
Break the limitations of traditional soul games on players' attack actions, and provide players with the ability to freely design their own action modules
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
It tells the story of a small ant who has lost his memory, and gradually searches for the truth of the world in the dangerous backyard, and finally overthrows the oppression and domination of bees. The core of the game play is emergent design, which breaks the restrictions of traditional soul games on players' attack actions, and provides players with the ability to freely design their own action modules. In terms of art, stylized cartoons are used to cleverly design the scene from the perspective of insects and plants
Genres
Stats
Languages: Simplified Chinese**languages with full audio support
Reviews
⠀
no se entiende nada, ni pude atacar nada XD
看上去是一款很丰富的动作游戏 自定义的装备系统、可定制的招式系统,外带内置的作弊器(按P、休息时点击获取token,然后大量加点,但只能一点点加,如果只是几十级的话没什么感觉) 但真要玩了后就只会觉得,非常糟糕的手感,外加没有地图只能像只无头苍蝇,到处乱走
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
quiero pegar y me sale todo el tiempo una nota musical con una gota de agua encima, que boronga significa eso? encima todo en coreanazo, anda a saber que dice
bug好多,捡的物品/技能会神秘消失,连攻击动作都进行不了
Geleneksel soul oyunlarının oyuncuların saldırı eylemlerindeki sınırlamalarını ortadan kaldırın ve oyunculara kendi eylem modüllerini özgürce tasarlama olanağı sağlayın
免费 有中文 没成就
vaya m1erda, tuve que usar traductor de google para entender algo, no se si apenas sean betas y por eso el tremendo bodrio y este gratis, porque me tomo media hora de traduccion para entender como usar un poco el inventario y las armas para que al final la hormiga pasara de levantar las manos con una gota de agua a dar manotazos que no hacen daño, espero que lo parchen y sea funcional pq alc se ve que puede estar bueno si te dejaran hacer algo
es malisimo no se entiende nada y esta lleno de bug
玩了一段时间,说一下我遇到的问题, 游戏灵敏度对于我太高,没有调整的地方 在装备栏里面,我一开始不知道把招式放在哪里,把他放到了装备栏的剑刃的位置,重新打开背包他就消失了。你应该明确表示招式应该放在那里并修复招式可以放在剑刃槽的bug。 然后招式槽,我在单手模式里永远只有一个,无法通过你设计的武器护手增加。双手模式直接一个都没有,所以你精心设计的视为游戏最重要的一环的自由搭配武器招式我完完全全没有体验到。 关于招式的问题,使用远程攻击这个招式完全不能行走让人十分难受,而且远程攻击有时候会直接发射不出来子弹。 上挑这个招式和重突刺可以打断所有敌人的攻击(除了螳螂,我打完螳螂就没玩了)。 这个游戏的攻击判定很奇怪,上挑经常打不中敌人,你的判定框到底在什么位置。 敌人的起身会把站在旁边的你顶起来,螳螂的飞天下劈会踩在你头上,螳螂经常会穿模到石头里
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Emberward | $2.3M | 3.8K | 97% | $19.99 |
| Kindergarten 2 | $1.7M | 5.8K | 98% | $14.99 |
| Vagante | $1.6M | 5K | 89% | $14.99 |
| Blazing Beaks | $1.1M | 2.6K | 83% | $14.99 |
| SEDAP! A Culinary Adventure | $341.2K | 638 | 70% | $14.99 |
| Rem Survival | $338.5K | 802 | 75% | $15.99 |