
Johnny Graves is an urban fantasy shooter that demands accuracy and fast reflexes. Johnny has a key role in the civil war of Hell. He has to fight his way through the front lines to help the lesser of two evils prevail...
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game is short, feels like a demo lenght.
The game is a top down shooter with cool locales & views in the background and music fitting the atmosphere. The difficulty took some time getting used to but gladly there are checkpoints and you also keep the upgrades you have already found. I have to say that the game is a bit rough around the edges. For example moving between platforms of different height isn't always smooth and you may neet to move around to get unstuck.
I recieved this game from Stupid Stupid Games, and, so far, it's not too bad. I won't tell you NOT to buy it, but I'll definitely have to play more to give a definitive answer. For now, since it's required for a review, I'll give it a "Yes." If you're into hack-n-slash style games, give it a look. Pay no attention to my play time. I had to step away from the computer and left the game up. For more on what I thought about it after my first play session, check out my video review when it goes live (Feb 17, 9am ET): https://www.youtube.com/watch?v=9DcPrH_WOtY&feature=youtu.be
Ein kurzes aber dennoch spaßiges Action-RPG welches sich allerdiings noch im Early Access befindet. Bis Ende 2016 sollen noch weitere Kapitel dazu kommen. Einen Einblick gibt es hier: https://www.youtube.com/watch?v=-SP5vbSLQyU
Tags: Topdown Shooter Additional Tags: Delete Local Content & Remove from Library TLDR: Development ceased. Complete with "we give up" devpost. Was not thrilling to be part of the ride on this one and the final product is a forgettable, unsatisfying thin piece of shovelware that nobody would have ever missed the existence of should it had never been made. Level design still has areas where tiles just cutoff into untextured sea of nothingness. Features long featureless subway corridors in which you are dumped at the very beginning of the game for no apparent reason (does not fit the flavor text of the intro). Subway has branching paths that lead to dead ends. Some of these dead ends have permanent buff power ups littered in them and also DPS clouds. Baiting you to go in them to die for no reason. Combat involves shooting at targets that are often in darkness or obfuscated by near-ceiling obstacles with a fixed camera that you cannot manually have any control over. Setting is just some homebrew Buffy the vampire slayer/angel kinda deal. No Xbox360 pad support. For a twinstick style adventure. Removed for declutter.
https://www.youtube.com/watch?v=O2J3FWT4YR4&t=3s
Olen seurannut pelin kehittymistä melkein alusta asti ja nyt kun peli on nyt valmis niin ajattelin pelata pelin lävitse. Se olikin helpompi sanoa kun tehdä. En yleensä pelaa tällaisia hyvää reagointia vaativia pelejä, ikääkin kun on tullut jo 55 vuotta täyteen, ei reagointi kykykään ole enää parasta AAA ryhmää. Alussa näppäimet menikin sekaisin ja mikään ei meinannut onnistua. Peli on todella haastava, välillä on tunne ettei tästä pääse mitenkään eteenpäin. Kun sitten lopulta on saanut vastustajat nurin on fiilis kuin voittajalla. Tunnustan, että tuli jopa tehtyä pienet tuuletukset vaikeimpien kenttien jälkeen ;) Pelissä eteen tulevien vastustajien kirjo vaihtelee mukavasti, jokaisella on sopivasti erilainen "luonne". Jokaista vastustaja tyyppiä varten piti sovitella oma taktiikka. Erilaisia vastustajia on riittävästi. Pelin taustamusiikki on suorastaan oopperamaista ja parasta mitä minä pienen peliurallani olen kuullut. Mielestäni peli soveltuu henkilölle jolla reagointi kyky tallessa ja joka kaipaa haastetta ja vaikeuksien ilmaannuttua ei heti luovuta ja masennu, vaan jatkaa eteenpäin, niin kuin menestyvä ihminen normaalistikin. Pelin hinta viisi euroa on pelistä suorastaan naurettavan vähän. Peli on suorastaan pakko ostos, jos yhtään arvostaa suomalaista peliteollisuutta. Itsellä läpi peluu kesti reilut kymmenen tuntia, joten laittakaa paremmaksi.
