
Two independent ways to face the abyss: choose a hero, build skills and gear, and fight deeper through enemy waves; or fortify a sanctuary against day-night assaults, disasters, strange rules, bosses, and branching endings.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Concurrent players on Steam, one reading a day at about 15:00 UTC since Aug 31, 2026. Before then readings were taken at different times of day, spanning 0 hours, and Steam concurrency runs about 1.8x higher at its daily high than at its low — so some of the movement across that stretch is the clock, not the game.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| approximately $0 | 1 | 100% | Free | |
| approximately $0 | 0 | — | Free | |
| — | 0 | — | — | |
| approximately $0 | 63 | 41% | Free | |
| approximately $0 | 0 | — | Free |