
Cold rationality and warm ideals. The protagonist carries conflicting worldviews—and she journeys to the afterlife.
Modeled estimate, not a reported figure. How we estimate →
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About
“Jinagan” is a story-driven platformer.
The protagonist journeys into the afterlife,
revisiting precious memories and moving forward.
Simple and intuitive platforming
Dodge enemy attacks and land your own.
And overcome the obstacles.
Emotional and philosophical conversations
Every character has their own conclusion.
Have sincere conversations with them.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean
Reviews
Opening / Information Reading a review is not enough? Want to see some footage? Check the link and watch some gameplay for yourself and decide if this game is worth your time: https://steamcommunity.com/sharedfiles/filedetails/?id=3614898668 Hello there, I’m reviewing Jinagan, a simple but emotional platformer built on RPG Maker’s engine. It mixes light combat, slow-paced platforming, and a surprisingly heartfelt story about regret, love, and the desire to change yourself. You follow a woman who enters the “afterlife” to confront her own memories, reconnect with the true love she lost, and face the painful emotions she locked away. Gameplay / Story Jinagan keeps things very simple. You jump, dodge, block, and attack. The platforming is straightforward, the enemies aren’t complex, and the entire experience feels intentionally minimalistic. Despite the engine’s limitations, the game tries to build momentum through short encounters and a few boss moments, including a final helicopter fight using a rifle. But the gameplay isn’t the point here. The story is the real focus. Your protagonist, a woman who tries to “conclude” her misses in reality, wanders through an afterlife world filled with fragments of her past to solve. She meets lost souls to find her one and only soulmate, who represents her emotional walls and the parts of herself she hid away. The core idea: She has been cold and closed off, and now she must confront that to find closure. The strongest moments are the memories of her partner. He tells her things like: “You’ll make it. Even if it feels pointless. If this memory meant something… then the pain was worth it.” These moments give the game its emotional weight. They’re simple, but they land. She wants to play it safe and not get into any action that can hurt here while he shows her the worth. In the end, she finds her love again. She gives him her bouquet, the same one she used as a shield in the game, symbolizing that she’s done blocking herself off. She’s ready to return, to try again, and to love openly. Pro: + Nice music + Simple but charming platforming + Emotional, philosophical story + Symbolism that actually works + Built with creative use of an RPG Maker engine Contra – Very slow pacing – Text scroll speed is painfully slow – Combat is extremely basic – RPG Maker engine limits the overall feel – Reading segments feel dragged out Conclusion / Who will enjoy the game? Jinagan is a small, emotional journey disguised as a simple platformer. The gameplay won’t impress anyone looking for challenge or speed, but the story has heart. It explores regret, love, and self-growth through a symbolic afterlife adventure that stays grounded in its message. If you enjoy: • philosophical themes • light platforming • emotional narratives • symbolic storytelling …then Jinagan might be worth your time.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
