
In this turn-based strategy game, players wage interplanetary wars by developing their home planets and firing massive artilleries through the unpredictable gravity fields of the planetary system.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game recommended esp on sale :) https://discord.gg/hhns4eMfEU Join others who play this gem on discord :) My 1st time playing the game and having alot of fun! Def a small learning curve :) https://youtube.com/live/yVPZRikAiJc
💋
It's probably how future space conflict will actually be.
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
cool
R.I.P
This is an interesting game to play a few times. It can be slightly frustrating at times, but it is fun to play around with. Online Coop (but only with friendly fire) and PvP are available as well. There is a skill tree, and you won't get everything in each run, but you can plan a strategy and do things a few different ways. Worth a little time and money, but not a significant amount of either.
概念很吸引人但是玩起来没有想象中有趣。 建设过程很简单,但是游玩过程纯粹是试射测距,玩过一次估计不会像开第二局。
I would not recommend this for solo play, but it can be very fun with friends.
Fun. I wish they had little tiny buildings on the planets but its a really fun game.
It's ok for one or two games. The gravity calculation is based on the current time now, not when the missile / asteroid is moving. When there is another planet between you and the target, it's hard to see where it'll land. There is no auto save, if you forget the save the game is gone when it crashes or you quit. I couldn't find anywhere where it mentions how many things you can connect to a building type.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Squad | $166.3M | 240.4K | 81% | $39.99 |
| Satisfactory | $164.4M | 275.8K | 97% | $27.99 |
| Kerbal Space Program | $154.7M | 144.7K | 96% | $39.99 |
| RimWorld | $149.6M | 205.9K | 98% | $34.99 |