
JETBOUNCE is a platformer and exploration game where you collect items to unlock new levels, unlock abilities and power-ups. A Collect-A-Thon where you fly, jump and bounce in non-linear levels. For the fans of old-school platformers from the N64 era.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
[h1]Experienced on the Oculus Quest 2[/h1] You can view my initial impressions review & gameplay here: https://youtu.be/79vEOCobw4s I did have fun playing this game. However, it does have some negatives. I did not enjoy the visuals at all. I thought the textures were rather poor & muddy-looking. The game just isn't pretty to look at. While I did enjoy the singing musical track, all the other music was pretty dull and forgettable. Sometimes there was no sound at all. However, the core gameplay loop was fun & challenging. You basically have a jetpack in one hand and you propel yourself around in limited spurts. You gain energy by going fast or by touching the ground, enabling bigger jumps. You also have other abilities depending on the mode. You can also glide around if you jump far enough or fall enough. There's also a limited course correction mode where you can quickly jump to another angle to be able to reach ledges a bit too far from a normal jump. There is a flow mode and power mode. The difference is that power mode is more difficult. With flow mode, you can gently course correct mid-flight. You also jump slow but have more control. With power mode, you can only gently course correct the bounce instead of mid-flight. You also jump higher and faster, but with less control. This game can feel like Getting Over It with Bennet Foddy because a false step can lead to a fall that will put you right back at the beginning (at least all your gems collected stay saved). Game is running on the Unity Engine. On my RTX 3080, I was getting steady 90 fps. You do have snap and smooth turning available, along with left-handed mode. Unfortunately, there were no graphical or sound settings. At least you can save your progress when quitting though. [b]Rate ?/10.[/b] [quote]Please note: I received a free Steam key through the Steam Curator Connect program. You can join my Steam Curator group here: https://steamcommunity.com/groups/Oculus_WMR [/quote]
A wonderful arcade platformer imagined in VR. JetBounce gives you the rocket hands from Jet Island, puts you on a pogo stick (well, pogo platform :P ) , and throws you into some challenge levels similar to Super Mario Sunshine. It's a blast. Controls feel tight, so when you miss a floating platform or hit a slanted wall and it sends you bouncing off in a direction you did NOT want to go, you know it was your fault. The "superman hands" movement has proven one of the best ways for me to move in VR without getting sick. I appreciate how the developers designed the game to keep you comfortable (You're standing on a little platform to keep you grounded) and still explore different ways to implement the mechanic in VR. With JetBounce, they've created an interesting and fun experience.
Pretty good for its first day of release. In terms of the modeling however some of the pillars in the tunnel leading to sky hustle are uneven and don't stretch all the way from the top or bottom. However it doesn't affect the gameplay and when you get the hang of it, its really fun!
TL;DR: the right amount of frustration at first, a ton of fun to speedrun once you figure it out The first time I played this game I really struggled with the controls. It felt awkward, I was constantly battling the controls, struggling just to stand in one place and couldn't gain any height at all. However, I was still able to make steady progress, and even if it was pretty slow, at no point did I feel completely stuck. Was it frustrating? A bit, but never too much. I enjoyed the balance and making progress always felt rewarding. During the second playthrough, when I got used to the controls, it felt like a completely different game. Once you figure out the controls, the levels completely open up, and you can choose between countless routes to fly through them. This makes the game a ton of fun to speedrun, and I ended up finishing the game dozens of times. The visuals are the weakest part of the game. Still, the game plays amazingly well and is 100% worth it if you are into harder platformers. Played for hours on Quest standalone, got the game here to grab the achievements. A solid 9/10, can't wait for more levels!
Love this! Have yet to beat the game but so far loving the challenge and gameplay. I play with the index knuckles and while the game is certainly playable, currently they aren't fully supported yet (though are actively being worked on) The gameplay and challenge is fantastic particularly on the harder mode which has more gravity but lets you be much faster. You move using a rocket on your fist that regains fuel slowly over time, when on ground, and when going fast, which encourages you to move fast and learn how to play smoothly. And you also have a small course correction tool that aids you in that. The challenge so far for me is in being able to precisely go where you want, using enough fuel - thinking of the best place to bounce / land, particularly so on sloped grounds, and also being patient enough you don't fall down. And it's all really fun! Really love how bouncy you are, how fast you can go, and the balanced power the rocket can give you. My only concern would be the content - after you beat it, what is there to do? Well you'd want to get the achievements, and then try speedrunning a bit or maybe even mastering the game so you can practically smoothly fly around everywhere. But then what? Well thankfully the dev(s) have plans for more levels, and some way for user generated stuff, like steam workshop. Regardless this is a really fun, rather polished game with great difficulty that reminds me of other great difficult games like getting over it, and jump king. For the relatively budget VR price, I can strongly recommend this game if you're up for the challenge. Also I think this game magically is little issue for people who have trouble with motion sickness - like with how people are comfortable in gorilla tag, probably because you have complete accurate control on your movement
At first glance this game might look like an old school platformers and thats because it is. This game pays homage to games like mario 64 and collectathons like banjo kazoo. The game has a fluid movement system leading itself well to speedrunning and the community there all helps each other out despite being in direct competition. Dont let the graphics fool you this game is great fun!
The controls are something that I have never seen before in any other game. In the beginning it can be a little challenging to adapt to the new way of navigation but after a while is quite fun and interesting, I like the music and the highway level, also I loved the eye monster shooting lasers. I also noticed the details of the gun and how they integrated the ui (the blue bar) to inform the player the amount of power is been used or recharged. I think this game has a lot of potential.
premiere fois que je joue a un collect-a-thon en VR. Ca me rappelle Banjoo Kazooie. Pas mal de liberte de mouvement. Ca devient fun quand tu commence a maitriser les mouvements
Power Mode 玩了一会,画面有种 Daedalus 的感觉,但动作要刺激很多。封面图是个人仔但玩起来感觉我就是一颗健身球?
Very helpful dev when the game wouldn't launch.
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