(큐레이터 커넥트) 저승을 여행하는 작은 볼륨의 횡스크롤 액션 플랫포머. 점프 액션과 보스전이 은근 어렵지만 난이도 설정으로 해결해 줍니다. 중간중간 컷신과 회상을 통한 철학적인 대화가 많은 편으로, 취향에 따라 호불호가 있을 듯. [code] 스팀 큐레이터 : [url=store.steampowered.com/curator/44849820/]INSTALLING NOTHING[/url] [/code]
게임을 한지는 좀 지났는데 늦게라도 평가를 달아봅니다. 장르는 횡스크롤 플렛폼 게임으로 어떤 사건으로 삶과 죽음의 갈림길에 선 주인공이 자신의 애인을 마지막으로 만나기 위해 저승을 해쳐나간다는 이야기의 게임입니다. 먼저 깔끔한 도트와 예쁜 케릭터가 눈에 띄어서 좋았고 액션부분은 다른 타 게임과 비슷하게 느껴져 노말하게 플레이 할수 있었습니다. 스토리 부분은 조금 아쉬운게 짧은 플레이 타임에 모든걸 다 담아내려고 했던탓인지 예측가능한 범위내라서 반전이나 벅찬감동, 큰기대는 하시면 안될거 같습니다. 이야기 자체는 잔잔한 슬픈사랑이야기 이기때문에 거기에 초점을 잡고 플레이 하셔야 할것 같습니다. 마지막으로 브금이 너무 좋았는데 넉놓고 듣고 있었습니다. ㅋ 나중에 OST라도 추가로 나왔으면 하는 바램이 있네요. 끝 다음 작품도 기대하겠습니다. [url=https://store.steampowered.com/curator/45555420-%25EB%258D%2594%25ED%258E%2598%25EC%259D%25B4%25ED%258D%25BC%25EC%2599%2580-%25EA%25B2%258C%25EC%259E%2584%25ED%2595%2598%25EA%25B8%25B0/]Steam Curator ThePaper <--큐레이터 주소[/url]
[b]큐레이터커넥트[/b] [h1]스토리텔링이 아주 좋은 도트 횡스크롤 플랫폼 게임. 단 난이도가 아주 빡빡하다.[/h1] 저는 엔딩 못 봤습니다.ㅠㅠ 제 손이 빠거나, 정확하다고는 말 못합니다만... 상당히 어려운 게임에 들어갑니다. 추락하면 데미지를 입는데 추락하지 않기위한 여유공간이 극히 적은편이라 추락사 하는 경우가 자주 나옵니다.ㅠㅠ 특히... 어.. 특히 초반에는 그냥 좁을 뿐이지만 가면 갈수록 "좁다" + "방해가 되는 무언가" 콤보가 쌔게 나와서 난이도를 한층 더 끌어올려줍니다.ㅠㅠ 덕분에 저는 꽃집 지나서 좁은 공간 + 총 무한정 쏴대는 곳에서 막혔습니다.ㅠㅠ 스토리는 살아있는 여주인공이 사고로 죽은 애인을 잊지못해 저승에 찾아간다는 내용으로 게임이 진행되면서 여주인공의 생활, 애인과 만나서 어떤 일을 겪었는지 등 은근히 잔혹하면서도 한번쯤은 생각해볼 만한 철학적인 내용들이 나온다. 단지.. 이거 보려면 아주 빡빡하게 짜여진 점프액션을 깨야 함.ㅠㅠ 이 점프가 처음에는 여유공간이 적을 뿐이지만, 갈수록 기믹이 추가되고, 나중에는 좁디좁은 공간으로 무한정 총알이 날아오는 것 까지 경험할 수 있음.ㅠㅠ (나는 여기서 막혔다. 그래서 더 적을 수가 없다.ㅠㅠ) 게임자체가 플레이어에게 생각할 거리를 많이 주었기에 서정적이면서도 때로는 "나는 이런거 인정 할 수 없어!"하는 이야기도 나온다. 개발자가 상당히 많은 메세지를 넣었음. 아무래도 플레이 하다가 막혀서 여기까지 밖에 적을 수 없지만.. 삶과 죽음에 대한 고민거리를 많이 던져주는 게임이라고 생각합니다. [h1]관심이 있으신분은 할인 할 때 한번 고민해 보세요.[/h1]
背景のアート的表現が卓越しており、ストーリーの硬質的な印象と併せてこのゲームにしか無い体験が得られた点が特徴。 こちらのゲームの説明文に少しでも共感出来るのであれば購入して損はしない。あと音楽が良い。 しかしUIなど各種作り込みに甘い点が見られる。 説明文との乖離が無く、ゲーム本編も楽しめたため、個人的には好印象。
Jinagan ist ein kleiner Storyplattformer, der interessante Ansätze zeigt, welche aber die groben Schwächen des Spiels, insbesondere beim Gameplay, nicht kompensieren können. Nachdem man im Menü die Sprache auf Englisch umgestellt hat, geht es los mit der Story, in der man eine Protagonistin begleitet, die im Jenseits ihren verstorbenen Partner sucht. Das ist eine interessante Prämisse und die Geschichte zeigt sich durchaus spannend, wenn auch etwas verwirrlich. Es gibt doch einiges, das zumindest zu Beginn nur knapp erklärt wird. Ob am Ende alles wirklich sauber aufgelöst wird, kann ich nicht beurteilen, weil ich das Spiel nicht fertiggespielt habe. Erzählt wird die Story in Textfenstern und kleinen Zwischensequenzen. Letztere sind grundsätzlich gut gemacht, aber die Texte in den Textfenstern sind klar zu langatmig. Dadurch wirkt das Spiel insgesamt recht zäh. Das könnte durchaus zu einer ruhigen Spielerfahrung passen, wenn das denn auch der Vibe des Gameplays wäre. Ist es aber leider nicht. Denn das