
Play as Jettomero, a giant, indestructible, and incredibly clumsy robot determined to save the human race. Explore a procedurally generated universe by flying through space and landing on planets while trying not to destroy everything in your path.
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Languages: English, French, Spanish - Spain, Italian, German, Portuguese - Brazil, Danish, Korean, Russian, Simplified Chinese, Swedish, Ukrainian +2 more
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Sadly another short indie game with nice graphics, some neat new ideas but very lacking game mechanics. You bumble trough space, land on planets stomp some buildings and collects robot parts. That's the game. No challenge, no change. Oh, and the fighting is based on quick time events. Only buy this game if it's on sale or if you wand to support the developer.
If there was a type of media right in the middle of 'walking simulator' and 'actual game,' Jettomero would be it. Yet for as little as you play, you'll at least have a good experience. Given that it last about as long and only slightly more interactive than a movie, it's hard to say that you need to play it at all, but at the same time, there's so much good stuff going on that avoiding it would mean missing out on something unique and original. [h1]Something like “Gameplay”[/h1] One of the reasons it's so difficult to describe exactly what Jettomero is in the context of the game is that the failure state is actually really tough to get to. It's not a matter of game difficulty (or lack thereof) so much as it is that the mechanics don't lend themselves to any sort of failure. You take control of your lumbering giant robot with it's toddler-like walking style and fly from planet to planet collecting energy for your next launch and a random assortment of cosmetic items. The whole time you'll be getting attacked by the residents of each planet and the robot will speak statements of minor protest, but none of this will ever destroy you or inhibit you in any significant way. Only when you find another giant enemy on a planet will you actually encounter gameplay that you can fail at, but the combat between you and your large counterpart involves a combination of pressing on-screen button patterns and then mashing a button to win the tug-of-war with eye lasers. It takes minimal effort to win and can be done in a matter of seconds. I didn't really ever come close to losing this. After defeating each enemy, you're then required to do a puzzle that progresses the story. The puzzle turns out to be one where you spin multiple dials that change the letters in a phrase. The goal here is to change it to the correct letters to spell out the intended phrase. Once you do this, you're treated to a a piece of the story told in a comic style that reveals part of the mystery as to what is going on. The puzzles range from acceptable to pretty frustrating, but ultimately all of the gameplay gets tiresome even in the short run time of the game. [h1]It's all about presentation...[/h1] It feels almost as if all of the effort that should have gone in to making Jettomero a fun game went instead in to making it a visually and musically fantastic game. The combination of a great art style and silly animations make the comic book inspired design really come to life. While your robot comically ambles around each planet or speeds through space, you can really take in the cool design and detail of the solar systems and the planets themselves. All while a soundtrack plays what is like ambrosia for the ears. Each song combines the trance-like melodies of some space games with aggressive beats that create a sound that just has to be heard to be appreciated. Aesthetically, Jettomero is one of the strongest indie games out there right now when taken as a total package. [h1]A weird conclusion[/h1] You're probably reading this and wondering why I'd recommend a game that has so little in the realm of “gameplay,” and I'm with you on how weird that seems, but let me finish. I'm not recommending you necessarily buy this game. I don't really feel like it was worth even the discounted price I paid for it, yet I will say that Jettomero is worth experiencing. If that means watching someone play through this relatively short game on youtube or whatever, that's probably just as fulfilling as playing it. The meat of the game is in how great everything looks, the bit of story that exists, and the amazing soundtrack. The game itself may be worth a few bucks at best, so if you can find it cheap it might be worth it, but it seems more like a design demo with a disproportionately cool soundtrack. Hopefully the developer can take this design and engine and make something more entertaining to play. I'll definitely be on the lookout for that down the line. If you'd like to see more of my reviews, check out my curator page here: http://store.steampowered.com/curator/28346672-Endyo-Gaming/
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Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wasn't really sure what to expect from this game judging by the screenshots/trailer on the storepage. So here are my thoughts after completing it in case other people also struggle with the same issue. In my opinion it's one of those games that are more focused on the art than on the actual gameplay. The world looks beautiful and together with the soundtrack it offers a very relaxing and nice experience. The photo mode is also extremely good with tons of filters that you can adjust. If you activate one of the filters you can actually play the game with this filter on, so you get some very crazy graphics. The gameplay part on the other hand is rather simple. It often feels similar to a walking simulator, because nothing can hurt you and most of the time you just glide through space or slowly walk on a planet. But there are also some nice small mechanics mixed it in, like situations where you have to press specific button combinations in a small amount of time or some cipher puzzles wich are fun to solve. It also has a story, but it's nothing groundbreaking. I played with a controller since the game seems to be designed that way. I had only a problem with an achievement that required you to fly through multiple rings. I think I tried it around 30 minutes to get this with the controller, but there are often rings that require a very sharp curve and I just couldn't do it with the controller. So I switched to keyboard & mouse for that and after getting used to the controls I got it in like 5 minutes. Overall I recommend the game, but keep in mind it's more focused on the art part and it's also just 3-5 hours long depending on how much optional stuff you do :)
Blending a number of styles and tropes, this little gem manages to bring new life to a tried and tested formula. You are Jettomero, titular hero of the title. You are a giant red robot, who has been tasked with saving humanity from an unknown threat. This involves blasting around solar systems, landing on planets to put out forest fires and chase storm clouds, and battling giant intergalactic kaiju. The art style is just incredible. Cel shading has been done well in many titles over the years, but really Jettomero beats them all. It is like playing through a comic book. The developer has included a huge number of camera filters with which to play around, and this adds a fun little toybox of photographic opportunity. The audio design is also great. The sound of a moon passing overhead when you're on a planet gives a tremendous sense of scale. The sound of your rocket boots as you blast through space just sounds so giant robotish. The music is also very fitting. Spacey and dreamlike with plenty of variety; each planet in a solar system has it's own musical identity. Gameplay is fairly basic, but it's just so darn fun that it's totally forgivable. A few of the later levels proved frustrating for me, as I am too slow witted for quicktime events, but perseverance finally paid off. All in all a wonderful little homage to classic sci-fi and a few classic arcade games. A visually arresting romp that I would recommend to anyone who enjoys fun and joy.
9.5/10. the script is abit predictable, but everything else (music, graphics, stylistic consistensy, comics design, gameplay + length of the game) fits together and blends into one of the most wholesome experiences in gaming.
cute robot, but the story is kinda predictable, and gameplay manages to get old fast, even though the game is fairly short
So this game isn't available on steam anymore for political reasons I won't go into. Simple as, this is a beautiful little game, with a good few hours of content and if there's ever a sequel to this game I would highly recommend. Easy win. Big Kaiju battles, booming through space as a spaceship/rocket-robot. WHAT'S NOT TO LIKE!?!?!?
It's good!
10/10, would [strike] destroy [/strike] save the universe again.
First of all, it's partial controller support bc the main menu doesn't work well with a controller. It's what would be called a "cute" game. Takes a few hours to beat if you are only moderately collecting. If you like taking game pics and collecting, then you'll love this. Simple design as far as gameplay goes. Could've been optimized a bit better but overall a nice little game. I think it plays a little long for the limited amount of variety in things to do and see. I predicted the story a little earlier thann I should've but I'm good at doing that...it's a curse lol. I say grab this for 3-5 dollars. Good to know: Great for kids but may need to adjust difficulty. If you don't collect everything in the main game, no problem...just click resume after beating it and you can explore the universe to finish your collection and take more pics etc . ( unless you chose a certain option when the road forks in the story...but I'm not sure what happens if you click that anyway.) I played trying not to kill as much as i could help it...didn't seem to matter how much I actually did kill though.
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