[h1]Johnny Graves - The Unchosen One: An ARPG That Misses The Point of ARPG's[/h1] Video review here: https://www.youtube.com/watch?v=XvTRd5m8Hs0 Johnny Graves - The Unchosen One is an early access title by developer Stupid Stupid Games. It’s an ARPG that's a bit light on both action and role-playing. In Johnny Graves, I play as the titular character while he fights to fend off hell-demons from a 1979 era New York. In the early build of the game I am testing, the story starts off in a subway tunnel seconds after my train was run off the tracks by said monsters. Trusty magic revolver by my side, I quickly memorized the controls before heading out into the level. However, the mechanics and design choices as I progressed through the game were far scarier than the any of the monsters I was encountering. For starters, the combat in this game is not easy. That’s fine, I like a challenge. The developers even state that the game is made to be hard. What isn’t fine is that Johnny Graves’ difficulty doesn’t come from a challenging and smart a.i. with mechanics that I must slowly learn and eventually master. Instead, it comes from swarming enemies that I have no way of fending off, poorly designed top-down camera angles, and boss fights that drag on far too long without any forms of recovery to cushion them. [h1]Combat is Difficult for the Wrong Reasons[/h1] In order to damage enemies, I have to make sure my cursor is directly on them when firing. Johnny can’t move when firing, leaving me open to attack. This is a great mechanic that I would normally recommend the game stick with, however, it likes to take advantage of that handicap a bit too much. Take the first boss fight for example. It starts off as a simple encounter designed to ease you into fighting tough enemies. The boss then begins to summon demonic dogs. These dogs are quick to dispose of, but the boss gets into the bottom half of the screen. Due to the unmovable top down camera, I am at a severe disadvantage. The UI blocks the bottom of the screen. By the time I can see an enemy coming at me, they are already in my face and I’m taking damage. All of the enemies move faster than me and eventually overwhelm. This would all be balanced out with some sort of melee attack that pushes them back for a second, or even a quick dodge. Instead, the dodge I get now has a long cool down. Too long to justify how short the distance is as well as how quickly the enemies catch up to me. Johnny Graves' boss fights are long and have no recovery items. Dying and knowing I have to endure that entire fight over again is a big blow to morale. There is also the strange omission of a mini-map or any form of letting me know where I am going. The levels are not too complex, but there are multiple paths that lead to dead-ends and such, or even ones that don’t look like the right way to go. Any form of direction would greatly benefit Johnny Graves. [h1]Issues Add Up to More Than a Lack of Polish[/h1] There is a story to the game. It is similar to Devil May Cry in that there are two demon brothers. One uses his powers for good, and the other for bad. The dialogue is passable, yet very expository. It’s strange to me that Johnny Graves is an ARPG. There is no stat or loot system, and the skills system is about as barebones as can be. My health bar never rises. My special attacks stay the same, and my gun hasn’t changed a bit since I started playing. I want to say a lot of these issues are just because the game is in Early Access, but according to the Steam page, this is 70% of the finished game. The full release is very soon, and I can’t imagine this game being very different in whenever that is. The issues at hand are far more than just a lack of polish. Game length is also in question. I finished the content of the demo within 45 minutes on my first play-through. There was then an update with some new content. I played through again and it only took fifteen minutes longer than the first time due to the new level. The experience isn’t all bad, though. Johnny Graves’ levels have a nice sheen to them, and the objects and textures are charming and fit well with the universe that Stupid Stupid Games is portraying. It’s just a shame that exploring those levels is more struggle than fun. [h1]A Prime Example of a Title that Needs More Time[/h1] Johnny Graves - The Unchosen One is a great example of a game that needs another year or two in the oven. There is a decent foundation here, but none of the gameplay is particularly stand-out. Nothing in Johnny Graves is done better than other games in its genre, and I have a hard time imagining any of that will change come full release.
just don't
the controls are fckn annoying, camera's awfull, jumps unpredictable.
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