
Dive right into the crazy mix of extreme sports, vehicular destruction and break-neck speeds in a winner-takes-all elimination tournament between 18 players. Master the unique ejection mechanic allowing you to take to the skies to leave your rivals in the rear-view!
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Fun idea but no players online makes it kinda difficult to play... [/h1]
It's very lonely here.......
Great idea, Poor execution. Zero Player.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I literally have NO idea what's going on when I tried to play this.
this made me sad
ES MUY FEO QUE DEJARAN MORIR EL JUEGO LA VERDAD ME PARECIA BUENA LA PROPUESTA A LO FLATOUT PERO BUENO LA AVARICIA
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2024-12-25. Online now: 0 24-Hour Peak: 3 So, yeah...
RIP
[h1] A quiet disaster [/h1] A couple of years ago, THQ held a showcase event. The event itself was pretty fine, but there were two announcements that caught my attention a lot more than the others. The two brand new racing titles. One of them was called [i]“Wreckreation”[/i] - an open world car sandbox with an emphasis on creation and destruction developed by some of the people who worked on the Burnout franchise. It came out in October of 2025, demonstrated underwhelming quality and not even a month later the developer studio got shut down. The second project was titled [i]“StuntFest”[/i]. A brand new take on the genre merging arcade racing with on-foot stunts. Running, jumping, using a wingsuit with thrusters to avoid the obstacles and take some risky shortcuts. Constantly jumping back and forth between an on-foot and behind-the-wheel action - all in thrilling PvP matches. How ironic… It’s not hard to figure out that [i]“StuntFest”[/i] ended up becoming what we now know as [i]“Jected: Rivals”[/i]. As you can guess, time and place of announcement are not the only things this game shares with [i]Wreckreation[/i]. The biggest one is mediocrity. The cars feel super heavy, yet provide little to no impact. The on-foot sections took over the game and, in some cases, were expanded to be entire on-foot stages, which ultimately led to the impression that you only spend a quarter of your playtime time actually driving, mind you, in a racing game. Top it all with the technical performance that varies from bearable to terrible and you get a title that could be undoubtedly classified as a “total mess”. It doesn’t mean that this game is quote unquote “garbage” and the “free to play” model definitely helps to cut some corners, but all its flaws with very little positives make it hard to feel sorry for the project either. And it is because [i]JR[/i] commits the worst possible sin a piece of media ever could - it’s just way too boring. I want to be wrong, i’d love to. And if you feel i might be - please go and check for yourself. There is no reason for me to wish for a game to fail. No one in the universe would ever want for any game to be bad. I do not like the idea of giving a numbered score to a videogame, let alone to a piece of art in general. But in this case, for better or for worse, my experience with [i]Jected: Rivals[/i] summarizes my thoughts on it better than i ever could. [hr][/hr] Despite the visible Steam data showing i have merely 0.2 hours of playtime, it all started with an hour i spent in the pre-release beta. I booted the game, spent some time struggling with the physics and the controls scheme and got completely lost on what could i even do in the starting location. All while having constant lags. Eventually i have decided to hit the “quickplay” button and check out the PvP. My first match was a race that went somewhat decent and even managed to get my hopes just a little bit up. The match that followed was a stunt game in which you were supposed to get some speed with your car going downhill and then eject your pilot to start the obstacle course. It was horrible. The controls scheme was a mess, the repetition felt numbing and the time it took to go through the entire match seemed like an eternity. Not to mention that the pre-match waiting timer felt like another one. The very next match i got the exact same game mode on the exact same map. I left the game a minute later. Couple years later i come back to the fully released game with a new title and an AI cover-art to give it another chance. I pay respect to slightly improved visuals and performance, mess around in the new hub-world for a bit and start the search. The very first match i end up in… is the exact same stunt mode. On that exact same map. Thank you for reading.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.