
You wake up in your cryo-pod. Other crew members are dead. Something is wrong with the spaceship and if you don't use all your wits, you will not leave this place alive...
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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A room escape game in which our hero must escape from a collapsing spaceship. Look for clues, analyze incoming information and force the computer to give you access to escape pods! [b]Pros:[/b][list] [*]+ Availability: the game is free [*]+ Difficulty[/list] [b]Minuses:[/b][list] [*]- Optimization. [*]- Interactive zones. [*]- Riddles[/list] [b]Total:[/b] Well, my young friend, do you think that you will just quickly run through this game - solving problems easily and naturally? You wrong! In this game, you will have to feel every millimeter of the ship in search of an opportunity to interact with the object - as the developer did not want everything to be simple. Guess where the pixel is hiding on the computer by clicking on which you can try to turn on the keyboard. Do you consider yourself eye-catching? What about a piece of paper with a two-pixel strip sticking out? Are you ready to turn your attention to it? Are you easy to solve problems? And how do you like a tablet on which nothing is known? Need a combination? Or each mineral separately? It would be much more interesting if at least something was clear in the game. But the developer put the bolt on everything - so you can only go through part of the game with the help of other players in the community. I do not recommend playing this project because of the disregard for the players. Want to see how NOT to make room escape games? Then run this piece of unoptimized code.
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Hours played at review time, across 40 reviews with recorded playtime.
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Intrepid is a "short" (if you follow a walkthrough) first person adventure/"Escape Room" game made with Godot. You're on a spaceship and must escape, in order to do so you need to interact with the environment and find various codes that unlock further puzzles until you can eventually get on a spaceship and leave. There's probably about 4-5 puzzles in total, if you know what you're doing you can complete this in under 5 minutes, making this more of a demo/showcase than an actual serious game. That's fair as it's being given away for free. I think the first really notable thing about this game is that it's made with Godot, but unlike 99.99999% of Godot games on Steam it doesn't look like hot garbage. Turns out Godot is a bit of a Dr Jekyll/Mr Hyde thing, and has a not completely terrible 3D engine. The people who did the graphics for this game, well, I hope they go on to bigger and better things. Not to say this is perfect... while this very short game came so close to a very rare thumbs up from me, the developers goofed on a couple of very basic technical implementation requirements that make this unrecommendable. But first, assuming you can overlook the technical problems, the other killer here is general game design. The puzzles? Very good. But the interface? Awful. The developers apparently decided that puzzles needed to be locked behind incomprehensibly annoying UI... there's a few panels and switches you need to access but can't. It's not clear why. The solution? Usually something like a tiny little square button that's indistinguishable from the rest of the environment. Like finding a needle in a haystack, except instead of needing to find a shiny metal needle, it's another piece of hay you have to look for. This is not good game design. The UI should not be the players enemy. That aside, while the game kind of looks ok (and for a Godot game, it looks spectacular.. yes, I don't like Godot, but that's because I've played hundreds of extremely crap Godot games and I know the damage it's allowed amateur developers to cause to the gaming industry, it's almost as bad as GameMaker Studio), it's technically flawed with some deep defects. Controls are locked and can't be customised... this is not okay and it can prevent some gamers, especially differently-abled gamers, from playing the games. PC games must have proper customisability. Especially because of the design flaws around the game UI. The same is true for for the graphics settings. There's a couple of limited performance options, but no customisable resolution, so there's no way to make sure the game displays properly on any given monitor. That's not okay. Apparently the game didn't display properly in fullscreen if you have a high DPI monitor, and the developers never bothered to test their game so they didn't know about it. Their solution, unacceptably, is to edit your registry and put a DPI bypass for the game permanently into your registry. This is really, really, really NOT OK. Developers must never pollute the systems their games run on in this way. The correct solution must be part of the game settings and configuration. This hamfisted bandaid may end up causing more harm than good. Maybe that's a limitation of Godot, but if that's the case, it just hammers down my ongoing argument that you can't make acceptable games with crap game engines. The game, while short, is completely free. Nothing speaks more to a developers belief in themselves and their product than making their game available for everyone without remuneration. This is certainly a gesture that shows dedication to the gaming industry. It's a shame in this case that the implementation is below the minimum standards a dedicated PC game should offer to enthusiasts. There's no "maybe" option in Steam, unfortunately, but I hope to see more work from this developer, perhaps as part of a professional game development company that can make full use of their talents without needing to make budget/quality compromises.
Kriyo-pod'unuzda uyanıyorsunuz. Diğer mürettebat üyeleri öldü. Uzay gemisinde bir sorun var ve eğer tüm aklını kullanmazsan, buradan canlı çıkamayacaksın...
absolute rubbish. I love these kind of puzzle games and play them often. This game is not fair. I spent a long time trying to figure out what clues I had and only after watching a walkthrough realized I had missed miniscule hotspots, which only led to even more obscure clues for puzzles. they really could use a bigger indicator icon and the clues themselves were not engaging enough for me to continue playing. If you still want to play it, get ready to be glued to your monitor and slowing scanning all of the scenery to watch for a tiny change in the mouse icon or similar tiny script.
망겜
It's an escape room where you have to remember a series of codes. Apparently you wake up with amnesia because you don't know how to do anything. I feel like it could have been a little more and it's just... not. Graphics and audio were okay at least.
uno schifo é incomprensibile e senza logica
ALTO JUEGO LA PASE BONBA !!!
positive impressions, fun game for one evening. It is only one scenario, but escape rooms are like that, so I do not read it as a disadvantage. The game is consistent, I like the mechanics of finding hidden drawers and switches. I really appreciate the detail of various types of locks, so typical in escape rooms.
My 1st time going through the Hour till Death! (This is all you get to figure out All You need to "BE DOING") On this premise alone ,I have to say this is NOT an Game where You can beat it certainly ,WITHOUT prior knowledge as to the games functions and priorities. You (The main character) have NO Prior knowledge as to the crew ,who did what operations!...So even if You come across say...Oh an Index with a whole bunch of names like a 100 and their particular access codes well ,You cannot say "Dinkler" was head of Engineering...Thereby narrowing the field of access codes down to the person whom would / could have access to the Core to thwart the Melt-Down in progress. NOT to mention that in such an Emergency situation...YOU coming out of cryo NOT knowing "OBVIOUSLY" any emergency CREW routines and having NO access or security of YOUR own in anyway cannot know the 8 digit code to the locked dresser , the locked 3 digit code for the locker another useless distraction from the immediate attention to the previous mention situation with (100 changing EVERY game codes) and orders ,that have to be manually placed into the only logical 7 digit code Door lock... I am NOT going through this again even though I NOW know what I have to do ...TYPE by memory running back and forth for up to 100 codes until I breach the door lock! I can do it in a half hour back and forth...I am NOT!.. the fact ...NO ONE! ever could do this in an HOUR their first time without prior knowledge! Cannot beat the game in a first LINEAR try!...This is cruelty of repetitive Trial and error and chance that anyone will even hit the right code If they figure out even that's what they have to do to progress to the other 3 codes You are distracted to open also ...Why was the I pad with Planets useless also no codes no Info of any help NO names even! The Insult to Injury is the Codes change for Your next Trial and error ...Developer please Note "PUZZLE GAMES" such as "I Lapso", "The Gordian Rooms","Backbone"...These are actual Logical progression puzzle games...YES! people could be stuck on the 1st puzzle for Days ,If they are Not thinking logically. but it is NOT repeatative trial and error!
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