
Quest for a parallel universe after being reborn with the ultimate job!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
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[h2]KEMCO「またオレ何かやっちゃいました?」[/h2] [h3]★ 作品の概要&簡単な紹介 ★[/h3] ・暇つぶしに定評のあるKEMCO製によるお手軽RPG ・安定の王道シナリオ、KEMCOらしからぬ割と丁寧な良シナリオ ・マウス操作不可、おとなしくゲームパッドで遊ぶのが吉 ・全実績解除まで12時間~ 様々なプラットホームに安価なRPGを提供しつづける[b]みんな大好き我らがKEMCO[/b]。BGM・エフェクト・話の展開等々…KEMCO内での使いまわしはもはや芸術の域。量産RPG制作メーカーと揶揄されながらも、ちゃんとゲームを発売するという姿勢は素晴らしいと思うし、プレイヤーの遊び方によってはやり込み要素もあるRPGを多く作っている良会社でもある。[b]べ、別にKEMCOのことが好きなんかじゃないんだからね…///[/b] 今作は「現代のブラック会社の社畜が、チート能力で異世界無双」というどこかで見た事がある話なのだが、主人公も含めて「登場キャラのウザさ」をあまり感じない[b]良バランスな王道シナリオ[/b]。KEMCOお馴染みの駆け足な部分はあるが、「ついにラスボス登場!→グエーッ(完)」といったあまりにも唐突な展開は(過去作に比べると)見られない。登場キャラそれぞれに見せ場が用意されているなど[b]「すごいなKEMCO。どうやったんだ?」[/b]と個人的には驚嘆の念を覚えた。 この手のなろう風ゲームにありがちな現代知識(笑)と言わんばかりの漫画やアニメのパロネタ連発もなく、よく分かんないけどキャー素敵抱いて!といった主人公無双をやり過ぎて白けるということもない。というかハーレムどころか恋愛要素もあんまりないので、その辺は期待しないこと。 RPG要素は過去作を遊んでいるならば、いつものKEMCOといった内容。目新しいシステムもないので、あまり語ることもない。基本的には難易度普通とかで[b]「オートでレベルを上げて、オートで殴ればいい」[/b]というホワイトライフな遊び方がおすすめ。実績も隠しボスを倒さなくても全部達成できる設計で、「〇歩進む」みたいな作業感がなくなっているのは過去作からの素晴らしい改善点だと思う。武器や召喚獣に関するガチャ要素もあるが、普通くらいの難易度では引かなくても大丈夫。というか高難易度だどガチャ前提のメンドクサイと思える難易度…ってなんか海外レビューでちらほら見る(しらんけど)。 [b]「値段相当であまり期待するな」というKEMCOクオリティな作品[/b]ではあるが、KEMCO初心者には割とおすすめできるのは確か。というか[b]今作からKEMCO作品を遊んでも良いんじゃないか[/b]と思えるほど、タイトル名からは意外とも言える完成度ではないだろうか。ちなみにマウス対応はして無さそうなので、諦めましょう。(ぷんすか!)
Game seemed cute enough, decent story start, pretty graphics, and boy do i love Isekai. But its easy? Like. Really easy, I don't know if i'm supposed to just not use features, but i played the game on "very hard". Here's the run down of the game; You've an average salary man who's had a bad stroke of luck with recent jobs, but you try to remain optimistic and go home, you nearly get struck by a truck but as you dodge it, you get stuck in the head by a plant pot and die. A bit funny, and I personally was now interested in the story. Without spoilers, you are then transported to a fantasy world and your life is just as terrible here than it was to start with, some things happen, you get "class" and become a sage, learn a few spells, and now you're into combat after signing up with a guild! Theres a subplot growing in the background, you get taught about summoning which is something your companion can do, combat is turn based but uses a grid where you can position characters, so far, looks like it could be really great. But the game then also introduces a system with an item called "magistones" This is a currency you can use to do a few things in a shop accessed by a menu, imagine your typical pay to win MMO store, though you dont have to spend any real money in this game. Magi stones can be used to buy special items, forge special weapons, access "special rooms" which i never used, and spin a lottery wheel (which was free per day) I instantly forged a random weapon for that cool boost (Since i was playing on very hard and didnt know what to expect) and got a very overlevelled "hoe" weapon, sadly my companions could only use sword and staff, so it was useless, but its ok, i could just sell it. I sold it for 900,000 gold... "Now wait a minute" i said "That seems drastically too high" And i was correct, I could now afford to buy every shops entire inventory 3 times over. At this point i'm a bit concerned, but I'm holding out hope that the game wont simply become a steamroll. I go to the first "area" of a dungeon, which are small linear maps, find my first boss, which is a giant tree thing. At this point, i am level 9 The game reminds me of magic, and elemental weakness's I use 1 fire spell, and take out a quarter of the boss's hp, and i cringe Reminder, this is considered "very hard" and currently i am the richest man on the earth from selling a single item and now even without extremely powerful equipment from the magistone shop, the first boss is 1/4 dead from one attack. The boss dies without much trouble, and i look back at the magistone shop and browse items The items are relatively cheap, theres "loot room keys" and stat buff items, the stat buff items will increase your Max HP and Max Mana dramatically when eaten and are relatively cheap I buy a loot room key and see just how powerful the loot is I instantly got a lv50 magic staff that triples my current base attack stat. Sadly that was the deal breaker for me I like good isekai story, i like feeling powerful, I want to feel strong however from my own efforts in a game, this game WILL make you overpowered very quickly. Maybe it evens out later and i gave up to soon, but the start of the game just didn't sell it for me. I'll keep an eye out for other reviews and maybe some analysis of the game in the future, if it turns out that i gave up far too quickly and it truly does get better, I'll re-purchase the game. TL;DR Story looks amazing Animations and Combat is visually impressive for pixel art Combat is extremely easy even on its hardest difficulty, resulting in a lack of effort or drive to keep going.
