
JARS is a strategy game featuring puzzles and elements of tower defense. Join Victor in his spooky yet endearing world and prepare for a quest to uncover the secrets of his family’s basement. Will you save the world or get grounded by mother?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 29 → 0.14/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 183reviews | 67% | — | $25.6K |
| $1.19−90% | 19ratings | 68% | — | not modelled | |
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不错的塔防小游戏,价格也很良心,就是精通英雄太麻烦,太恶心了。玩到最后已经乏味甚至产生厌恶的心理。
Me traga o Aedes aegypti, estou pronta 🫵😾
精通英雄,无意义的成就,强迫增加无意义的游玩时长
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Turkish
| $11.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏理念很好,体量也很足,美术可以称得上卓越了,但是在各种方面浅尝辄止,导致最终的呈现有些无聊。无聊时品鉴一下还行,但不适合深度游玩。
Tower-Defense artig, aber eher hektisch als strategisch - und mit super-kurzen Levels. Ich kann den Charme nachvollziehen, aber nichts für mich.
Cute, but the RNG can be absolutely brutal. Aside from the green jars your minions could be in any of the jars. And even though that makes it feel like there might be some strategy needed, there isn't. it's not exactly a thought heavy tower defense game. Nice graphics and music. The game's definitely not for me, but it seems pleasant overall. I have no feelings about it.
类似自走棋的塔防游戏,但是瞎几把走~ 随机开罐降低了策略性,这大概是最小的问题了~ 1.缺少地图信息的说明,比如那个钥匙开门,敌人开门和自己的宠物开门有什么区别,灯泡是干什么的,貌似是个机关,有时候全屏秒,有时候黏住敌人,有时候能开门,有时候什么用都没有,总之通关必须点亮,莫名其妙~ 2.关卡和地形基本没有变化,就只是加层数,各种堵路绕远而已,解锁新元素及其缓慢,打了几十关才解锁一个新宠~ 3.每关上阵要求不一样,一换宠物天赋还得重新挂上,天赋需要重复购买,又是拖时长的恶心做法~ 4.只要没有限制,蚊子是最优上阵的,唯一一个飞行快速移动单位,可以无视各种绕路,蚊蛹和大牙蜂不可能出场,移速太慢,刺猬和扁虱不会动~ 5.为什么灯泡和蝴蝶自己一直掉血? 6.墓穴第18关?只能上一个宠物,且全图只给一个友方单位,只能是青蛙了,由于游戏的重叠bug有时候会触发,青蛙不会挨打,就这样都得靠运气过第一小关,到了第二小关一上来就是3个又硬又有输出的单位,那个沙币橡皮虫死了还得把周围单位全弹开,把蘑菇和敌人弹到一边然后蘑菇被打死,任务失败,作者自己玩过么?还是得用可以移动的兵,只能用蚊子了~上一关必须用青蛙,那么好,地形窄加横向输出,呵呵,结果只能用蚊子才能过。。。 7.要做全收集还要买卷轴,还越买越贵,下一个更贵,在这玩国产网游充值呢。。。逼着玩家玩那破英雄模式~ 8.敌人有目标可以推测行动轨迹,但是我方小兵就是瞎几把走,宠物警戒范围不明,很多时候受攻也不过去打,运气不好就功亏一篑,路径巡逻从FC时代就有的东西,到现在不会做么? 9.墓穴一章加入镜子元素,正常来说镜像是两个对称世界,早就有的玩法,不能相互通行吧,但是除了开罐子是双开,其他和正常没区别,有镜子那边还乌突的看不清~ 英雄模式: 1.正常通关的钱是远远不够购物的,甚至有些关卡还是0收益,很多都必须上阵特定宠物,需要购买,这就有了英雄单位模式,英雄单位的操控非常差,经常划定目标但是不攻击,划定目标之后又用不了冲锋,冲锋还有cd,经常要按两下以上才触发,如果通关失败将扣除70%的收益。。。 2.英雄模式中所有技能的升级都有bug,哨子没出过蚊子,泡泡和强力攻击都没效果,升级炸弹两次还是会炸死自己单位,升级属性攻击力都加了200%了,攻速加了100%,打老鼠还是打不动,攻击力不如小兵蚊子,敌人每关都在暗加强,满级英雄单位能死在第四关属实牛比,可以推测升级全废,根本没做,只是拿图片糊弄,做的稀烂还必须玩这个模式赚钱购物,拿玩家当沙币给人强行喂屎的行为非常可耻,耶稣都不会原谅你们~ 3.英雄模式每关必选的敌人增益动不动就100%攻击攻速,过于简单粗暴,毫无策略性~ 4.英雄单位攻击时无法使用自带技能。。。 唯一好评:通关职员表可以加速,但是不能跳过,好评撤回~ 信息说明严重不足,隐性引导又差,bug很多,大幅减少收益,利用重复关卡和英雄模式水时长,强行拖慢节奏,开罐子随机出敌我单位,过于大的随机性跟SL大法没区别,导致基本没有策略性可言,本来一开始觉得还挺有意思的精品小游戏,但是制作的粗糙程度令人震惊,拿玩家当沙币的制作思路令人发指~
You force me to grind a VERY repetitive content to be able to progress and unlock new levels? No thank you! ♥♥♥♥ you very very much!
其实核心是解密,感觉塔防不是重心,罐子里是防御塔还是怪几乎是固定的,多来几次总能找到砸罐顺序通关 音乐不错,美术不喜欢,剧情至少开头不吸引人,玩法过于单一
砸罐子小游戏,之前史低入的,不错的小游戏,价格体量相符,缺点就是刷全英雄精通有点废时间,而且有些关卡看点运气,总体还是不错的,值得一玩,4星
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $25.6K | 73 | 95% | $12.99 | |
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