
This is a side scrolling pixel game, players take on the role of a JK girl use various sword drawing techniques to deal with the enemy. On the way to find family, passing through Japanese style streets and Mount Fuji, what mysteries will be uncovered afterwards?
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About
JK Girl Samurai is a 2D side scrolling pixel game (not porn game) where players take on the role of a JK sword drawn girl whose family members have gone missing. While searching for her family, players must overcome obstacles and use various techniques in sword drawing, such as general attack, combo, swallow return, and flash of the god, by operating the keyboard You can also purchase bloodthirsty skills, and the protagonist played by the player will encounter different enemies such as thugs, warriors, geisha, ninjas, skeletons, and more Pixel style Japanese architecture, terrifying hellish space. Players can use mouse operations to advance the plot and experience the rebirth of confusion, loss, and despair with the cute protagonist. What secrets will they discover later?...
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
这合理吗?弹刀弹到了忍者的攻击但还是被打了 还有能不能把地图上装饰移到后面去,已经不只一次被躲在树后或柱子后的敌人偷袭了
独立游戏小甜品,实际流程只需要15-20分钟即可通关,看作者小黑盒自述第一次做游戏,所以暂且不评价太多,鼓励一下支持吧,被画风吸引实际有点太平庸,继续努力吧。
总体上来说就是一个可爱JK+太刀+飙血的小游戏。 不知道作者在做的时候有没有参考过first cut这个游戏,但这个游戏在砍杀的反馈上面和first cut是差不多的。 打小怪的时候还好,打到boss的时候不对劲了。你面对的boss会因为不明原因一动不动,然而就在你攻击的时候,boss像学会了环取的踹哈B一样,一刀一刀燃烧刀岚刀一直切,给我吓哭了。佛和神啊。 其他的问题也是花样多多,比如上下楼梯和背景交互啥的。 不过这就是一个11块钱的单人制作小游戏,我还能要求什么呢?如果作者原意继续打磨的话,那还是说的过去的吧。
我是昨天晚上买的,游戏美术挺好,但是战斗实在是玩不下去,但是,到了今天作者进行了更新,战斗的体验一下子就好了很多,还更新了键位提示,而且其他方面也好了很多,和更新之前的游戏完全是俩东西。的确是值得好评,9块钱,值!
Too hard for me, 40 min goes and i still stuck in subway station
这是一个小而美的砍砍乐爽游啊,好玩很解压,假期里花了一个多小时通关了,爽!PS5手柄连了电脑居然能用,就是对话和进房间的时候要用右边的摇杆代替鼠标移动到按钮上再按下摇杆,感觉有点麻烦,希望作者能解决这个按钮的问题啊。 美术很精致,看得出作者是花了心思画的,敌人受伤时的表情很逗比,配上死后喷血的感觉,很有反差萌,我喜欢。 不过才四个关卡,玩得不是很过瘾,第一关稍显简陋,感觉是让玩家找手感的。第四关还迷路了,跑得头晕,楼梯只能往上跑,下楼得跳下来,不是很流畅。敌人死了后都吃了金币,但是商店我没找到啊,也没用上这些金币,建议作者增加一些商店入口和商店道具,比如服装,补血物还有技能,期待作者再丰富一下内容吧!加油!
现在的动作流畅了不少
之前还没发售的时候就被画风吸引到了,但是体验下来感觉有点差强人意。设置UI有待优化,第一次点找不到确认键。“设置”有点多余了,只有语言设置的话,建议在标题页某个角落设计一个切换语言的图标。不能窗口化也有点麻烦,要切屏只能退出,但是存档又不能随时随地。对话框建议多加个按键,双手都搭在键盘上还得用鼠标点属实有点说不过去。弹刀音效可以优化,反馈感不是很强。角色跳跃高度太高了,导致一些台阶基本没有存在的必要,而且上楼梯不能跳跃,只有下楼梯才行。普攻突进如果蹭到台阶会跳得很高,也没有空中普攻或是技能。新人作者的第一个游戏,有很多问题可以理解,希望后续继续加油打磨好这个游戏。
你这水平,你这定价,出发点明显就不是冲着回本去的,那干嘛不干脆点设为免费游戏呢? 那样的话,你将收获更多善意的鼓励和细致的反馈,反观现在即侮辱了玩家又作贱了自己。 我本可以是给好评那堆人群里的一个,不说跟给差评的人辩驳,也至少不会成为你的阻力。
对于这款游戏来说,美术在线的,但是在战斗系统来说,主角攻击范围比小怪小,怪的攻击频率过高,弹反收益过低,更是居合斩穿小怪小怪没死后面给你来一刀,玩了块20分钟,第一关勉强才过,希望能作者能够优化一下吧
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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