
Vous êtes un criminel en monde ouvert. Faites ce que vous voulez!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: French**languages with full audio support
Engagement
Reviews
c'est jouable, y'a des lag avec les véhicules civile (tombe à 20fps) mais des qu'ils sont bloquer, bus qui ne peux plus tourner sa crée un bouchon et les lag disparaissent (hop 60 fps stable). Alors certe +10000 en banque mais le mieux être à 12k pour réussir à entrer dans le gang et avoir 3000 de rab ou attendre que la banque les reverses pour le gadget à 3000 , 500 les menottes. Ensuite y a une arme qui traine sur la map(bug?) mais n'apparait pas dans l'inventaire et 3 pied de biche pas loin. le gilet lui s'équipe bien.
cest cool 99 100 plus fun que gta5 beacoups de crime mais pouvez vous metre que toutes les crime soit disponible en mode libre merci pour votre jeu
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 20 reviews with recorded playtime.
Finally I found the game I've been searching for years but I can't pass the forced tutorial because it in French. Please translate it... if you need help, I'll gladly help but I don't know French...
☀️
culte
en vrais pas mal pour un premier jeu ^^
Tutoriel qui bug je l'ai fait 3 fois sans même réussi a le finir je meut fait tp je vole etc
[h1]Before I played Jack In Town, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Jack In Town is an indie open-world crime game developed and published by DIG Games that revolves around one simple idea: giving players the freedom to become a criminal and earn money by any means necessary. Rather than focusing on a scripted storyline or cinematic presentation, the game drops players into a city environment and encourages them to create their own path through a variety of illegal activities. The concept is straightforward, but it taps into the appeal of sandbox gameplay where experimentation and player choice drive the experience more than narrative objectives. The game's biggest selling point is the range of criminal actions available throughout the city. The Steam description highlights more than twenty different crimes and activities, providing multiple ways to accumulate wealth while attempting to stay one step ahead of the authorities. This structure creates a flexible gameplay loop in which players can decide how aggressive or cautious they want to be. Whether engaging in theft, causing disruption, or exploring different opportunities scattered around the map, the game consistently pushes players toward finding profitable ways to operate within its criminal underworld. A significant part of the experience comes from the tension created by police pursuit. Every risky action carries consequences, and the constant possibility of attracting law enforcement adds excitement to otherwise routine money-making activities. This cat-and-mouse dynamic helps maintain engagement and gives purpose to the game's open-world design. Instead of merely wandering through the city, players are encouraged to weigh risk against reward, creating moments of tension whenever a criminal operation becomes too ambitious. The game's open-ended structure is both its greatest strength and its biggest limitation. Players who enjoy creating their own stories and experimenting with systems will appreciate the freedom provided by the sandbox environment. There is no heavy emphasis on narrative progression, allowing players to focus entirely on exploration, profit, and chaos. However, those looking for a deeply developed story, memorable characters, or complex mission design may find the experience lacking in long-term depth. The game prioritizes player freedom over storytelling, which can be either a positive or a drawback depending on personal preference. Visually and technically, Jack In Town reflects its independent development roots. The presentation is functional and supports the gameplay objectives, but it does not attempt to compete with major open-world crime franchises in terms of graphical fidelity or production value. The city serves as a practical playground for the various mechanics rather than a highly detailed living world. While some players may overlook these limitations in favor of the freedom offered by the gameplay, others may notice the relatively modest scope compared to larger titles within the genre. The mature themes also play an important role in defining the game's identity. Violence, weapons, and criminal behavior are central to the experience, reinforcing the atmosphere of operating outside the law. These elements fit naturally within the game's premise and help establish a world where players are encouraged to push boundaries in pursuit of wealth and success. The mature content is not merely decorative but serves as a core part of the overall gameplay loop. One of the more appealing aspects of Jack In Town is its accessibility. The system requirements are relatively modest, making it easier for players with lower-end hardware to experience the game. This accessibility aligns well with its indie nature, allowing a wider audience to enjoy the sandbox mechanics without needing a powerful gaming setup. Overall, Jack In Town succeeds in delivering a straightforward crime-focused sandbox experience built around freedom, experimentation, and player-driven progression. Its collection of criminal activities, open-world structure, and constant pressure from law enforcement create an entertaining foundation for players who enjoy making their own fun. While it lacks the polish, scale, and depth of larger entries in the genre, it offers enough variety and freedom to appeal to fans of open-ended crime simulations. For players seeking an independent take on the criminal sandbox formula rather than a blockbuster experience, Jack In Town provides a respectable amount of entertainment and replayability. Rating: 5/10
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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