
Iron Armada is a multiplayer, space-faring combat game where players must team up to build a fleet of ships in order to survive the perils of space and defeat the opposing player faction. Build ships of all shapes and sizes, mine resources, and scavenge parts with friends to conquer the universe!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About






Stats
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
No players, no development in nearly a year. It's a shame.
Devs have abandoned it.
games dead
completely abandoned since 2021 :(
There is no support
⠀
i wouldn't recommend it as today, because you can't play it multiplyare, servers are bugged and you can't host a game unleast you do some search and config on the game files and use a .bat file to create a dedicated server, then join by Direct IP. Also Torpedoes, when fired freeze and crash the game right now, hope these get fixed, and Mod support becomes a thing on workshop, if that's the case, we have a possible BlockBuster/Gold Rush Mainstream candidate of a Game in the making, still many steps to go, but it's going on the right direction! Great Work! but MORE WORK! :heart:
game is dead
[b][u]Cons[/u][/b] [list] [*]The game is primarily multiplayer, but the community is currently dormant, server often unpopulated [*]No saving your single player sessions [*]Saving ship blueprints is a little tedious, lacks resource-free ship building/editor [/list] [u][b]Pros[/b][/u] [list] [*]Despite covid and dormant activity, devs are still developing [*]FTL meets Cortex Command : spaceships with physics and teams vying for resources [*]Like FTL because you play as the crew inside your ship, running around making repairs, trying to keep air in the ship, salvaging scrap and ship parts as you go. [*]Like CC with an easy and intuitive building of space vehicles from modular parts: fighters, missile boats, mining rigs, space stations, drones, no size limit (?). Ships can be shot apart and go flying into separate pieces, often with crew aboard being spun into space. [*]Multiple players can crew a single ship, allowing for huge capital ships with multiple people aboard each one. [*]Ship-to-ship combat is surprisingly fun and strategic [*]Servers support 64 players [/list] I managed to play the other night with only handful of people, but it was still a blast! It's interesting to see what different people come up with given the same components, and how necessity to overcome your foes drives design imperatives. I find myself sinking time into tinkering with builds even just by myself, the game mechanics flow very well. HUGE potential as a sleeper flavor-of-the-month hit, and maybe more. Some video links to gameplay and developer thoughts: https://www.youtube.com/watch?v=M4OSOv_U0bY https://www.youtube.com/watch?v=BLB2c-PEEJE https://www.youtube.com/watch?v=QwVj0pHnXZw
absolutely terrible garbage made by an even more terrible ai slop shilling dev who pick fights with people who criticize him and his work. not even worth the time to play even if it's free. stay away at all cost
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.