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Hours played at review time, across 32 reviews with recorded playtime.
I like it. It's not too hard even on hardest difficulty. This version of the game gives you more in game benefits than the mobile version.
Isekai Rondo is yet another Asdivine-like game from Exe Create and KEMCO, which basically tells you most of what you need to know about it right there. Basically: expect unique mechanics for all of your characters, extremely high mechanical power levels, and a lot of options which feel like they're verging on cheat powers. Given the theme of this game - isekai fiction, where the protagonist usually has cheat powers - it was quite fitting. So yeah, story-wise it was okay, nothing earth-shattering but fairly fun all around. Mechanically it was enjoyable but a bit too easy, as I was able to pretty quickly get and stay above the curve and never had to turn the difficulty down from Very Hard. It wasn't quite as much of a no-brainer as some of the Kemco games with more broken systems, but instead it was just one where I was permanently above the leveling curve. If you're in the mood for a decent-quality JRPG, about 15-20 hours for the main game and 22-27 hours for a 100% clear, Isekai Rondo isn't a bad choice.
I had hope that this one (my 44th Kemco Game) would be a little different. And the starting point with an alternate reality was interesting...but fear not...this is an 08/15 RPG without anything special (so far). It is one of those game where the description ultro easy is necessary. And I played on highest difficult..still fights even bossfigths are done with automatic. So don't waste even more money on the Pay to Win DLC....you won't need them! In fact there are so many ways to boost your characters.....it's no fun anymore! After the interesting start the game falls down to mediocre...no not right lower than that.....it is BORING!!!! There is no real story behind this....go into the dungeon, beat the boss to gain guild coins to raise your guild level. And with higher level you can go deeper into the (ONE) dungeon. Overworld? eehhh, maybe but so far I haven't seen it...you travel by coach. To raise your level you can also take guild quests....OMG, calling them quests would be a disgrace to real quests. Overall, not for one moment was there a moment of immerse with your characters....it was just hopping from one location to the next. The game is still too hard for you? That's what the Ingame Shop is for: a) every real day you can play roulett 3 times and win something b) every few fights (3 I guess) you gain 10 coins and can purchase items that may destroy the ballance of the game c) with the same coins you can forge items that absolutely destroy the ballance!!! d) not enough? How about planting some seeds to gain more stats? So can I recommend this game...let me think about it....NO, NJET, NEIN, NON
Giving this game a thumbs up. Like most of Kemco's RPGs it is very basic. The story is pretty cliche and the characters are as well. The battle system is fun, though it is not much of a challenge, you can literally auto battle through the entire game. I enjoyed my time with the game, sometimes you need a basic JRPG, which is what this game is. A fun 15 hour experience. Some things that make it different from other Kemco RPGs: - The main character has a mechanic where he can die and then reverse time to change his decision. Most of these are forced or simply clicking on the right spot, but they are funny and a few are clever. - Once character has an artifact to find on each stage. They do nothing but collecting them does make the character more powerful. - The game is based around passive buffs. It is a talked about mechanic in the game world. Figuring out how to get these buffs is cool. - One character can grow seeds, and if the plant that sprouts is alive at the end of battle, the character gains a permanent buff. - Famin - Eats anything you have in your inventory. She is one of the most broken characters in videogames. - In addition there are the usual Kemco/EXE Create stables, a premium type currency for a cash shop (note there is no way to actually buy this currency), growing seeds in real time to get items, an arena, and armor creation. As I said pretty standard but a fun time.
Another excellent Exe Create game with a unique twist, that starts simply, and expounds by the epic conclusion, deftly drawing the threads together into a satisfying experience.
mobile slop designed around selling you mtx (all the mtx paywall is removed in this version), mtx with the wrapper of a game. "game" offers 0 challenge even on very hard.
[h1] なろう風味RPG 無双→〇 チート→〇 ハーレム→×[/h1] 系ではなく風味と表現しているのは、なろうっぽい世界観だが 3回戦闘するごとに入手できる特殊アイテムでガチャを回し続ける下積みという名の努力。 パーティメンバーはもちろん、召喚獣や植えた作物をさらに加えて魔王軍に挑む友情。 パッシブスキルを揃えて、大量に入手できるドーピングアイテムを駆使しての勝利と〇ャンプ系っぽい要素の方がやや強め。 不満点を上げるとすれば、移動床や踏むとMPを吸い取られる床を回避するために いちいち靴を履きかえるのがめんどくさかったくらいか、これ別に統合してもよかったんじゃないかなとかちょっと思う。 [spoiler] 複数あるバッドエンドに妙な既視感があると思ったらそうだシャドウゲイトだ。 [/spoiler]
This game needs to be flagged early access. There is a lot that seems to be missing for fundamentals. 1. There is no tutorial. A few help and information screens pop up but nothing that really tells you how to access menus and basic game-play. It is easy for an experience gamer to figure out but a new or younger gamer could struggle. 2. This game is optimized for a controller. You cannot use the mouse to click on the options on screen. Typical ASDW and Arrow keys to move. Space gets you started but you have to figure out to use E or F to access mentions and Q for MAP. 3. There is no exit. You have to close the winder to exit the game. Even on the "system" menu you can save and load but there is no exit to menu or exit application. 4. Difficulty balancing needs to happen. There is no real difference in difficulty and seems to be mainly based on luck of your magistone rolls/drops. Game has potential. I would recommend if it was early access but if this is a finished game I could not. Hopefully devs are watching and are still updating.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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