
A short narrative point-and-click about living with limited energy — and how even the smallest tasks can feel impossible.
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About
A short single session game about living with chronic health issues.
It’s Not You, It’s M.E. is a short, emotional story you can’t “win.”
Created by a solo developer, it follows one exhausting week where simple tasks, small choices, and normal daily life quietly become overwhelming.
Inspired by the lived experience of Long Covid and M.E., the game offers a grounded, compassionate look at chronic fatigue.
Play a brief (around 10 minutes) point-and-click narrative with small interactions and hidden mini-games that sometimes feel impossible to complete… because that’s the point.

Featuring original music by Jack The Robot.
Developed with support from Disability and Deaf Arts Fest and FACT Gallery, and made possible thanks to public funding from the National Lottery through Arts Council England.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
[b]It’s Not You, It’s M.E[b] is a short, single-session game about living with chronic health conditions. It was created by solo-developer Matt Allen of Closed Forum with support from Disability and Deaf Arts Fest and Fact Gallery, and received funding from the National Lottery through Arts Council England. The game takes place over the course of a single week and is based on the experiences of the developer living with long COVID and M.E./CFS (chronic fatigue syndrome). It is a short game, taking around 10-15 minutes to play, but it uses the time well, effectively illustrating the challenges of living with chronic fatigue in a compassionate and down-to-earth way. It explores the difficulties of daily life, making hard work of routine activities that a lot of people would not think twice about having to do, and provides the player with a poignant and perhaps educational experience. Despite the themes, the gameplay is fairly casual and nicely paced, and the audio and visual elements fit the mechanics and narrative well. Overall, it is an enjoyable, informative, and somewhat emotional game that I am more than happy to recommend. [b]WANT TO KNOW MORE?[/b] My full review of this game, where I go into gameplay, narrative, and styling is available on [url=https://indie-hive.com/its-not-you-its-m-e/]Indie Hive[/url].
This is a charming little game. It depicts an accurate representation of how it can be to live with an illness like long covid or M.E. Throughout the gameplay there's cute little mini games that show just how hard it is to conserve your energy throughout the week just to do basic things to look after yourself. The art design is very cute and whimsical which I love. I understand the use of AI for the assets to start with when your a single person with a condition like M.E trying to create a video game to conserve energy and keep costs low. I know some people will find this off putting, but if you play the game you will understand some of the reasons why working like this can be helpful to manage a condition like this. Overall the game is great in showing a small glimpse in what it can be like to live with M.E, and with its short play time, cute aesthetic and great music its definitely worth your time.
La Bellezza della Fragilità in "It’s Not You, It’s M.E." It’s Not You, It’s M.E. non è solo un gioco sulla malattia, ma un’esperienza sensoriale che trasforma il limite fisico in un’estetica malinconica e curatissima. Nonostante la brevità, il gioco riesce a trasmettere un senso di intimità profonda grazie a una direzione artistica che parla direttamente alle emozioni. Un’ambientazione fatta di silenzi e colori L’ambiente domestico, che per molti è un rifugio, qui diventa il perimetro di un intero mondo. I colori giocano un ruolo fondamentale: non sono mai aggressivi, ma sembrano filtrati attraverso una stanchezza perenne. Le tonalità pastello, leggermente desaturate, evocano perfettamente quella sensazione di "nebbia cerebrale" (brain fog) tipica della condizione che il gioco vuole raccontare. Ogni oggetto, dalla tazza di tè ai libri sul tavolo, è reso con una delicatezza che invita alla contemplazione, rendendo anche i gesti più semplici un momento di pura estetica lo-fi. La musica: il battito della stanchezza La colonna sonora è l'anima invisibile del gioco. È un accompagnamento sommesso, fatto di note ambient che sembrano fluttuare nell'aria. La musica non sovrasta mai l'esperienza, ma la culla, creando un contrasto struggente tra la bellezza della melodia e la frustrazione del non riuscire a compiere le azioni quotidiane. È un suono che isola dal resto del mondo, chiudendo il giocatore in una bolla dove il tempo scorre in modo diverso, più lento e pesante. Il minigioco del riposo: scacciare le nuvole Il cuore emotivo del gioco risiede nel minigioco del riposo. Mentre il protagonista cerca di recuperare energie, il giocatore si trova a dover interagire con delle piccole "nuvolette" di ansia che affollano lo schermo. Questo momento è reso magistralmente: Visivamente, le nuvole rappresentano i pensieri intrusivi, le preoccupazioni per il futuro e il senso di colpa per l'inattività. Espellerle con il cursore non è un atto di forza, ma un tentativo delicato e continuo di fare spazio nella propria mente. È un’interazione che trasmette perfettamente il concetto di "igiene mentale": la lotta invisibile per tenere a bada l'ansia quando il corpo è fermo ma la testa corre. È un momento di una dolcezza disarmante che rende tangibile lo sforzo psicologico richiesto per restare sereni quando la propria salute viene meno. It’s Not You, It’s M.E. è un’opera d’arte in miniatura. Dimostra come, attraverso l'uso sapiente di colori tenui, musiche eteree e metafore visive intelligenti (come le nuvolette), si possa raccontare l’invisibile. È un gioco che non chiede di vincere, ma di comprendere, lasciandoti addosso una malinconia luminosa e un profondo senso di empatia.
Very accurate representation of moderate M.E.
Do not suffer from M.E or chronic fatigue, but have other chronic health issues and this game really hits home. A brilliant short game that gets you thinking, and allows you to empathize. Would recommend for anyone, but especially those who have friends and family that suffer from chronic conditions.
Glad I could support a fellow ME suffer-er by purchasing this game. I found myself a bit jelly of the character in the game because I have been bedbound for over a year and can barely make it to the bathroom 10 steps away from my bed. I was like, laundry? dishes? what?!?! Besides the fact I am much more severe than what the player is, it really does show how little one can actually do with ME. And more people need to know about Myalgic Encephalomyeltitis. Thanks for making this
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