
A retro-styled, tactical RPG with a heavy emphasis on player choice and branching story paths. Long ago, the sun went out and the world went dark. Now, the last remaining sources of light are starting to wane. How will you stop the spreading darkness? Or will you even be able to?
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About
Into the Evernight is a retro-styled, tactical role-playing game with a heavy emphasis on player choice and branching story paths.
Turn-based, tactical combat.
Engage enemies in tactical, RPG-style combat as you try to stop the spreading darkness.
Branching story paths.
The choices you make and actions you take will lead the storyline down very different routes.
Evolving game difficulty.
Into the Evernight's difficulty is not set by a slider in options, but rather by your in-game choices. An easier path forward always exists, but at what cost...?
Upgradeable skills and items.
Customize your squad with over 60 upgradeable skills. Wield weapons and armor that gain in strength not only as they are reinforced, but also as your characters become accustomed to them.
Multiple endings.
How will you stop the spreading darkness? Or will you even be able to? Into the Evernight's ending will entirely depend upon the choices and sacrifices you make along the way.
The sun went out long ago, leaving only darkness.
And with the darkness, came the shades. Fragments of those that lived before, trapped with nowhere to go.
Humanity huddles together in bustling cities that interrupt the eternal night. They are safe there, beneath the light of the wardstones.
But this age is ending. Few see the signs, but the wardstones are starting to fade. The safety of the wardstones will not last much longer.
Is there a solution, hidden somewhere in the Evernight? No one is brave enough or foolish enough to venture out there.
No one except you.

Genres
Stats
Languages: English
Engagement
Reviews
Unironically one of the best games I've ever played. I hope there will be an "Into the Evernight 2" or something like that in the future. :)
This game is a hidden gem. It has a deep combat system. Characters have personality and can be developed in various ways. Decisions play a major role. What more could you want from a free game? Many thanks to the developer!
A well written story, and fun battles. And it was FREE.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 29 reviews with recorded playtime.
I'm really loving this game so far, 10 hours in. It's a tactical RPG with an engaging story and world-building. The combat is tough but I'm finding it very accessible, and there are lots of fun ways to spend your upgrade points. If you like the genre, this game is worth your time. I'm hoping to update this review when I'm done, but this is already a solid recommend from me. (30 hours later...) Please play this game, it's very fun and very good. I enjoyed all of my 40 hour playthrough and now I want to see what happens with all the stuff I missed (there's a lot).
I'm only ten hours in, but this game is amazing: it has all that an RPG should have. 1. Gameplay Depth (many customization systems between skills, equipment and level-ups) 2. A branching story with choices that actually matter and affect the timeline (on the line of "sacrifice your best friend to get a chance to escape, or try to escape with them") 3. Human dialogues with characters that are true to themselves This should cost $10-15 . If you're in doubt about it, please try it and leave a positive review to help the amazing devs build a reputation. they really deserve it.
Juegazo, lo descubri en reddit y la verdad no me arrepiento de haberlo probado, una historia bien escrita y una mecanica de combate muy interesante.