Gameplay ist brutal. Das liegt an zwei Dingen. Zum einen ist da die Steuerung, die alles andere als präzise und sauber ist. Gesteuert wird nur mit der Tastatur und dabei kommt es immer wieder zu Ungenauigkeiten, etwa wenn die Figur nach einer Landung plötzlich nochmals springt. Auch gibt es immer wieder kleine Ruckler. Und das ist besonders problematisch angesichts des zweiten Problems: dem Schwierigkeitsgrad. Die Hüpfpassagen sind knifflig und frustrierend. Und gerade weil die Steuerung nicht gut funktioniert, ist es eben nicht einmal herausfordernd im guten Sinne. Als dann eine längere Passage kam, in der man gleichzeitig Schüssen ausweichen musste, während die Plattformen zu weit auseinander liegen, um einfach hüpf-hüpf-hüpf-hüpf durchzukommen, hat es mir gereicht. So etwas macht keinen Spass. Schade um die interessante Story, wobei diese nun auch nicht so packend ist, dass sie diesen Ärger irgendwie rechtfertigen könnte. Fazit: Jinagan ist sicher ein mit Liebe gemachtes Spiel, das eine tiefere Story erzählen möchte, die aber letztlich flacher ausfällt als erhofft und durch das frustrierende Gameplay völlig in den Hintergrund rückt. Es wirkt wie ein Spiel, das nicht weiss, ob es ein ruhiges Storyspiel oder ein knallharter Plattformer sein will und am Ende beides nicht wirklich gut ausführt. Leider klar keine Empfehlung.
J’aime beaucoup ce jeu. L’ambiance est vraiment agréable et on passe un très bon moment à chaque partie. Je recommande ! I really like this game. The atmosphere is very pleasant and every session is a good time. I definitely recommend it!
Uma experiência muito maneira, mais pela história do jogo em si do que pela sua gameplay que realmente não tem nada de tão impressionante assim, porém que, no conjunto da obra, me agradou DEMAIS. A narrativa, que toma um caminho mais focado no drama, até em certos momentos me lembrando To The Moon, tem bons personagens e ótimas mensagens sobre visão de mundo, morte e superação, e curti ainda mais o final por fechar bem a trama. Sobre a gameplay em si e as mecânicas, achei tudo muito simples, mas ainda assim me encantou que as fases de plataforma eram realmente difíceis, quase no nível de um jogo troll mesmo, e as batalhas, embora igualmente simplificadas, foram decentes. Podia ser melhor? Podia! Mas, para um jogo indie como esse, que conseguiu se destacar na minha concepção mesmo com claras limitações, para mim ficou de bom tamanho. Para concluir, eu gostei de Jinagan e, diante do que ele se propõe a entregar como um jogo barato e de baixo escopo, foi bem legal e eu certamente o indico para os fãs de jogos de plataforma, games 2D e boas histórias.
游戏中的战斗和跑酷元素有点太过于让人难受了 如果可以优化一下操作手感或者换一种游戏方式来填补赶路流程会更好一些 总体来说还是可以的 加油 希望以后可以做得更好 游戏性:4/10 剧情:6/10 画面:7/10 总分: 6/10 The combat and parkour elements in the game are a bit too frustrating. It would be much better if the controls could be optimized, or if the travel segments were filled with a different gameplay mechanic. Overall, it’s a decent effort. Keep it up! I hope to see it improve in the future. Gameplay: 4/10 | Story: 6/10 | Visuals: 7/10 Overall: 6/10
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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