
Navigate breathtaking, celestial worlds while mastering the beat of chart-topping hits from today’s most popular artists, such as PinkPantheress, Charlie Puth, and more. Discover fresh new music from tomorrow’s biggest stars on a cosmic trip where every note guides your way.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, French, German, Korean, Polish, Russian
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
1.手感比起前作像一坨大便,作为一个音游,一个“续作”,你难道觉得没接触过前作的人群里面受众比接触过前作的更大吗?继续沿用机身做判定很难吗,这点手感改动影响很大,老玩家玩着会很难受!而且这样的判定线设置会导致失误进入低速过后,读谱难度更高!比前作还难!自由飞行模式比以前还要晕,还有很奇怪的手感,可能是强制转弯太多导致的 2.歌曲难度普遍比前作高很多,前作还能大多数100%,这一作估计一半都不行,这点也不是完全不能接受。 3.从前作开始就发现一个BUG:自由飞行模式的圈生成过后,如果因为失误或者冲刺结束而降速,一些圈很容易出现[一定碰不到]的问题 4.战役没有微缩图,很不方便 5.这个游戏本身的idea我是觉得很好的,又有趣又有观赏性又不失一定的难度,做成这个样子真的很失望
Much harder than the Avicii game because rythym is emphasized on lyrics instead of beat and there are a few rap songs. More extreme but I love it, tho some musics can be boring. Definitely buy it if you're into rythym games. You can feel the rythym better than the Avicii Invector that's for sure.
[h1] 画质进步很大,但玩法略有退步 [/h1] [u] 以下对比前作Avicii invector[/u] [b] 价格和内容: [/b] 本作比前作多出了近30块 前作25首本体+10首DLC一共35首歌 1架飞船 7个世界 本作32首本体+7首隐藏+12首DLC一共51首歌 8架飞船 7个世界 (还保留了前作飞船[invector] [b] 视觉特效: [/b] 拿两部作品都有的CITY(本作叫夜光都市)地图举例来说,这一作的特效多了不少。道路两旁房子上蓝紫色的灯更多了,上方还有前作没有的会发光的黄色电缆,船身周围还会有2-6条随节奏跳动的光线(根据谱面进度改变数量) 道路外场景看起来更通透、深邃;pickup和空格的颜色看起来更加柔和 船体也总算不是前作灰蒙蒙的反光砂纸了。机翼会发光,暗处有投影,亮部也会反光 地图部分光效颜色会随飞船不同而切换,8种不同主题色 [b] 玩法和机制 [/b] 多了一个护盾机制,漏掉或错误note会减少护盾,正确note可以回复护盾(隐藏关不行),降低到0后关卡失败。 其余玩法和前作几乎一样,分为三种地形:The Tunnel,The Road和Freefly 唯一有改动的是The Road,前作每遇到一个pickup道路就会断开,飞船跳跃并在一拍后落地 而本作大部分pickup后道路都不会断开(或许是为了增加难度?) 缺点在此显现,没有了跳跃的飞船在Road模式下大失节奏感,并且note更密集,难度更高 前作是为Avicii的专辑量身定做的,飞船、地图、玩法相性很好。到了本作不再仅限于一位艺人,歌单来源就广了(大部分都是流行歌)导致有一些快节奏的歌曲在Road模式中谱面观感极差。因为节奏快,这要求玩家非常准确地按下pickup,但凡有一点偏差,飞船跳起和note爆开的时机就会错开,导致观感撕裂。就算可以准确掌控时机,飞船在道路间超高速切换和跳跃的样子也显得失真,像没有惯性一样。 [b] 可玩性 [/b] 39首基础歌! 8架飞船! 7张地图!与4级难度随意搭配! 个人认为这是这个游戏最优的优点,不要太炫! 不同地图道路上的图案不同,比如黑曜石之雾的道路上只有两条蓝色光线,夜光都市的却是公路 而且连飞船invector的模型都不是老模,肉眼可见的更加精细 [b] 节奏游戏,最重要的,谱面 [/b] 谱面不如上一作,前作能够充分发挥三种模式各自优点:Note密集的Tunnel难度高,飞船起落的Road节奏感超强,只需控制飞船方向的Freefly在歌曲高峰前后给玩家一点喘息 到了这一作呢?Road变成了,甚至在部分谱面中取代了Tunnel,Freefly的门环更多,每个八拍1-2个,使得全曲没有休息时间 S厂DLC的谱面像谱师乱写的,有note就行那种。拉丁包我没买,不清楚 [b] 总结: [/b] 画面更好,玩法新颖略差于前作 个人建议是买了Avicii invector就别买本作了,也玩不出啥新东西来,除非打骨折。
The game is nice and has great potential, but [list] [*]The French trad is garbage. [*]No Workshop, I feel it must be mandatory in a rhythm game [*]The game soft lock after 40 min [*]Lots of UI bugs [*]The phase where you control the ship is weird, it feels like you're fighting with an invisible spline where the ship is attached to [*]Lack of tuto (maybe I missed it) [*]Lack of easier levels [*]No YT /Spoti integration. I mean, you are edited by the Warner Music group, maybe it's possible If this game don't open its level editor to their players and fix obvious things, the game will last a short amount of time, I think.
Overall a really solid rhythm game. The tracklist can be a bit hit or miss depending on your personal tastes, and it is a bit of a bummer a large portion of the tracklist is locked behind an otherwise serviceable story/campaign mode. If I had any issues with it as a rhythm game, I would put up these few points: 1) Full controller support, and better feedback when you're making inputs along with it. The LB/L1 notes make minimal noise and it can be basically impossible to tell if you're hitting them well or not in the middle of a track. 2) A timed delay or rewind when unpausing the game. This is standard issue in basically all rhythm games nowadays, even F2P mobile games. There's really no excuse for it to not be in this. Otherwise though, for the price point I would recommend it if you're into rhythm games as is. Maybe look up the track list first to see if there's much that appeals to you as well.
First game was good, this isn't. I don't know what it is but the dongs just aren't fun and don't translate well to this game. The chart tracking just seems off and doesn't seem to git the dong. Spin rhythm is much better even though the songs arent as well known
Zajebiste, niestety moim zdaniem mało dobrych piosenek
UNA PASADA!!! nada más que agregar!
achievements done at 2024/10/5 unique music game need workshop
Ничего нового по сути не напишу. Геймплей по сравнению с авичи инвектор стал лучше: мягче попадания, более корректные, самолет летает приятно, где не надо нажимать. Графика стала менее "вырвиглазной", приятнее, но одновременно стала более простой и где-то примитивнее что ли. НО САМЫЙ БОЛЬШОЙ МИНУС - ОТВРАТИТЕЛЬНЫЕ ТРЕКИ. В ритм-игре ставить такое - это преступление. Рефанд однозначано. Эту игру можно купить только по скидке более 75%
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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