games, I recommend it.
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Hours played at review time, across 32 reviews with recorded playtime.
bored game
When you start a game and in less than 5 minutes you find an almost unavoidable bug you know you're in for a ride. Though honestly, more than buggy, this game is horribly monotonous. You walk from town to dungeon with no real feeling of making progress on the story. It has the usual hints of amateur rpg maker games, taken to the extreme. Like sample maps everywhere, sometimes reused many times. Do you like elemental dungeons? I hope you do because you will find at least 3 or 4 forest/fire/water/earth dungeons! None of them standout either, they're just boring maps with nothing going on. How about the weapons? All of them are boring too, with every weapon being a straight upgrade from the last one, but not in a subtle way. They always increase in power in the same amount (Like +5 attack with each sword) with no extra bonus. How about the balance? The game is absurdly easy, just spam your strongest attacks and win. The enemy AI only knows to spam the same weak attack over and over (sometimes even doing 0 damage!). So many bosses and every single one of them have the same pattern. The writing! Maybe it's good? Nope, it's full of errors and very awkward writing. Like repeating the same redundant information million of times ("We have to defeat the enemy! Because the enemy is bad and hurts people. And hurting people is a bad thing. That's why we must defeat you! To stop you from hurting people!"). Couple this with a lot of random information that comes out of nowhere, like a bunch of new towns being named with all of them having weird names that make them hard to differentiate. I stopped caring about the story once I hit the second fake ending. That's right, a fake ending, because that's what a monotonous and boring game needs: Be longer that you need to. You beat what appears to be the final boss and "cleanse the darkness from the land"... Then the game ends right? Nope, Now you're helping some elves for some reason. But then you finally reach "Luonto", (which is fairly unremarkable) the name is in the title! You beat another boss and then the game ends right? Nope, now you're on a whole new land and I couldn't take it anymore. I stopped playing it because I didn't want to waste any more of my time in such a boring and seemingly endless game. It feels like the new sections were slapped on top of the first ending just to make the game unnecessarily longer. I find it funny that the developer wanted to make another game after this, even when they know that their game is bugged. And despite the promises, it's been almost two years with zero updates. I don't care because honestly, this game is pure trash and no amount of polishing would help.
the environment too blank...
( ͡°👅 ͡°) Good game
Игра "Journey to Luonto" предлагает атмосферный приключенческий опыт с живописной графикой и мелодичным саундтреком. Погружение в мир природы и эмоциональная история главного героя — сильные стороны. Однако управление ощущается не совсем интуитивным, а некоторые квесты кажутся излишне сложными. Технические сбои и недостаточное описание механик снижают общее впечатление. Рекомендую для любителей медленного, размышлительного геймплея, но с оговоркой о возможных недоработках.
Journey to Luonto, a simple and neat free to play RPG. While nothing really blew me away about the game, it was somewhat rough around the edges, or bare bones feeling. That being said, Journey to Luonto does everything well enough that I would recommend any fan of free to play RPG maker styled games check it out.
I can see that the dev is putting a lot of effort into learning the system, but this is just not a playable game right now. The maps are big and empty so it can be hard to find where you're going, or where you leave the area. There also isn't really a story, and what is there isn't interesting since we just got dumped into the middle of it. My recommendation to the dev (from someone who has also put a lot of work into RPG Maker) is to start with a much smaller map and a smaller goal. Take the smaller map and really focus on how you can telegraph to the player where they're going. Avoid blank edges, since that blank area usually telegraphs "leave level here" and start experimenting with how you layer the different assets to get more robust maps. As far as NPC's, just focus on one or two and create different ways that the characters can interact with them so that you can start learning the scripting system and how to create progressive dialogue options with switches. As for Player characters, I always prefer when it's just the one character to start. You can use this singular character to make an opening cut-scene. Just giving them a little dialogue and movement to show them arriving in your scenario and give them a bit of a personality so the players (or play-testers) don't mind helping you test your progress. Then you can also learn how you add a character to the party. As for combat, I usually recommend getting the rest to a good spot before adding in enemies. Once you do add them, start with just one or two and really think about how you want them to attack and what kind of powers you want them to have or want the party to be able to use against them. On a final note, personally, hate 'click to move' so I always try to give people the option to turn it off. Good Luck, this isn't really a game yet, but I can see the effort (and, honestly, none of my work is a game yet, either). Start small, focus on the basics, and then scaling up will be easier.
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