[h3] Into the Evernight is an amazing game, and I whole-heartedly recommend it. [/h3] My review is going to focus on the gameplay and the story of the game, but I want to make myself clear on a few points before I start. 1: I don't care that this game is free. Its quality is that of a full-price Tactical RPG, and I will respect it as such. 2: From the various FF Tactics games and Tactics Ogre: LUCT (One Vision patch), to various niche games of the genre, I've seen many Tactical RPGs. I've even played my fair share of Pathfinder and D&D. I know what I'm talking about here. 3: The graphics in this game are exactly as in the store images. I find it charming. If you find it repulsive, you might not wanna play the game. Your loss, but also, your choice to make. Now, on to the review. [h1] The Gameplay. [/h1] Firstly, I feel like I should point out that Into the Evernight is missing just about all the QoL features that have come to be staples of the Tactical RPG genre. You cannot reset your movement on your turn, you cannot reset your turn, you cannot jump back to previous turns, you cannot quicksave, you cannot save-and-quit, you cannot even pause the game. That is off-putting. It caused me a decent amount of frustration, especially initially. But once my brain got used to playing a Tactical RPG from 20+ years ago and stopped relying on all these QoL features, I was fine. You play turn-based combats with random initiative. You control 2 squads consisting of 4 units each and fight several enemy squads per combat map. You can swap squads and/or exchange the units of your squads in-between every encounter. In that regard, Into the Evernight is already fairly unique. What also makes it unique is that there are no random encounters. None at all. Yet there is EXP. So if you avoid combat encounters on the maps, you may end up underleveled in the long run. But if you rush into fights trying to squeeze all the EXP you can out of each map, you may quickly end up losing units if not the entire game. I really like the added stakes this brings to each combat map. Your units fall into 4 different classes: Soldier, Mage, Opportunist and Warden. These equate Warrior, Wizard, Rogue and Cleric from other games. They all their unique skill-trees. Pair that with different gear that brings different benefits as your units grow accustomed to it, and you suddenly have build-variety that encourages about 3-4 playthroughs with different viable strategies. From Perma-healing to Perma-CCing to Giga-Burst to DoT builds, this game has it all. The combats are fairly difficult. While the enemy AI is very predictable, enemy squads usually either have higher numbers or higher stats than you, and you need to complete several fights in a row. Playing mindlessly can lose combats very quickly. Towards the endgame, when your builds are rounded out, the difficulty may decrease. [h1] The Story. [/h1] This is where Into the Evernight really shines. If you thought that the build variety encourages 3-4 different playthroughs, wait until you hear about the dozen story-paths that the game has in store for you. You make choices at every corner, and each of them has consequences and alters your playthrough, one by one. As a result, while many combat maps reappear regardless of your choices, the story surrounding those maps may be entirely different depending on what you chose. I think it makes sense to compare the story-branching aspect of Into the Evernight to the game Detroit: Become Human, if that means anything to you. The setting of the story is coherent, consistent, creative, and good. It is not unprecedented, but it is executed well, and I like how the game-world feels alive - or rather, dead and depressing - because of it. The writing of Into the Evernight is very good. The characters are all well-written and they have a surprising amount of depth and development considering how many of them there are. The only exceptions to that are Commander Erin Taylor and Seargent Rion Senker, who act as player self-inserts in the sense that their personality and their dialogue is substantially influenced by the choices you, the player, have made. As such, it is very much possible to see these two characters develop into different directions on each playthrough, which is impressively thoughtful writing on the side of the developer. Usually, I'm the first to tell developers to reduce their repulsively horrible attempts at story-writing and just focus on making a game that is fun to play. But this game just has a good setting, a good story, and good writing, and good gameplay on top. I'm genuinely impressed, I feel like Into the Evernight outshines a good many other Tactical RPGs in that regard, if not a great many RPGs in general. [h1] Conclusion. [/h1] Into the Evernight is an amazing game. If it looks like it fits your taste, then trust me, you will be pleasantly surprised. The game may come free, but you have my word, it has the quality of a paid game.
I haven't gotten nearly as far into this game as it offers, but I can already leave a positive review. Releasing such a huge amount of content for a game completely free of charge and then being incredibly helpful, courteous and gracious with any praise or criticism of the game while constantly being involved in steam discussions. This game deserves to be played. The worst possible scenario is that the developer gave you something for free that you didn't like, the best possible is you find an insanely expansive game with an awesome story, writing, art, decent gameplay, and 30-40 hours of a playthrough on a very replayable game. My only complaint would be replaying the game can be a bit of a chore during parts you've already seen while trying to get to the different content, as the game doesn't have a dialogue or scene skip. But the developer is already aware of this, and its one of his biggest regrets not being able to add it to release. He's actively working to attempt to do so now, and that shouldn't matter for a first playthrough anyhow, the games dialogue is not slow in general.
Great gameplay and story. Choices matter a lot, in a great way.
Haven't delved into it too much yet, but I can say I'm really loving what I played so far. I love the classic JRPG feel.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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